Adds import support from our other project.
This commit is contained in:
51
rulesets/open5e/examples/character/acolyte.json
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51
rulesets/open5e/examples/character/acolyte.json
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{
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"$schema": "../../../../schema/entity.json",
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"uuid": "f6a83d72-b94e-4e5c-a5c2-f39b6b52d202",
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"ruleset_id": "open5e",
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"entity_type": "character",
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"display_name": "Acolyte",
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"description": "Medium humanoid (any race), any alignment.",
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"version": "1.0.0",
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"template_id": "stat_block",
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"tags": ["npc", "humanoid", "spellcaster", "cr-1/4"],
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"properties": {
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"size": "medium",
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"type": "Humanoid",
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"subtype": "any race",
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"alignment": "any alignment",
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"armor_class": 10,
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"hit_points": {
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"current": 9,
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"max": 9,
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"formula": "2d8 + 0",
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"hit_dice": "2d8"
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},
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"speed": 30,
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"speed_desc": "30 ft.",
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"challenge_rating": "1/4 (50 XP)",
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"cr": "1/4",
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"abilities": {
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"strength": 10,
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"dexterity": 10,
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"constitution": 10,
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"intelligence": 10,
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"wisdom": 14,
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"charisma": 11
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},
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"skills": ["medicine +4", "religion +2"],
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"senses": "passive Perception 12",
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"languages": ["any one language (usually Common)"],
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"traits": [
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{
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"name": "Spellcasting",
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"desc": "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n* Cantrips (at will): _light, sacred flame, thaumaturgy_\n* 1st level (3 slots): _bless, cure wounds, sanctuary_"
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}
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],
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"actions": [
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{
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"name": "Club",
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"desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."
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}
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]
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}
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}
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99
rulesets/open5e/examples/character/adult_black_dragon.json
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99
rulesets/open5e/examples/character/adult_black_dragon.json
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@@ -0,0 +1,99 @@
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{
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"$schema": "../../../../schema/entity.json",
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"uuid": "b8a91c34-d07f-4f8a-92c1-d41a8a91e404",
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"ruleset_id": "open5e",
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"entity_type": "character",
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"display_name": "Adult Black Dragon",
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"description": "Huge dragon, chaotic evil.",
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"version": "1.0.0",
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"template_id": "stat_block",
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"tags": ["monster", "dragon", "legendary", "cr-14"],
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"properties": {
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"size": "huge",
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"type": "Dragon",
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"alignment": "chaotic evil",
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"armor_class": 19,
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"armor_description": "natural armor",
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"hit_points": {
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"current": 196,
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"max": 196,
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"formula": "17d12 + 85",
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"hit_dice": "17d12"
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},
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"speed": 40,
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"speed_desc": "40 ft., fly 80 ft., swim 40 ft.",
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"challenge_rating": "14 (11,500 XP)",
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"cr": "14",
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"abilities": {
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"strength": 23,
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"dexterity": 14,
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"constitution": 21,
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"intelligence": 14,
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"wisdom": 13,
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"charisma": 17
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},
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"saving_throws": [
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"Dexterity +7",
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"Constitution +10",
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"Wisdom +6",
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"Charisma +8"
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],
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"skills": ["perception +16", "stealth +11"],
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"damage_immunities": ["acid"],
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"senses": "darkvision 120 ft., blindsight 60 ft., passive Perception 11",
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"languages": ["Common", "Draconic"],
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"traits": [
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{
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"name": "Amphibious",
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"desc": "The dragon can breathe air and water."
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},
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{
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"name": "Legendary Resistance (3/Day)",
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"desc": "If the dragon fails a saving throw, it can choose to succeed instead."
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}
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],
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"actions": [
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{
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"name": "Multiattack",
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"desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
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},
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{
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"name": "Bite",
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"desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage."
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},
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{
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"name": "Claw",
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"desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage."
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},
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{
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"name": "Tail",
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"desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage."
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},
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{
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"name": "Frightful Presence",
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"desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
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},
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{
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"name": "Acid Breath (Recharge 5-6)",
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"desc": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one."
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}
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],
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"legendary_actions": {
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"description": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
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"actions": [
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{
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"name": "Detect",
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"desc": "The dragon makes a Wisdom (Perception) check."
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},
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{
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"name": "Tail Attack",
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"desc": "The dragon makes a tail attack."
