Adds Saving Throws to the data model and monster editor.
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@@ -6,31 +6,43 @@
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<attribute name="baseSpeed" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES"/>
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<attribute name="burrowSpeed" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES"/>
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<attribute name="canHover" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES"/>
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<attribute name="charismaSavingThrowAdvantage" attributeType="String" defaultValueString="none"/>
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<attribute name="charismaSavingThrowProficiency" attributeType="String" defaultValueString="none"/>
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<attribute name="charismaScore" attributeType="Integer 16" defaultValueString="10" usesScalarValueType="YES"/>
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<attribute name="climbSpeed" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES"/>
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<attribute name="constitutionSavingThrowAdvantage" attributeType="String" defaultValueString="none"/>
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<attribute name="constitutionSavingThrowProficiency" attributeType="String" defaultValueString="none"/>
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<attribute name="constitutionScore" attributeType="Integer 16" defaultValueString="10" usesScalarValueType="YES"/>
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<attribute name="customArmor" attributeType="String" defaultValueString=""/>
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<attribute name="customHP" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES"/>
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<attribute name="customSpeed" attributeType="String" defaultValueString=""/>
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<attribute name="dexteritySavingThrowAdvantage" attributeType="String" defaultValueString="none"/>
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<attribute name="dexteritySavingThrowProficiency" attributeType="String" defaultValueString="none" customClassName="none"/>
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<attribute name="dexterityScore" attributeType="Integer 16" defaultValueString="10" usesScalarValueType="YES"/>
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<attribute name="flySpeed" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES"/>
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<attribute name="hasCustomSpeed" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES"/>
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<attribute name="hasShield" attributeType="Boolean" defaultValueString="NO" usesScalarValueType="YES"/>
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<attribute name="hitDice" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES"/>
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<attribute name="hpText" attributeType="String" defaultValueString=""/>
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<attribute name="intelligenceSavingThrowAdvantage" attributeType="String" defaultValueString="none"/>
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<attribute name="intelligenceSavingThrowProficiency" attributeType="String" defaultValueString="none"/>
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<attribute name="intelligenceScore" attributeType="Integer 16" defaultValueString="10" usesScalarValueType="YES"/>
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<attribute name="name" attributeType="String" defaultValueString=""/>
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<attribute name="natrualArmorBonus" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES"/>
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<attribute name="otherArmorDescription" attributeType="String" defaultValueString=""/>
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<attribute name="shieldBonus" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES"/>
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<attribute name="size" attributeType="String" defaultValueString=""/>
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<attribute name="strengthSavingThrowAdvantage" attributeType="String" defaultValueString="none"/>
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<attribute name="strengthSavingThrowProficiency" attributeType="String" defaultValueString="none"/>
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<attribute name="strengthScore" attributeType="Integer 16" defaultValueString="10" usesScalarValueType="YES"/>
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<attribute name="subtype" attributeType="String" defaultValueString=""/>
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<attribute name="swimSpeed" attributeType="Integer 16" defaultValueString="0" usesScalarValueType="YES"/>
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<attribute name="type" attributeType="String" defaultValueString=""/>
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<attribute name="wisdomSavingThrowAdvantage" attributeType="String" defaultValueString="none"/>
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<attribute name="wisdomSavingThrowProficiency" attributeType="String" defaultValueString="none"/>
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<attribute name="wisdomScore" attributeType="Integer 16" defaultValueString="10" usesScalarValueType="YES"/>
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</entity>
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<elements>
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<element name="Monster" positionX="-63" positionY="-18" width="128" height="463"/>
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<element name="Monster" positionX="-63" positionY="-18" width="128" height="643"/>
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</elements>
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</model>
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