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examples/monster/adult_black_dragon/adult_black_dragon.md
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examples/monster/adult_black_dragon/adult_black_dragon.md
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Homebrewery V3
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{{monster,frame
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## Adult Black Dragon
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*Huge Dragon, chaotic evil*
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___
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**Armor Class** :: 19 (natural armor)
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**Hit Points** :: 195 (17d12 + 85)
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**Speed** :: 40 ft., fly 80 ft., swim 40 ft.
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___
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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|23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)|
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___
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**Saving Throws** :: Dex +7, Con +10, Wis +6, Cha +8
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**Skills** :: Perception +11, Stealth +7
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**Damage Immunities** :: acid
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**Senses** :: blindsight 60 ft., darkvision 120 ft., passive Perception 21
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**Languages** :: Common, Draconic
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**Challenge** :: 14 (11,500 XP)
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___
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***Amphibious.*** The dragon can breathe air and water.
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:
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***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
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### Actions
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***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
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***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage.
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***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage.
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***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
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### Legendary Actions
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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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:
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**Detect.** The dragon makes a Wisdom (Perception) check.
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**Tail Attack.** The dragon makes a tail attack.
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**Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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}}
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Homebrewery (Legacy)/GM Binder Markdown
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___
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> ## Adult Black Dragon
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> *Huge Dragon, chaotic evil*
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> ___
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> - **Armor Class** 19 (natural armor)
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> - **Hit Points** 195 (17d12 + 85)
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> - **Speed** 40 ft., fly 80 ft., swim 40 ft.
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> ___
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> |STR|DEX|CON|INT|WIS|CHA|
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> |:---:|:---:|:---:|:---:|:---:|:---:|
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> |23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)|
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> ___
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> - **Saving Throws** Dex +7, Con +10, Wis +6, Cha +8
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> - **Skills** Perception +11, Stealth +7
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> - **Damage Immunities** acid
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> - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21
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> - **Languages** Common, Draconic
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> - **Challenge** 14 (11,500 XP)
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> ___
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> ***Amphibious.*** The dragon can breathe air and water.
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>
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> ***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead.
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> ### Actions
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> ***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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>
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> ***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
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>
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> ***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage.
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>
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> ***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage.
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>
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> ***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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>
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> ***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
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> ### Legendary Actions
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> The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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>
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> **Detect.** The dragon makes a Wisdom (Perception) check.
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>
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> **Tail Attack.** The dragon makes a tail attack.
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>
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> **Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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