Adds import support from our other project.
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examples/monster/acolyte.monster.txt
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{"name":"Acolyte","size":"medium","type":"Humanoid","tag":"any race","alignment":"any alignment","hitDice":2,"armorName":"none","shieldBonus":0,"natArmorBonus":7,"otherArmorDesc":"10","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":10,"dexPoints":10,"conPoints":10,"intPoints":10,"wisPoints":14,"chaPoints":11,"blindsight":0,"blind":false,"darkvision":0,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The acolyte can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The acolyte regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the acolyte can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the acolyte can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The acolyte can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the acolyte's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the acolyte's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the acolyte dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Spellcasting","desc":"The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC [WIS SAVE], [WIS ATK] to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n\n> * Cantrips (at will): _light, sacred flame, thaumaturgy_\n> * 1st level (3 slots): _bless, cure wounds, sanctuary_"}],"actions":[{"name":"Club","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"medicine","stat":"wis"},{"name":"religion","stat":"int"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"any one language (usually Common)","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":0,"damage":[]}
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examples/monster/acolyte/acolyte.md
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examples/monster/acolyte/acolyte.md
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Homebrewery V3
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{{monster,frame
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## Acolyte
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*Medium Humanoid (any race), any alignment*
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___
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**Armor Class** :: 10
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**Hit Points** :: 9 (2d8)
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**Speed** :: 30 ft.
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___
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|
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___
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**Skills** :: Medicine +4, Religion +2
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**Senses** :: passive Perception 12
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**Languages** :: any one language (usually Common)
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**Challenge** :: 1/4 (50 XP)
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___
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***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:<br>
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<br>
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* Cantrips (at will): _light, sacred flame, thaumaturgy_<br>
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* 1st level (3 slots): _bless, cure wounds, sanctuary_
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### Actions
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***Club.*** _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage.
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}}
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Homebrewery (Legacy)/GM Binder Markdown
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___
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> ## Acolyte
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> *Medium Humanoid (any race), any alignment*
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> ___
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> - **Armor Class** 10
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> - **Hit Points** 9 (2d8)
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> - **Speed** 30 ft.
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> ___
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> |STR|DEX|CON|INT|WIS|CHA|
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> |:---:|:---:|:---:|:---:|:---:|:---:|
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> |10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|
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> ___
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> - **Skills** Medicine +4, Religion +2
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> - **Senses** passive Perception 12
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> - **Languages** any one language (usually Common)
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> - **Challenge** 1/4 (50 XP)
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> ___
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> ***Spellcasting.*** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:<br>
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> <br>
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> * Cantrips (at will): _light, sacred flame, thaumaturgy_<br>
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> * 1st level (3 slots): _bless, cure wounds, sanctuary_
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> ### Actions
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> ***Club.*** _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage.
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examples/monster/acolyte/acolyte.monster
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{"name":"Acolyte","size":"medium","type":"Humanoid","tag":"any race","alignment":"any alignment","hitDice":2,"armorName":"none","shieldBonus":0,"natArmorBonus":7,"otherArmorDesc":"10","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":10,"dexPoints":10,"conPoints":10,"intPoints":10,"wisPoints":14,"chaPoints":11,"blindsight":0,"blind":false,"darkvision":0,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The acolyte can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The acolyte regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the acolyte can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the acolyte can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The acolyte can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the acolyte's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the acolyte's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the acolyte dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Spellcasting","desc":"The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC [WIS SAVE], [WIS ATK] to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n\n> * Cantrips (at will): _light, sacred flame, thaumaturgy_\n> * 1st level (3 slots): _bless, cure wounds, sanctuary_"}],"actions":[{"name":"Club","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"medicine","stat":"wis"},{"name":"religion","stat":"int"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"any one language (usually Common)","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":0,"damage":[]}
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examples/monster/acolyte/acolyte_homebrewery.pdf
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examples/monster/adult black dragon.monster.txt
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examples/monster/adult black dragon.monster.txt
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{"name":"Adult Black Dragon","size":"huge","type":"Dragon","tag":"","alignment":"chaotic evil","hitDice":17,"armorName":"natural armor","shieldBonus":0,"natArmorBonus":7,"otherArmorDesc":"19 (natural armor)","speed":40,"burrowSpeed":0,"climbSpeed":0,"flySpeed":80,"hover":false,"swimSpeed":40,"customHP":false,"customSpeed":false,"hpText":"17","speedDesc":"40 ft., fly 80 ft., swim 40 ft.","strPoints":23,"dexPoints":14,"conPoints":21,"intPoints":14,"wisPoints":13,"chaPoints":17,"blindsight":60,"blind":false,"darkvision":120,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"14","customCr":"14 (11,500 XP)","customProf":5,"isLegendary":true,"legendariesDescription":"The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the adult black dragon can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the adult black dragon can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The adult black dragon can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the adult black dragon's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the adult black dragon's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the adult black dragon dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"actions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one."}],"bonusActions":[],"reactions":[],"legendaries":[{"name":"Detect","desc":"The dragon makes a Wisdom (Perception) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."}],"mythics":[],"lairs":[],"regionals":[],"sthrows":[{"name":"dex","order":1},{"name":"con","order":2},{"name":"wis","order":4},{"name":"cha","order":5}],"skills":[{"name":"perception","stat":"wis","note":" (ex)"},{"name":"stealth","stat":"dex"}],"damagetypes":[{"name":"acid","note":" (Immune)","type":"i"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Draconic","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":5,"damage":[]}
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examples/monster/adult_black_dragon/adult_black_dragon.md
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examples/monster/adult_black_dragon/adult_black_dragon.md
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Homebrewery V3
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{{monster,frame
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## Adult Black Dragon
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*Huge Dragon, chaotic evil*
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___
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**Armor Class** :: 19 (natural armor)
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**Hit Points** :: 195 (17d12 + 85)
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**Speed** :: 40 ft., fly 80 ft., swim 40 ft.
