Adds import support from our other project.

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{"name":"Acolyte","size":"medium","type":"Humanoid","tag":"any race","alignment":"any alignment","hitDice":2,"armorName":"none","shieldBonus":0,"natArmorBonus":7,"otherArmorDesc":"10","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":10,"dexPoints":10,"conPoints":10,"intPoints":10,"wisPoints":14,"chaPoints":11,"blindsight":0,"blind":false,"darkvision":0,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The acolyte can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The acolyte regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the acolyte can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the acolyte can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The acolyte can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the acolyte's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the acolyte's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the acolyte dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Spellcasting","desc":"The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC [WIS SAVE], [WIS ATK] to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n\n> * Cantrips (at will): _light, sacred flame, thaumaturgy_\n> * 1st level (3 slots): _bless, cure wounds, sanctuary_"}],"actions":[{"name":"Club","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"medicine","stat":"wis"},{"name":"religion","stat":"int"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"any one language (usually Common)","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":0,"damage":[]}

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Homebrewery V3
{{monster,frame
## Acolyte
*Medium Humanoid (any race), any alignment*
___
**Armor Class** :: 10
**Hit Points** :: 9 (2d8)
**Speed** :: 30 ft.
___
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|
___
**Skills** :: Medicine +4, Religion +2
**Senses** :: passive Perception 12
**Languages** :: any one language (usually Common)
**Challenge** :: 1/4 (50 XP)
___
***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:<br>
<br>
* Cantrips (at will): _light, sacred flame, thaumaturgy_<br>
* 1st level (3 slots): _bless, cure wounds, sanctuary_
### Actions
***Club.*** _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage.
}}
Homebrewery (Legacy)/GM Binder Markdown
___
> ## Acolyte
> *Medium Humanoid (any race), any alignment*
> ___
> - **Armor Class** 10
> - **Hit Points** 9 (2d8)
> - **Speed** 30 ft.
> ___
> |STR|DEX|CON|INT|WIS|CHA|
> |:---:|:---:|:---:|:---:|:---:|:---:|
> |10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|
> ___
> - **Skills** Medicine +4, Religion +2
> - **Senses** passive Perception 12
> - **Languages** any one language (usually Common)
> - **Challenge** 1/4 (50 XP)
> ___
> ***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:<br>
> <br>
> * Cantrips (at will): _light, sacred flame, thaumaturgy_<br>
> * 1st level (3 slots): _bless, cure wounds, sanctuary_
> ### Actions
> ***Club.*** _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage.

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{"name":"Acolyte","size":"medium","type":"Humanoid","tag":"any race","alignment":"any alignment","hitDice":2,"armorName":"none","shieldBonus":0,"natArmorBonus":7,"otherArmorDesc":"10","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":10,"dexPoints":10,"conPoints":10,"intPoints":10,"wisPoints":14,"chaPoints":11,"blindsight":0,"blind":false,"darkvision":0,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The acolyte can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The acolyte regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the acolyte can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the acolyte can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The acolyte can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the acolyte's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the acolyte's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the acolyte dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Spellcasting","desc":"The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC [WIS SAVE], [WIS ATK] to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n\n> * Cantrips (at will): _light, sacred flame, thaumaturgy_\n> * 1st level (3 slots): _bless, cure wounds, sanctuary_"}],"actions":[{"name":"Club","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"medicine","stat":"wis"},{"name":"religion","stat":"int"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"any one language (usually Common)","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":0,"damage":[]}