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},
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{
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"name": "Wing Attack (Costs 2 Actions)",
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"desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
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}
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]
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}
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}
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}
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261
rulesets/open5e/examples/character/arannis.json
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261
rulesets/open5e/examples/character/arannis.json
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@@ -0,0 +1,261 @@
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{
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"$schema": "../../../schema/entity.json",
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"uuid": "4c8f3824-3453-48bf-9a0e-a4c336b3bcf2",
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"ruleset_id": "open5e",
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"entity_type": "character",
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"display_name": "Arannis",
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"description": "Elven Ranger exploring ancient ruins.",
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"version": "1.0.0",
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"created_at": "2026-09-06T14:00:00Z",
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"updated_at": "2026-09-06T18:00:00Z",
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"tags": ["pc", "ranger", "elf"],
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"properties": {
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"player_name": "Tom",
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"level": 3,
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"class": "Ranger",
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"subclass": "Hunter",
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"race": "Elf",
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"size": "medium",
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"type": "Humanoid",
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"subtype": "Elf",
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"background": "Outlander",
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"alignment": "Chaotic Good",
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"experience_points": 900,
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"inspiration": true,
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"proficiency_bonus": 2,
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"initiative": 3,
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"speed": 35,
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"speed_desc": "35 ft.",
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"hit_points": {
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"current": 24,
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"max": 24,
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"formula": "3d10 + 6",
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"temp": 0
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},
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"hit_dice": {
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"total": 3,
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"current": 3,
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"dice": "1d10"
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},
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"death_saves": {
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"successes": 0,
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"failures": 0
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},
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"saving_throws": ["Strength +3", "Dexterity +5"],
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"advantages": ["wis"],
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"skills": ["Athletics +3", "Perception +5", "Stealth +5", "Survival +5"],
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"passive_perception": 15,
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"senses": "darkvision 60 ft., passive Perception 15",
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"languages": ["Common", "Elvish", "Sylvan"],
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"other_proficiencies_and_languages": {
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"armor": ["Light armor", "Medium armor", "Shields"],
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"weapons": ["Simple weapons", "Martial weapons"],
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"tools": ["Herbalism kit", "Flute"],
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"languages": ["Common", "Elvish", "Sylvan"]
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},
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"attacks": [
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{
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"name": "Longbow",
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"atk_bonus": "+7",
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"damage": "1d8 + 3",
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"damage_type": "Piercing",
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"range": "150/600 ft."
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},
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{
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"name": "Shortsword",
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"atk_bonus": "+5",
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"damage": "1d6 + 3",
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"damage_type": "Piercing",
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"range": "5 ft."
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}
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],
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"currency": {
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"cp": 15,
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"sp": 40,
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"ep": 0,
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"gp": 25,
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"pp": 0
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},
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"personality_traits": "I feel far more comfortable among the ancient trees and wild beasts than in bustling cities.",
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"ideals": "Nature: The natural world is more important than the constructs of civilization.",
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"bonds": "An ancient ruined shrine in the northern forest holds a secret I have sworn to protect.",
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"flaws": "I am slow to trust others and prefer solitude even in times of danger.",
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"features_and_traits": [
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{
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"name": "Favored Enemy (Undead)",
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"source": "Ranger 1",
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"desc": "You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them."
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},
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{
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"name": "Natural Explorer (Forest)",
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"source": "Ranger 1",
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"desc": "When making an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill you're proficient in."
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},
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{
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"name": "Colossus Slayer",
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"source": "Hunter Archetype",
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"desc": "Your tenacity can wear down the most potent foes. Once per turn when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum."
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}
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],
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"spellcasting": {
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"class": "Ranger",
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"ability": "WISDOM",
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"save_dc": 13,
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"attack_bonus": 5,
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"cantrips": [],
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"slots": {
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"1": {
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"total": 3,
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"expended": 1
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}
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},
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"spells": [
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{
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"name": "Hunter's Mark",
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"level": 1,
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"prepared": true,
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"desc": "You choose a creature you can see within range and mystically mark it as your quarry."
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},
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{
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"name": "Cure Wounds",
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"level": 1,
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"prepared": true,
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"desc": "A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier."
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}
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]
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},
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"traits": [
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{
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"name": "Fey Ancestry",
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"desc": "Arannis has advantage on saving throws against being charmed, and magic cannot put her to sleep."
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},
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{
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"name": "Natural Explorer",
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"desc": "Difficult terrain does not slow Arannis's group while traveling."
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}
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],
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"actions": [
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{
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"name": "Longbow",
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"desc": "_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage."
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||||
},
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{
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||||
"name": "Shortsword",
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||||
"desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage."