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___
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)|
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___
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**Saving Throws** :: Dex +7, Con +10, Wis +6, Cha +8
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**Skills** :: Perception +11, Stealth +7
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**Damage Immunities** :: acid
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**Senses** :: blindsight 60 ft., darkvision 120 ft., passive Perception 21
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**Languages** :: Common, Draconic
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**Challenge** :: 14 (11,500 XP)
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___
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***Amphibious.*** The dragon can breathe air and water.
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:
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***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
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### Actions
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***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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:
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***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
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:
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***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage.
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:
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***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage.
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:
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***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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:
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***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
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### Legendary Actions
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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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:
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**Detect.** The dragon makes a Wisdom (Perception) check.
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:
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**Tail Attack.** The dragon makes a tail attack.
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:
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**Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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}}
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Homebrewery (Legacy)/GM Binder Markdown
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___
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> ## Adult Black Dragon
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> *Huge Dragon, chaotic evil*
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> ___
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> - **Armor Class** 19 (natural armor)
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> - **Hit Points** 195 (17d12 + 85)
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> - **Speed** 40 ft., fly 80 ft., swim 40 ft.
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> ___
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> |STR|DEX|CON|INT|WIS|CHA|
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> |:---:|:---:|:---:|:---:|:---:|:---:|
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> |23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)|
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> ___
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> - **Saving Throws** Dex +7, Con +10, Wis +6, Cha +8
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> - **Skills** Perception +11, Stealth +7
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> - **Damage Immunities** acid
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> - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21
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> - **Languages** Common, Draconic
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> - **Challenge** 14 (11,500 XP)
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> ___
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> ***Amphibious.*** The dragon can breathe air and water.
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>
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> ***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
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> ### Actions
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> ***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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>
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> ***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
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>
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> ***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage.
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>
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> ***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage.
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>
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> ***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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>
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> ***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
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> ### Legendary Actions
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> The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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>
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> **Detect.** The dragon makes a Wisdom (Perception) check.
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>
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> **Tail Attack.** The dragon makes a tail attack.
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>
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> **Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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{"name":"Adult Black Dragon","size":"huge","type":"Dragon","tag":"","alignment":"chaotic evil","hitDice":17,"armorName":"natural armor","shieldBonus":0,"natArmorBonus":7,"otherArmorDesc":"19 (natural armor)","speed":40,"burrowSpeed":0,"climbSpeed":0,"flySpeed":80,"hover":false,"swimSpeed":40,"customHP":false,"customSpeed":false,"hpText":"17","speedDesc":"40 ft., fly 80 ft., swim 40 ft.","strPoints":23,"dexPoints":14,"conPoints":21,"intPoints":14,"wisPoints":13,"chaPoints":17,"blindsight":60,"blind":false,"darkvision":120,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"14","customCr":"14 (11,500 XP)","customProf":5,"isLegendary":true,"legendariesDescription":"The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the adult black dragon can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the adult black dragon can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The adult black dragon can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the adult black dragon's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the adult black dragon's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the adult black dragon dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"If the dragon fails a saving throw, it can choose to succeed instead."}],"actions":[{"name":"Multiattack","desc":"The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage."},{"name":"Frightful Presence","desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one."}],"bonusActions":[],"reactions":[],"legendaries":[{"name":"Detect","desc":"The dragon makes a Wisdom (Perception) check."},{"name":"Tail Attack","desc":"The dragon makes a tail attack."},{"name":"Wing Attack (Costs 2 Actions)","desc":"The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."}],"mythics":[],"lairs":[],"regionals":[],"sthrows":[{"name":"dex","order":1},{"name":"con","order":2},{"name":"wis","order":4},{"name":"cha","order":5}],"skills":[{"name":"perception","stat":"wis","note":" (ex)"},{"name":"stealth","stat":"dex"}],"damagetypes":[{"name":"acid","note":" (Immune)","type":"i"}],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Draconic","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":5,"damage":[]}
