Resolve player names exactly in commands

This commit is contained in:
2026-09-26 22:46:45 -07:00
parent 81b34862b4
commit c127e45f8d
5 changed files with 31 additions and 7 deletions

View File

@@ -15,7 +15,7 @@
| MET-011 | Done | Refactor event listeners and registration to use Listener, @EventHandler, and the modern plugin manager API. |
| MET-012 | Done | Replace deprecated configuration APIs with the modern Bukkit/Paper configuration API, including load, save, and reload behavior. |
| MET-013 | Done | Replace Player-keyed storage with UUID-based storage wherever player identity is persisted or tracked. |
| MET-014 | Ready | Review player lookup logic and use exact or otherwise explicit name-matching behavior where appropriate. |
| MET-014 | Done | Review player lookup logic and use exact or otherwise explicit name-matching behavior where appropriate. |
| MET-015 | Ready | Refactor remaining code that uses deprecated or removed Bukkit, Spigot, or Paper APIs so it is compatible with the target Paper API. |
| MET-016 | Ready | Add fast unit tests for plot and home allocation, reservation validation, player lookup and UUID-based ownership, configuration persistence, command validation, and event behavior. Keep domain rules independent of a running Minecraft server and mock external plugin boundaries as needed. |
| MET-017 | Ready | Add a separate Gradle `integrationTest` source set/task for tests requiring an actual Paper server and compatible WorldGuard/WorldEdit plugins. Verify plugin loading, command registration and dispatch, region-backed reservations and home allocation, and persistence across a server restart. Run it only when explicitly requested; keep it out of the normal `test` and `build` tasks. |