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{"name":"Adult Black Dragon","size":"huge","type":"Dragon","tag":"","alignment":"chaotic evil","hitDice":17,"armorName":"natural armor","shieldBonus":0,"natArmorBonus":7,"otherArmorDesc":"19 (natural armor)","speed":40,"burrowSpeed":0,"climbSpeed":0,"flySpeed":80,"hover":false,"swimSpeed":40,"customHP":false,"customSpeed":false,"hpText":"17","speedDesc":"40 ft., fly 80 ft., swim 40 ft.","strPoints":23,"dexPoints":14,"conPoints":21,"intPoints":14,"wisPoints":13,"chaPoints":17,"blindsight":60,"blind":false,"darkvision":120,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"14","customCr":"14 (11,500 XP)","customProf":5,"isLegendary":true,"legendariesDescription":"The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the adult black dragon can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the adult black dragon can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The adult black dragon can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the adult black dragon's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the adult black dragon's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the adult black dragon dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"actions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one."}],"bonusActions":[],"reactions":[],"legendaries":[{"name":"Detect","desc":"The dragon makes a Wisdom (Perception) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."}],"mythics":[],"lairs":[],"regionals":[],"sthrows":[{"name":"dex","order":1},{"name":"con","order":2},{"name":"wis","order":4},{"name":"cha","order":5}],"skills":[{"name":"perception","stat":"wis","note":" (ex)"},{"name":"stealth","stat":"dex"}],"damagetypes":[{"name":"acid","note":" (Immune)","type":"i"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Draconic","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":5,"damage":[]}

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Homebrewery V3
{{monster,frame
## Adult Black Dragon
*Huge Dragon, chaotic evil*
___
**Armor Class** :: 19 (natural armor)
**Hit Points** :: 195 (17d12 + 85)
**Speed** :: 40 ft., fly 80 ft., swim 40 ft.
___
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)|
___
**Saving Throws** :: Dex +7, Con +10, Wis +6, Cha +8
**Skills** :: Perception +11, Stealth +7
**Damage Immunities** :: acid
**Senses** :: blindsight 60 ft., darkvision 120 ft., passive Perception 21
**Languages** :: Common, Draconic
**Challenge** :: 14 (11,500 XP)
___
***Amphibious.*** The dragon can breathe air and water.
:
***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
### Actions
***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
:
***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
:
***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage.
:
***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage.
:
***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
:
***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
### Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
:
**Detect.** The dragon makes a Wisdom (Perception) check.
:
**Tail Attack.** The dragon makes a tail attack.
:
**Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
}}
Homebrewery (Legacy)/GM Binder Markdown
___
> ## Adult Black Dragon
> *Huge Dragon, chaotic evil*
> ___
> - **Armor Class** 19 (natural armor)
> - **Hit Points** 195 (17d12 + 85)
> - **Speed** 40 ft., fly 80 ft., swim 40 ft.
> ___
> |STR|DEX|CON|INT|WIS|CHA|
> |:---:|:---:|:---:|:---:|:---:|:---:|
> |23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)|
> ___
> - **Saving Throws** Dex +7, Con +10, Wis +6, Cha +8
> - **Skills** Perception +11, Stealth +7
> - **Damage Immunities** acid
> - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21
> - **Languages** Common, Draconic
> - **Challenge** 14 (11,500 XP)
> ___
> ***Amphibious.*** The dragon can breathe air and water.
>
> ***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
> ### Actions
> ***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
>
> ***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
>
> ***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage.
>
> ***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage.
>
> ***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
>
> ***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
> ### Legendary Actions
> The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
>
> **Detect.** The dragon makes a Wisdom (Perception) check.
>
> **Tail Attack.** The dragon makes a tail attack.
>
> **Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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{"name":"Adult Black Dragon","size":"huge","type":"Dragon","tag":"","alignment":"chaotic evil","hitDice":17,"armorName":"natural armor","shieldBonus":0,"natArmorBonus":7,"otherArmorDesc":"19 (natural armor)","speed":40,"burrowSpeed":0,"climbSpeed":0,"flySpeed":80,"hover":false,"swimSpeed":40,"customHP":false,"customSpeed":false,"hpText":"17","speedDesc":"40 ft., fly 80 ft., swim 40 ft.","strPoints":23,"dexPoints":14,"conPoints":21,"intPoints":14,"wisPoints":13,"chaPoints":17,"blindsight":60,"blind":false,"darkvision":120,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"14","customCr":"14 (11,500 XP)","customProf":5,"isLegendary":true,"legendariesDescription":"The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the adult black dragon can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the adult black dragon can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The adult black dragon can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the adult black dragon's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the adult black dragon's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the adult black dragon dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"actions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one."}],"bonusActions":[],"reactions":[],"legendaries":[{"name":"Detect","desc":"The dragon makes a Wisdom (Perception) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."}],"mythics":[],"lairs":[],"regionals":[],"sthrows":[{"name":"dex","order":1},{"name":"con","order":2},{"name":"wis","order":4},{"name":"cha","order":5}],"skills":[{"name":"perception","stat":"wis","note":" (ex)"},{"name":"stealth","stat":"dex"}],"damagetypes":[{"name":"acid","note":" (Immune)","type":"i"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Draconic","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":5,"damage":[]}

