Adds import support from our other project.
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57
rulesets/open5e/entities/armor.json
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57
rulesets/open5e/entities/armor.json
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@@ -0,0 +1,57 @@
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{
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"$schema": "../../../schema/entity-definition.json",
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"id": "armor",
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"name": "Armor",
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"description": "Armor entity extending base item schema with AC base, dex cap, strength requirement, and stealth penalties.",
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"ruleset_id": "open5e",
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"version": "1.0.0",
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"schema": {
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"type": "object",
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"required": ["name", "armor_category", "ac_base"],
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"allOf": [
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{
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"$ref": "item.json#/schema"
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},
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{
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"type": "object",
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"properties": {
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"armor_category": {
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"type": "string",
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"enum": ["light", "medium", "heavy"],
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"description": "Classification of armor determining weight class and dexterity application."
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},
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"ac_base": {
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"type": "integer",
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"minimum": 0,
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"description": "Base Armor Class provided by this armor (e.g. 11 for Leather, 14 for Breastplate, 18 for Plate)."
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},
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"ac_modifier": {
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"type": "integer",
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"description": "Armor Class modifier over the base 10 (e.g. +1 for Leather, +4 for Breastplate, +8 for Plate)."
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},
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"dex_cap": {
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"type": ["integer", "null"],
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"description": "Maximum dexterity modifier bonus allowed. null = uncapped (light armor), 2 = medium armor cap (+2), 0 = heavy armor (no dex bonus)."
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},
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"strength_requirement": {
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"type": ["integer", "null"],
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"description": "Minimum Strength score needed to wear without speed penalty. null or 0 if none."
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},
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"stealth_disadvantage": {
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"type": "boolean",
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"default": false,
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"description": "Whether wearing this armor imposes disadvantage on Dexterity (Stealth) checks."
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}
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}
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}
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]
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},
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"default_values": {
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"weight": 10,
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"quantity": 1,
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"equipped": false,
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"rarity": "common",
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"stealth_disadvantage": false,
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"strength_requirement": null
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}
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}
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