Adds DevContent class with dev resources. Specifically an example monster.
Adds a task.
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package com.majinnaibu.monstercards.data;
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import com.majinnaibu.monstercards.data.enums.AbilityScore;
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import com.majinnaibu.monstercards.data.enums.AdvantageType;
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import com.majinnaibu.monstercards.data.enums.ArmorType;
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import com.majinnaibu.monstercards.data.enums.ChallengeRating;
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import com.majinnaibu.monstercards.data.enums.ProficiencyType;
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import com.majinnaibu.monstercards.models.Language;
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import com.majinnaibu.monstercards.models.Monster;
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import com.majinnaibu.monstercards.models.Skill;
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import com.majinnaibu.monstercards.models.Trait;
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public final class DevContent {
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public static Monster createSampleMonster() {
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Monster monster = new Monster();
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// Name
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monster.name = "Pixie";
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// Meta
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monster.size = "tiny";
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monster.type = "fey";
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monster.subtype = "";
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monster.alignment = "neutral good";
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monster.armorType = ArmorType.NONE;
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// Armor & Armor Class
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monster.shieldBonus = 0;
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monster.naturalArmorBonus = 7;
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monster.otherArmorDescription = "14";
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// Hit Points
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monster.hitDice = 1;
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monster.hasCustomHP = false;
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monster.customHPDescription = "11 (2d8 + 2)";
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monster.walkSpeed = 10;
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monster.burrowSpeed = 0;
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monster.climbSpeed = 0;
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monster.flySpeed = 30;
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monster.canHover = false;
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monster.swimSpeed = 0;
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monster.hasCustomSpeed = false;
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monster.customSpeedDescription = "30 ft., swim 30 ft.";
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// Ability Scores
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monster.strengthScore = Integer.parseInt("2");
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monster.dexterityScore = Integer.parseInt("20");
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monster.constitutionScore = Integer.parseInt("8");
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monster.intelligenceScore = Integer.parseInt("10");
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monster.wisdomScore = Integer.parseInt("14");
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monster.charismaScore = Integer.parseInt("15");
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// monster.strengthScore = 10;
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// monster.dexterityScore = 10;
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// monster.constitutionScore = 10;
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// monster.intelligenceScore = 10;
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// monster.wisdomScore = 10;
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// monster.charismaScore = 10;
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// Saving Throws
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monster.strengthSavingThrowAdvantage = AdvantageType.NONE;
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monster.strengthSavingThrowProficiency = ProficiencyType.NONE;
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monster.dexteritySavingThrowAdvantage = AdvantageType.ADVANTAGE;
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monster.dexteritySavingThrowProficiency = ProficiencyType.PROFICIENT;
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monster.constitutionSavingThrowAdvantage = AdvantageType.DISADVANTAGE;
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monster.constitutionSavingThrowProficiency = ProficiencyType.EXPERTISE;
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monster.intelligenceSavingThrowAdvantage = AdvantageType.NONE;
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monster.intelligenceSavingThrowProficiency = ProficiencyType.EXPERTISE;
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monster.wisdomSavingThrowAdvantage = AdvantageType.ADVANTAGE;
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monster.wisdomSavingThrowProficiency = ProficiencyType.PROFICIENT;
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monster.charismaSavingThrowAdvantage = AdvantageType.DISADVANTAGE;
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monster.charismaSavingThrowProficiency = ProficiencyType.NONE;
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//Skills
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monster.skills.add(new Skill("perception", AbilityScore.WISDOM));
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monster.skills.add(new Skill("stealth", AbilityScore.DEXTERITY));
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// Damage Types
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monster.damageImmunities.add("force");
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monster.damageImmunities.add("lightning");
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monster.damageImmunities.add("poison");
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monster.damageResistances.add("cold");
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monster.damageResistances.add("fire");
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monster.damageResistances.add("piercing");
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monster.damageVulnerabilities.add("acid");
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monster.damageVulnerabilities.add("bludgeoning");
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monster.damageVulnerabilities.add("necrotic");
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// Condition Immunities
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monster.conditionImmunities.add("blinded");
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// Senses
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monster.blindsightRange = 10;
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monster.isBlindBeyondBlindsightRange = true;
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monster.darkvisionRange = 20;
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monster.tremorsenseRange = 30;
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monster.truesightRange = 40;
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monster.telepathyRange = 20;
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monster.understandsButDescription = "doesn't care";
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// Languages
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monster.languages.add(new Language("English", true));
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monster.languages.add(new Language("Steve", false));
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monster.languages.add(new Language("Spanish", true));
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monster.languages.add(new Language("French", true));
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monster.languages.add(new Language("Mermataur", false));
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monster.languages.add(new Language("Goldfish", false));
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// Challenge Rating
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monster.challengeRating = ChallengeRating.CUSTOM;
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monster.customChallengeRatingDescription = "Infinite (0XP)";
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monster.customProficiencyBonus = 4;
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// Abilities
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monster.abilities.add(new Trait("Spellcasting", "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC [WIS SAVE], [WIS ATK] to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n\n> Cantrips (at will): _light, sacred flame, thaumaturgy_\n> 1st level (3 slots): _bless, cure wounds, sanctuary_"));
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monster.abilities.add(new Trait("Amphibious", "The dragon can breathe air and water."));
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monster.abilities.add(new Trait("Legendary Resistance (3/Day)", "If the dragon fails a saving throw, it can choose to succeed instead."));
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// Actions
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monster.actions.add(new Trait("Club", "_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."));
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return monster;
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}
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}
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@@ -35,6 +35,7 @@ import io.reactivex.rxjava3.android.schedulers.AndroidSchedulers;
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import io.reactivex.rxjava3.schedulers.Schedulers;
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public class LibraryFragment extends MCFragment {
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// TODO: TOM: rename MonsterFragment MonsterDetailFragment
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private LibraryViewModel libraryViewModel;
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