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{"name":"Monster Goblin","size":"small","type":"Humanoid","tag":"goblinoid","alignment":"neutral evil","hitDice":2,"armorName":"leather armor","shieldBonus":2,"natArmorBonus":7,"otherArmorDesc":"15 (leather armor, shield)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":8,"dexPoints":14,"conPoints":10,"intPoints":10,"wisPoints":8,"chaPoints":8,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The goblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the goblin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the goblin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The goblin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the goblin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the goblin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the goblin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Goblin","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":1,"damage":[]}

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{"name":"Text Monster Goblin","size":"small","type":"Humanoid","tag":"goblinoid","alignment":"neutral evil","hitDice":2,"armorName":"leather armor","shieldBonus":2,"natArmorBonus":7,"otherArmorDesc":"15 (leather armor, shield)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":8,"dexPoints":14,"conPoints":10,"intPoints":10,"wisPoints":8,"chaPoints":8,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The goblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the goblin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the goblin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The goblin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the goblin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the goblin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the goblin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Goblin","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":1,"damage":[]}

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{"name":"Text Goblin","size":"small","type":"Humanoid","tag":"goblinoid","alignment":"neutral evil","hitDice":2,"armorName":"leather armor","shieldBonus":2,"natArmorBonus":7,"otherArmorDesc":"15 (leather armor, shield)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":8,"dexPoints":14,"conPoints":10,"intPoints":10,"wisPoints":8,"chaPoints":8,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The goblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the goblin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the goblin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The goblin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the goblin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the goblin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the goblin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Goblin","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":1,"damage":[]}

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Homebrewery V3
{{monster,frame
## Goblin
*Small Humanoid (goblinoid), neutral evil*
___
**Armor Class** :: 15 (leather armor, shield)
**Hit Points** :: 7 (2d6)
**Speed** :: 30 ft.
___
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|8 (-1)|14 (+2)|10 (+0)|10 (+0)|8 (-1)|8 (-1)|
___
**Skills** :: Stealth +6
**Senses** :: darkvision 60 ft., passive Perception 9
**Languages** :: Common, Goblin
**Challenge** :: 1/4 (50 XP)
___
***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
### Actions
***Scimitar.*** _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage.
:
***Shortbow.*** _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage.
}}
Homebrewery (Legacy)/GM Binder Markdown
___
> ## Goblin
> *Small Humanoid (goblinoid), neutral evil*
> ___
> - **Armor Class** 15 (leather armor, shield)
> - **Hit Points** 7 (2d6)
> - **Speed** 30 ft.
> ___
> |STR|DEX|CON|INT|WIS|CHA|
> |:---:|:---:|:---:|:---:|:---:|:---:|
> |8 (-1)|14 (+2)|10 (+0)|10 (+0)|8 (-1)|8 (-1)|
> ___
> - **Skills** Stealth +6
> - **Senses** darkvision 60 ft., passive Perception 9
> - **Languages** Common, Goblin
> - **Challenge** 1/4 (50 XP)
> ___
> ***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
> ### Actions
> ***Scimitar.*** _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage.
>
> ***Shortbow.*** _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage.

