Adds import support from our other project.

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Homebrewery V3
{{monster,frame
## Adult Black Dragon
*Huge Dragon, chaotic evil*
___
**Armor Class** :: 19 (natural armor)
**Hit Points** :: 195 (17d12 + 85)
**Speed** :: 40 ft., fly 80 ft., swim 40 ft.
___
|STR|DEX|CON|INT|WIS|CHA|
|:---:|:---:|:---:|:---:|:---:|:---:|
|23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)|
___
**Saving Throws** :: Dex +7, Con +10, Wis +6, Cha +8
**Skills** :: Perception +11, Stealth +7
**Damage Immunities** :: acid
**Senses** :: blindsight 60 ft., darkvision 120 ft., passive Perception 21
**Languages** :: Common, Draconic
**Challenge** :: 14 (11,500 XP)
___
***Amphibious.*** The dragon can breathe air and water.
:
***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
### Actions
***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
:
***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
:
***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage.
:
***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage.
:
***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
:
***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
### Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
:
**Detect.** The dragon makes a Wisdom (Perception) check.
:
**Tail Attack.** The dragon makes a tail attack.
:
**Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
}}
Homebrewery (Legacy)/GM Binder Markdown
___
> ## Adult Black Dragon
> *Huge Dragon, chaotic evil*
> ___
> - **Armor Class** 19 (natural armor)
> - **Hit Points** 195 (17d12 + 85)
> - **Speed** 40 ft., fly 80 ft., swim 40 ft.
> ___
> |STR|DEX|CON|INT|WIS|CHA|
> |:---:|:---:|:---:|:---:|:---:|:---:|
> |23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)|
> ___
> - **Saving Throws** Dex +7, Con +10, Wis +6, Cha +8
> - **Skills** Perception +11, Stealth +7
> - **Damage Immunities** acid
> - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21
> - **Languages** Common, Draconic
> - **Challenge** 14 (11,500 XP)
> ___
> ***Amphibious.*** The dragon can breathe air and water.
>
> ***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
> ### Actions
> ***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
>
> ***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
>
> ***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage.
>
> ***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage.
>
> ***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
>
> ***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
> ### Legendary Actions
> The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
>
> **Detect.** The dragon makes a Wisdom (Perception) check.
>
> **Tail Attack.** The dragon makes a tail attack.
>
> **Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.