Adds default values to Monster constructor.
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@@ -246,6 +246,27 @@ public class Monster {
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customSpeedDescription = "";
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customSpeedDescription = "";
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challengeRating = ChallengeRating.ONE;
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challengeRating = ChallengeRating.ONE;
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customChallengeRatingDescription = "";
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customChallengeRatingDescription = "";
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customProficiencyBonus = 0;
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blindsightRange = 0;
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isBlindBeyondBlindsightRange = false;
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darkvisionRange = 0;
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tremorsenseRange = 0;
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truesightRange = 0;
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telepathyRange = 0;
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understandsButDescription = "";
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strengthSavingThrowAdvantage = AdvantageType.NONE;
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strengthSavingThrowProficiency = ProficiencyType.NONE;
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dexteritySavingThrowAdvantage = AdvantageType.NONE;
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dexteritySavingThrowProficiency = ProficiencyType.NONE;
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constitutionSavingThrowAdvantage = AdvantageType.NONE;
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constitutionSavingThrowProficiency = ProficiencyType.NONE;
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intelligenceSavingThrowAdvantage = AdvantageType.NONE;
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intelligenceSavingThrowProficiency = ProficiencyType.NONE;
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wisdomSavingThrowAdvantage = AdvantageType.NONE;
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wisdomSavingThrowProficiency = ProficiencyType.NONE;
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charismaSavingThrowAdvantage = AdvantageType.NONE;
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charismaSavingThrowProficiency = ProficiencyType.NONE;
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skills = new HashSet<>();
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skills = new HashSet<>();
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damageImmunities = new HashSet<>();
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damageImmunities = new HashSet<>();
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