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{"name":"Goblin","size":"small","type":"Humanoid","tag":"goblinoid","alignment":"neutral evil","hitDice":2,"armorName":"leather armor","shieldBonus":2,"natArmorBonus":7,"otherArmorDesc":"15 (leather armor, shield)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":8,"dexPoints":14,"conPoints":10,"intPoints":10,"wisPoints":8,"chaPoints":8,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The goblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the goblin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the goblin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The goblin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the goblin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the goblin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the goblin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Goblin","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":1,"damage":[]}

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{
"$schema": "../../../../schema/entity.json",
"uuid": "f6a83d72-b94e-4e5c-a5c2-f39b6b52d202",
"ruleset_id": "open5e",
"entity_type": "character",
"display_name": "Acolyte",
"description": "Medium humanoid (any race), any alignment.",
"version": "1.0.0",
"template_id": "stat_block",
"tags": ["npc", "humanoid", "spellcaster", "cr-1/4"],
"properties": {
"size": "medium",
"type": "Humanoid",
"subtype": "any race",
"alignment": "any alignment",
"armor_class": 10,
"hit_points": {
"current": 9,
"max": 9,
"formula": "2d8 + 0",
"hit_dice": "2d8"
},
"speed": 30,
"speed_desc": "30 ft.",
"challenge_rating": "1/4 (50 XP)",
"cr": "1/4",
"abilities": {
"strength": 10,
"dexterity": 10,
"constitution": 10,
"intelligence": 10,
"wisdom": 14,
"charisma": 11
},
"skills": ["medicine +4", "religion +2"],
"senses": "passive Perception 12",
"languages": ["any one language (usually Common)"],
"traits": [
{
"name": "Spellcasting",
"desc": "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n* Cantrips (at will): _light, sacred flame, thaumaturgy_\n* 1st level (3 slots): _bless, cure wounds, sanctuary_"
}
],
"actions": [
{
"name": "Club",
"desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."
}
]
}
}

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{
"$schema": "../../../../schema/entity.json",
"uuid": "b8a91c34-d07f-4f8a-92c1-d41a8a91e404",
"ruleset_id": "open5e",
"entity_type": "character",
"display_name": "Adult Black Dragon",
"description": "Huge dragon, chaotic evil.",
"version": "1.0.0",
"template_id": "stat_block",
"tags": ["monster", "dragon", "legendary", "cr-14"],
"properties": {
"size": "huge",
"type": "Dragon",
"alignment": "chaotic evil",
"armor_class": 19,
"armor_description": "natural armor",
"hit_points": {
"current": 196,
"max": 196,
"formula": "17d12 + 85",
"hit_dice": "17d12"
},
"speed": 40,
"speed_desc": "40 ft., fly 80 ft., swim 40 ft.",
"challenge_rating": "14 (11,500 XP)",
"cr": "14",
"abilities": {
"strength": 23,
"dexterity": 14,
"constitution": 21,
"intelligence": 14,
"wisdom": 13,
"charisma": 17
},
"saving_throws": [
"Dexterity +7",
"Constitution +10",
"Wisdom +6",
"Charisma +8"
],
"skills": ["perception +16", "stealth +11"],
"damage_immunities": ["acid"],
"senses": "darkvision 120 ft., blindsight 60 ft., passive Perception 11",
"languages": ["Common", "Draconic"],
"traits": [
{
"name": "Amphibious",
"desc": "The dragon can breathe air and water."
},
{
"name": "Legendary Resistance (3/Day)",
"desc": "If the dragon fails a saving throw, it can choose to succeed instead."
}
],
"actions": [
{
"name": "Multiattack",
"desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
},
{
"name": "Bite",
"desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage."
},
{
"name": "Claw",
"desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage."
},
{
"name": "Tail",
"desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage."
},
{
"name": "Frightful Presence",
"desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
},
{
"name": "Acid Breath (Recharge 5-6)",
"desc": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one."
}
],
"legendary_actions": {
"description": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
"actions": [
{
"name": "Detect",
"desc": "The dragon makes a Wisdom (Perception) check."
},
{
"name": "Tail Attack",
"desc": "The dragon makes a tail attack."
},
{
"name": "Wing Attack (Costs 2 Actions)",
"desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
}
]
}
}
}

