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MobScores/Human-Tests.md

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MobScores Human Testing

Use this checklist on a disposable Paper 26.2 or 26.3 server with Java 25+, MobScores, and ScoreKeeper 0.2.2 or newer installed. MobScores depends on ScoreKeeper for its mob-scores bucket, and its main behavior is driven by real combat and player-join events.

Test Setup

  • Back up the world and both plugin data folders. Configure a test server with the same plugin versions intended for production.
  • Use at least two ordinary player accounts and an operator for setup. Keep the server log visible to catch dependency, config, and offline-award warnings.
  • Save the generated plugins/MobScores/config.yml before changing it. Restart after config edits; MobScores reads the score table during plugin startup.
  • Record player UUIDs, mob types, configured values, active score buckets, and scores before and after each kill.

Human Checklist

Plugin loading and configuration

  • Start with both plugins installed. Confirm ScoreKeeper loads before MobScores, MobScores enables, and the mob-scores bucket exists with the expected labels and initial value.
  • On a disposable server, test startup without ScoreKeeper and with a ScoreKeeper version older than 0.2.2. Paper should reject the missing hard dependency; MobScores should disable itself with a version warning for an outdated dependency. Then restore the supported version.
  • On first startup, inspect the generated ScoreTable. Confirm the documented default entity values are present, including a zero-valued entry.
  • Change a few values, restart, and verify they are loaded and preserved. Include a zero value and an unknown entity key; confirm zero-valued entities are omitted from join messages and invalid entries are logged without preventing valid entries from loading.
  • Confirm the table uses Paper EntityType names and that malformed values or a missing score-table section are handled as intended.

Kill credit and scoring

  • As a player, kill configured entities using direct melee damage and player-fired projectiles. Confirm the expected points are added to that player's mob-scores score.
  • Check the boundary cases: a non-player attacker, environmental death, an entity type absent from the table, and a configured zero-point entity. Confirm no unintended points are awarded.
  • Have two players damage the same mob before it dies. The current implementation records the most recent direct or player-projectile attacker; verify that this credit policy matches the server's expectations.
  • Damage a mob with a player, then let it die from fall, fire, or another environmental cause. Confirm whether retaining that player's credit is the intended behavior; the current implementation keeps the last recorded player attribution until the mob dies.
  • Test a player who disconnects after damaging the mob but before it dies. The current implementation cannot award an offline player and logs a warning; confirm this is acceptable and that no other player's score changes.
  • Check mob death without any previous qualifying player damage, and verify no stale or reused entity attribution grants points.

Player messaging and ScoreKeeper workflows

  • Join with a player account. Confirm the MobScores score table is sent once, includes configured nonzero entity types with the right values, and excludes zero-valued types.
  • Run /score-bucket mob-scores followed by /score-get. Confirm the score reflects kills and the bucket switch message uses the expected singular/plural label. Verify MobScores does not change the player's active bucket automatically on join or kill.
  • Give two players different kill totals and switch between mob-scores and another ScoreKeeper bucket. Confirm each bucket retains its own value and MobScores awards only to mob-scores.
  • Restart the server and verify MobScores retains its configured table and ScoreKeeper retains the players' mob scores. Reconnect and confirm the join table still matches the active config.
  • Exercise normal gameplay around claimed mobs: unload/reload chunks, kill several entities rapidly, and test multiplayer combat. Watch for missed, duplicated, or cross-player awards.

Automated Coverage

There are currently no Java test sources in MobScores and no integrationTest source set/task. Although Gradle declares JUnit, ./gradlew test currently has no MobScores behavior tests. The testing tasks marked “Ready” in TODO.md have not been implemented. Build success alone does not verify real event attribution or compatibility with the installed ScoreKeeper jar.