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{"name":"Monster Goblin","size":"small","type":"Humanoid","tag":"goblinoid","alignment":"neutral evil","hitDice":2,"armorName":"leather armor","shieldBonus":2,"natArmorBonus":7,"otherArmorDesc":"15 (leather armor, shield)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":8,"dexPoints":14,"conPoints":10,"intPoints":10,"wisPoints":8,"chaPoints":8,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The goblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the goblin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the goblin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The goblin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the goblin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the goblin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the goblin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Goblin","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":1,"damage":[]}
|
||||
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examples/monster/goblin.monster.txt
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|
||||
{"name":"Text Monster Goblin","size":"small","type":"Humanoid","tag":"goblinoid","alignment":"neutral evil","hitDice":2,"armorName":"leather armor","shieldBonus":2,"natArmorBonus":7,"otherArmorDesc":"15 (leather armor, shield)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":8,"dexPoints":14,"conPoints":10,"intPoints":10,"wisPoints":8,"chaPoints":8,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The goblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the goblin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the goblin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The goblin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the goblin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the goblin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the goblin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Goblin","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":1,"damage":[]}
|
||||
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examples/monster/goblin.txt
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|
||||
{"name":"Text Goblin","size":"small","type":"Humanoid","tag":"goblinoid","alignment":"neutral evil","hitDice":2,"armorName":"leather armor","shieldBonus":2,"natArmorBonus":7,"otherArmorDesc":"15 (leather armor, shield)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":8,"dexPoints":14,"conPoints":10,"intPoints":10,"wisPoints":8,"chaPoints":8,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The goblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the goblin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the goblin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The goblin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the goblin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the goblin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the goblin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Goblin","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":1,"damage":[]}
|
||||
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examples/monster/goblin/goblin.md
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examples/monster/goblin/goblin.md
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|
||||
Homebrewery V3
|
||||
{{monster,frame
|
||||
## Goblin
|
||||
*Small Humanoid (goblinoid), neutral evil*
|
||||
___
|
||||
**Armor Class** :: 15 (leather armor, shield)
|
||||
**Hit Points** :: 7 (2d6)
|
||||
**Speed** :: 30 ft.
|
||||
___
|
||||
|STR|DEX|CON|INT|WIS|CHA|
|
||||
|:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
|8 (-1)|14 (+2)|10 (+0)|10 (+0)|8 (-1)|8 (-1)|
|
||||
___
|
||||
**Skills** :: Stealth +6
|
||||
**Senses** :: darkvision 60 ft., passive Perception 9
|
||||
**Languages** :: Common, Goblin
|
||||
**Challenge** :: 1/4 (50 XP)
|
||||
___
|
||||
***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
|
||||
### Actions
|
||||
***Scimitar.*** _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage.
|
||||
:
|
||||
***Shortbow.*** _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage.
|
||||
}}
|
||||
Homebrewery (Legacy)/GM Binder Markdown
|
||||
___
|
||||
> ## Goblin
|
||||
> *Small Humanoid (goblinoid), neutral evil*
|
||||
> ___
|
||||
> - **Armor Class** 15 (leather armor, shield)
|
||||
> - **Hit Points** 7 (2d6)
|
||||
> - **Speed** 30 ft.
|
||||
> ___
|
||||
> |STR|DEX|CON|INT|WIS|CHA|
|
||||
> |:---:|:---:|:---:|:---:|:---:|:---:|
|
||||
> |8 (-1)|14 (+2)|10 (+0)|10 (+0)|8 (-1)|8 (-1)|
|
||||
> ___
|
||||
> - **Skills** Stealth +6
|
||||
> - **Senses** darkvision 60 ft., passive Perception 9
|
||||
> - **Languages** Common, Goblin
|
||||
> - **Challenge** 1/4 (50 XP)
|
||||
> ___
|
||||
> ***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
|
||||
> ### Actions
|
||||
> ***Scimitar.*** _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage.
|
||||
>
|
||||
> ***Shortbow.*** _Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage.
|
||||
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examples/monster/goblin/goblin.monster
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||||
{"name":"Goblin","size":"small","type":"Humanoid","tag":"goblinoid","alignment":"neutral evil","hitDice":2,"armorName":"leather armor","shieldBonus":2,"natArmorBonus":7,"otherArmorDesc":"15 (leather armor, shield)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimSpeed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":8,"dexPoints":14,"conPoints":10,"intPoints":10,"wisPoints":8,"chaPoints":8,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":0,"telepathy":0,"cr":"1/4","customCr":"1/4 (50 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The goblin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The goblin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the goblin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the goblin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The goblin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the goblin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the goblin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the goblin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Nimble Escape","desc":"The goblin can take the Disengage or Hide action as a bonus action on each of its turns."}],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Goblin","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separationPoint":1,"damage":[]}
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Block a user