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{
"$schema": "../../../schema/entity.json",
"uuid": "4c8f3824-3453-48bf-9a0e-a4c336b3bcf2",
"ruleset_id": "open5e",
"entity_type": "character",
"display_name": "Arannis",
"description": "Elven Ranger exploring ancient ruins.",
"version": "1.0.0",
"created_at": "2026-09-06T14:00:00Z",
"updated_at": "2026-09-06T18:00:00Z",
"tags": ["pc", "ranger", "elf"],
"properties": {
"player_name": "Tom",
"class_levels": {
"ranger": {
"name": "Ranger",
"level": 3,
"subclass": "Hunter",
"description": "Hunter archetype with Colossus Slayer"
}
},
"race": "Elf",
"size": "medium",
"type": "Humanoid",
"subtype": "Elf",
"background": "Outlander",
"alignment": "Chaotic Good",
"experience_points": 900,
"inspiration": true,
"proficiency_bonus": 2,
"initiative": 3,
"speed": 35,
"speed_desc": "35 ft.",
"hit_points": {
"current": 24,
"max": 24,
"formula": "3d10 + 6",
"temp": 0
},
"hit_dice": {
"total": 3,
"current": 3,
"dice": "1d10"
},
"death_saves": {
"successes": 0,
"failures": 0
},
"saving_throws": ["Strength +3", "Dexterity +5"],
"advantages": ["wis"],
"skills": ["Athletics +3", "Perception +5", "Stealth +5", "Survival +5"],
"passive_perception": 15,
"senses": "darkvision 60 ft., passive Perception 15",
"languages": ["Common", "Elvish", "Sylvan"],
"other_proficiencies_and_languages": {
"armor": ["Light armor", "Medium armor", "Shields"],
"weapons": ["Simple weapons", "Martial weapons"],
"tools": ["Herbalism kit", "Flute"],
"languages": ["Common", "Elvish", "Sylvan"]
},
"attacks": [
{
"name": "Longbow",
"atk_bonus": "+7",
"damage": "1d8 + 3",
"damage_type": "Piercing",
"range": "150/600 ft."
},
{
"name": "Shortsword",
"atk_bonus": "+5",
"damage": "1d6 + 3",
"damage_type": "Piercing",
"range": "5 ft."
}
],
"currency": {
"cp": 15,
"sp": 40,
"ep": 0,
"gp": 25,
"pp": 0
},
"personality_traits": "I feel far more comfortable among the ancient trees and wild beasts than in bustling cities.",
"ideals": "Nature: The natural world is more important than the constructs of civilization.",
"bonds": "An ancient ruined shrine in the northern forest holds a secret I have sworn to protect.",
"flaws": "I am slow to trust others and prefer solitude even in times of danger.",
"features_and_traits": [
{
"name": "Favored Enemy (Undead)",
"source": "Ranger 1",
"desc": "You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them."
},
{
"name": "Natural Explorer (Forest)",
"source": "Ranger 1",
"desc": "When making an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill you're proficient in."
},
{
"name": "Colossus Slayer",
"source": "Hunter Archetype",
"desc": "Your tenacity can wear down the most potent foes. Once per turn when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum."
}
],
"spellcasting": {
"class": "Ranger",
"ability": "WISDOM",
"save_dc": 13,
"attack_bonus": 5,
"cantrips": [],
"slots": {
"1": {
"total": 3,
"expended": 1
}
},
"spells": [
{
"name": "Hunter's Mark",
"level": 1,
"prepared": true,
"desc": "You choose a creature you can see within range and mystically mark it as your quarry."
},
{
"name": "Cure Wounds",
"level": 1,
"prepared": true,
"desc": "A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier."
}
]
},
"traits": [
{
"name": "Fey Ancestry",
"desc": "Arannis has advantage on saving throws against being charmed, and magic cannot put her to sleep."
},
{
"name": "Natural Explorer",
"desc": "Difficult terrain does not slow Arannis's group while traveling."
}
],
"actions": [
{
"name": "Longbow",
"desc": "_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage."
},
{
"name": "Shortsword",
"desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage."
}
],
"equipped_armor": {
"id": "armor_leather",
"name": "Leather Armor",
"armor_category": "light",
"ac_base": 11,
"ac_modifier": 1,
"dex_cap": null,
"stealth_disadvantage": false,
"strength_requirement": null
},
"equipped_shield": null,
"armor_class": {
"value": 15,
"base": 10,
"expr": "base + sum(modifiers)",
"modifiers": [
{
"source": "Leather Armor",
"value": 1,
"type": "armor"
},
{
"source": "Dexterity Modifier",
"value": 3,
"type": "ability"
},
{
"source": "Ring of Protection +1",
"value": 1,
"type": "bonus",
"active": true
}
]
},
"abilities": {
"strength": {
"display_name": "Strength",
"short_name": "Str",
"value": 12,
"modifier": 1,
"proficiency": true,
"saving_throw": 3
},
"dexterity": {
"display_name": "Dexterity",
"short_name": "Dex",
"value": 16,
"base": 14,
"modifier": 3,
"proficiency": true,
"saving_throw": 5,
"modifiers": [
{
"source": "Elven Agility",
"value": 2,
"type": "bonus"
}
]
},
"constitution": {
"display_name": "Constitution",
"short_name": "Con",
"value": 14,
"modifier": 2,
"proficiency": false,
"saving_throw": 2
},
"intelligence": {
"display_name": "Intelligence",
"short_name": "Int",
"value": 10,
"modifier": 0,
"proficiency": false,
"saving_throw": 0
},
"wisdom": {
"display_name": "Wisdom",
"short_name": "Wis",
"value": 15,
"modifier": 2,
"proficiency": false,
"saving_throw": 2,
"advantage": "Fey Ancestry (charm saves)"
},
"charisma": {
"display_name": "Charisma",
"short_name": "Cha",
"value": 8,
"modifier": -1,
"proficiency": false,
"saving_throw": -1
}
},
"inventory": [
{
"id": "armor_leather",
"entity_ref": "entities/armor.json",
"name": "Leather Armor",
"quantity": 1,
"weight": 10.0,
"equipped": true,
"ac_base": 11,
"dex_cap": null
},
{
"id": "ring_protection",
"entity_ref": "entities/item.json",
"name": "Ring of Protection +1",
"quantity": 1,
"weight": 0.1,
"equipped": true,
"grants_modifiers": [
{
"target": "armor_class",
"value": 1,
"type": "bonus",
"source": "Ring of Protection +1"
}
]
},
{
"id": "longbow",
"entity_ref": "entities/weapon.json",
"name": "Longbow",
"quantity": 1,
"weight": 2.0,
"equipped": true
},
{
"id": "shortsword",
"entity_ref": "entities/weapon.json",
"name": "Shortsword",
"quantity": 1,
"weight": 2.0,
"equipped": true
},
{
"id": "arrow",
"entity_ref": "entities/item.json",
"name": "Arrow",
"quantity": 20,
"weight": 1.0,
"equipped": false
},
{
"id": "potion_healing",
"entity_ref": "entities/item.json",
"name": "Potion of Healing",
"quantity": 2,
"weight": 1.0,
"equipped": false
}
]
}
}

