Renames armorName to armorType.
Sets default values for core data fields. Moves hit dice and hp related fields into the basic info section of the editor.
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@@ -46,7 +46,7 @@
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XCTAssertEqual(0, _monster.intelligenceScore);
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XCTAssertEqual(0, _monster.wisdomScore);
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XCTAssertEqual(0, _monster.charismaScore);
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XCTAssertEqualObjects(@"", _monster.armorName);
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XCTAssertEqualObjects(@"", _monster.armorType);
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XCTAssertEqualObjects(@"", _monster.otherArmorDescription);
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XCTAssertEqual(0, _monster.shieldBonus);
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XCTAssertEqual(NO, _monster.customHP);
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@@ -68,7 +68,7 @@
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XCTAssertEqual(14, _monster.intelligenceScore);
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XCTAssertEqual(16, _monster.wisdomScore);
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XCTAssertEqual(18, _monster.charismaScore);
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XCTAssertEqualObjects(@"none", _monster.armorName);
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XCTAssertEqualObjects(@"none", _monster.armorType);
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XCTAssertEqualObjects(@"10", _monster.otherArmorDescription);
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XCTAssertEqual(2, _monster.shieldBonus);
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XCTAssertEqual(YES, _monster.customHP);
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@@ -91,7 +91,7 @@
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XCTAssertEqual(0, _monster.intelligenceScore);
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XCTAssertEqual(0, _monster.wisdomScore);
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XCTAssertEqual(0, _monster.charismaScore);
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XCTAssertEqualObjects(@"", _monster.armorName);
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XCTAssertEqualObjects(@"", _monster.armorType);
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XCTAssertEqualObjects(@"", _monster.otherArmorDescription);
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XCTAssertEqual(0, _monster.shieldBonus);
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XCTAssertEqual(NO, _monster.customHP);
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@@ -114,7 +114,7 @@
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XCTAssertEqual(14, _monster.intelligenceScore);
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XCTAssertEqual(16, _monster.wisdomScore);
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XCTAssertEqual(18, _monster.charismaScore);
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XCTAssertEqualObjects(@"none", _monster.armorName);
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XCTAssertEqualObjects(@"none", _monster.armorType);
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XCTAssertEqualObjects(@"10", _monster.otherArmorDescription);
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XCTAssertEqual(2, _monster.shieldBonus);
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XCTAssertEqual(YES, _monster.customHP);
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@@ -167,7 +167,7 @@
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XCTAssertEqual(14, _monster.intelligenceScore);
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XCTAssertEqual(16, _monster.wisdomScore);
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XCTAssertEqual(18, _monster.charismaScore);
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XCTAssertEqualObjects(@"none", _monster.armorName);
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XCTAssertEqualObjects(@"none", _monster.armorType);
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XCTAssertEqualObjects(@"10", _monster.otherArmorDescription);
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XCTAssertEqual(2, _monster.shieldBonus);
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}
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@@ -385,8 +385,8 @@
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}
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- (void)testGetterAndSetterForArmorName {
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_monster.armorName = @"dandelion";
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XCTAssertEqualObjects(@"dandelion", _monster.armorName);
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_monster.armorType = @"dandelion";
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XCTAssertEqualObjects(@"dandelion", _monster.armorType);
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}
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- (void)testGetterAndSetterForOtherArmorDescription {
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