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{
"$schema": "../../../../schema/entity.json",
"uuid": "e5b72e61-a83d-4c3d-b4b1-e28a5a41c101",
"ruleset_id": "open5e",
"entity_type": "character",
"display_name": "Goblin",
"description": "Small humanoid (goblinoid), neutral evil.",
"version": "1.0.0",
"template_id": "stat_block",
"tags": ["monster", "goblinoid", "humanoid", "cr-1/4"],
"properties": {
"size": "small",
"type": "Humanoid",
"subtype": "goblinoid",
"alignment": "neutral evil",
"armor_class": 15,
"armor_description": "leather armor, shield",
"hit_points": {
"current": 7,
"max": 7,
"formula": "2d6 + 0",
"hit_dice": "2d6"
},
"speed": 30,
"speed_desc": "30 ft.",
"challenge_rating": "1/4 (50 XP)",
"cr": "1/4",
"abilities": {
"strength": 8,
"dexterity": 14,
"constitution": 10,
"intelligence": 10,
"wisdom": 8,
"charisma": 8
},
"skills": ["stealth +6"],
"senses": "darkvision 60 ft., passive Perception 9",
"languages": ["Common", "Goblin"],
"traits": [
{
"name": "Nimble Escape",
"desc": "The goblin can take the Disengage or Hide action as a bonus action on each of its turns."
}
],
"actions": [
{
"name": "Scimitar",
"desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."
},
{
"name": "Shortbow",
"desc": "_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."
}
]
}
}

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{
"$schema": "../../../../schema/entity.json",
"uuid": "e5b72e61-a83d-4c3d-b4b1-e28a5a41c101",
"ruleset_id": "open5e",
"entity_type": "character",
"display_name": "Goblin",
"description": "Small humanoid (goblinoid), neutral evil.",
"version": "1.0.0",
"template_id": "stat_block",
"tags": ["monster", "goblinoid", "humanoid", "cr-1/4"],
"properties": {
"size": "small",
"type": "Humanoid",
"subtype": "goblinoid",
"alignment": "neutral evil",
"armor_class": 15,
"armor_description": "leather armor, shield",
"hit_points": {
"current": 7,
"max": 7,
"formula": "2d6 + 0",
"hit_dice": "2d6"
},
"speed": 30,
"speed_desc": "30 ft.",
"challenge_rating": "1/4 (50 XP)",
"cr": "1/4",
"abilities": {
"strength": 8,
"dexterity": 14,
"constitution": 10,
"intelligence": 10,
"wisdom": 8,
"charisma": 8
},
"skills": ["stealth +6"],
"senses": "darkvision 60 ft., passive Perception 9",
"languages": ["Common", "Goblin"],
"traits": [
{
"name": "Nimble Escape",
"desc": "The goblin can take the Disengage or Hide action as a bonus action on each of its turns."
}
],
"actions": [
{
"name": "Scimitar",
"desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."
},
{
"name": "Shortbow",
"desc": "_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."
}
]
}
}

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{
"$schema": "../../../schema/entity.json",
"uuid": "8a7231de-4411-4f0e-b81b-520e1189ac33",
"ruleset_id": "open5e",
"entity_type": "character",
"display_name": "Krag Ironspark",
"description": "Dwarven Fighter / Mage (Fireballer) multiclass battlemage.",
"version": "1.0.0",
"created_at": "2026-09-07T12:00:00Z",
"updated_at": "2026-09-07T18:00:00Z",
"tags": ["pc", "fighter", "mage", "multiclass", "dwarf"],
"properties": {
"player_name": "Alex",
"class_levels": {
"fighter": {
"name": "Fighter",
"level": 2,
"description": "Defense fighting style (+1 AC) and Action Surge"
},
"mage": {
"name": "Mage",
"level": 10,
"subclass": "Fireballer",
"description": "School of Evocation specialist (Sculpt Spells, Potent Cantrip, Empowered Evocation)"
}
},
"race": "Dwarf",
"size": "medium",
"type": "Humanoid",
"subtype": "Dwarf",
"background": "Sage",
"alignment": "Neutral Good",
"experience_points": 100000,
"inspiration": false,
"speed": 25,
"speed_desc": "25 ft.",
"hit_points": {
"current": 98,
"max": 98,
"formula": "2d10 + 10d6 + 36",
"temp": 0
},
"hit_dice": {
"total": 12,
"current": 12,
"dice": "2d10 + 10d6"
},
"death_saves": {
"successes": 0,
"failures": 0
},
"abilities": {
"strength": {
"display_name": "Strength",
"short_name": "Str",
"value": 16,
"modifier": 3,
"proficiency": true,
"saving_throw": 7
},
"dexterity": {
"display_name": "Dexterity",
"short_name": "Dex",
"value": 12,
"modifier": 1,
"proficiency": false,
"saving_throw": 1
},
"constitution": {
"display_name": "Constitution",
"short_name": "Con",
"value": 16,
"modifier": 3,
"proficiency": true,
"saving_throw": 7,
"advantage": "Dwarven Resilience (poison saves)"
},
"intelligence": {
"display_name": "Intelligence",
"short_name": "Int",
"value": 18,
"modifier": 4,
"proficiency": false,
"saving_throw": 4
},
"wisdom": {
"display_name": "Wisdom",
"short_name": "Wis",
"value": 12,
"modifier": 1,
"proficiency": false,
"saving_throw": 1
},
"charisma": {
"display_name": "Charisma",
"short_name": "Cha",
"value": 8,
"modifier": -1,
"proficiency": false,
"saving_throw": -1
}
},
"armor_class": 19,
"equipped_armor": {
"id": "plate_armor",
"name": "Plate Armor",
"armor_category": "heavy",
"ac_base": 18,
"dex_cap": 0,
"stealth_disadvantage": true,
"strength_requirement": 15
},
"equipped_shield": null,
"skills": ["Athletics +7", "Arcana +8", "History +8", "Investigation +8"],
"passive_perception": 11,
"senses": "darkvision 60 ft., passive Perception 11",
"languages": ["Common", "Dwarvish", "Draconic", "Ignan"],
"attacks": [
{
"name": "Warhammer",
"atk_bonus": "+7",
"damage": "1d8 + 3",
"damage_type": "Bludgeoning",
"range": "5 ft."
},
{
"name": "Fire Bolt",
"atk_bonus": "+8",
"damage": "3d10 + 4",
"damage_type": "Fire",
"range": "120 ft."
}
],
"spellcasting": {
"class": "Mage",
"ability": "Intelligence",
"save_dc": 16,
"attack_bonus": 8,
"cantrips": [
"Fire Bolt",
"Light",
"Mage Hand",
"Prestidigitation",
"Shocking Grasp"
],
"slots": {
"1": { "total": 4, "expended": 0 },
"2": { "total": 3, "expended": 1 },
"3": { "total": 3, "expended": 0 },
"4": { "total": 3, "expended": 1 },
"5": { "total": 2, "expended": 0 }
},
"spells": [
{ "name": "Shield", "level": 1, "prepared": true },
{ "name": "Misty Step", "level": 2, "prepared": true },
{ "name": "Fireball", "level": 3, "prepared": true },
{ "name": "Counterspell", "level": 3, "prepared": true },
{ "name": "Wall of Fire", "level": 4, "prepared": true },
{ "name": "Cone of Cold", "level": 5, "prepared": true }
]
},
"features_and_traits": [
{
"name": "Action Surge",
"source": "Fighter 2",
"desc": "On your turn, you can take one additional action on top of your regular action and possible bonus action."
},
{
"name": "Sculpt Spells",
"source": "Mage (Evocation)",
"desc": "When you cast an evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 + the spell's level to automatically succeed on their saving throws."
},
{
"name": "Empowered Evocation",
"source": "Mage (Evocation)",
"desc": "Beginning at 10th level, you can add your Intelligence modifier (+4) to one damage roll of any wizard evocation spell you cast."
}
],
"currency": {
"cp": 20,
"sp": 50,
"ep": 0,
"gp": 450,
"pp": 5
}
}
}