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}
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],
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"equipped_armor": {
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"id": "armor_leather",
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||||
"name": "Leather Armor",
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"armor_category": "light",
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||||
"ac_base": 11,
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||||
"ac_modifier": 1,
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||||
"dex_cap": null,
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"stealth_disadvantage": false,
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"strength_requirement": null
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||||
},
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"equipped_shield": null,
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||||
"armor_class": {
|
||||
"value": 15,
|
||||
"base": 10,
|
||||
"expr": "base + sum(modifiers)",
|
||||
"modifiers": [
|
||||
{
|
||||
"source": "Leather Armor",
|
||||
"value": 1,
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||||
"type": "armor"
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||||
},
|
||||
{
|
||||
"source": "Dexterity Modifier",
|
||||
"value": 3,
|
||||
"type": "ability"
|
||||
},
|
||||
{
|
||||
"source": "Ring of Protection +1",
|
||||
"value": 1,
|
||||
"type": "bonus",
|
||||
"active": true
|
||||
}
|
||||
]
|
||||
},
|
||||
"abilities": {
|
||||
"strength": 12,
|
||||
"dexterity": {
|
||||
"value": 16,
|
||||
"base": 14,
|
||||
"modifier": 3,
|
||||
"modifiers": [
|
||||
{
|
||||
"source": "Elven Agility",
|
||||
"value": 2,
|
||||
"type": "bonus"
|
||||
}
|
||||
]
|
||||
},
|
||||
"constitution": 14,
|
||||
"intelligence": 10,
|
||||
"wisdom": 15,
|
||||
"charisma": 8
|
||||
},
|
||||
"inventory": [
|
||||
{
|
||||
"id": "armor_leather",
|
||||
"entity_ref": "entities/armor.json",
|
||||
"name": "Leather Armor",
|
||||
"quantity": 1,
|
||||
"weight": 10.0,
|
||||
"equipped": true,
|
||||
"ac_base": 11,
|
||||
"dex_cap": null
|
||||
},
|
||||
{
|
||||
"id": "ring_protection",
|
||||
"entity_ref": "entities/item.json",
|
||||
"name": "Ring of Protection +1",
|
||||
"quantity": 1,
|
||||
"weight": 0.1,
|
||||
"equipped": true,
|
||||
"grants_modifiers": [
|
||||
{
|
||||
"target": "armor_class",
|
||||
"value": 1,
|
||||
"type": "bonus",
|
||||
"source": "Ring of Protection +1"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "longbow",
|
||||
"entity_ref": "entities/weapon.json",
|
||||
"name": "Longbow",
|
||||
"quantity": 1,
|
||||
"weight": 2.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"id": "shortsword",
|
||||
"entity_ref": "entities/weapon.json",
|
||||
"name": "Shortsword",
|
||||
"quantity": 1,
|
||||
"weight": 2.0,
|
||||
"equipped": true
|
||||
},
|
||||
{
|
||||
"id": "arrow",
|
||||
"entity_ref": "entities/item.json",
|
||||
"name": "Arrow",
|
||||
"quantity": 20,
|
||||
"weight": 1.0,
|
||||
"equipped": false
|
||||
},
|
||||
{
|
||||
"id": "potion_healing",
|
||||
"entity_ref": "entities/item.json",
|
||||
"name": "Potion of Healing",
|
||||
"quantity": 2,
|
||||
"weight": 1.0,
|
||||
"equipped": false
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
56
rulesets/open5e/examples/character/goblin.json
Normal file
56
rulesets/open5e/examples/character/goblin.json
Normal file
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"$schema": "../../../../schema/entity.json",
|
||||
"uuid": "e5b72e61-a83d-4c3d-b4b1-e28a5a41c101",
|
||||
"ruleset_id": "open5e",
|
||||
"entity_type": "character",
|
||||
"display_name": "Goblin",
|
||||
"description": "Small humanoid (goblinoid), neutral evil.",
|
||||
"version": "1.0.0",
|
||||
"template_id": "stat_block",
|
||||
"tags": ["monster", "goblinoid", "humanoid", "cr-1/4"],
|
||||
"properties": {
|
||||
"size": "small",
|
||||
"type": "Humanoid",
|
||||
"subtype": "goblinoid",
|
||||
"alignment": "neutral evil",
|
||||
"armor_class": 15,
|
||||
"armor_description": "leather armor, shield",
|
||||
"hit_points": {
|
||||
"current": 7,
|
||||
"max": 7,
|
||||
"formula": "2d6 + 0",
|
||||
"hit_dice": "2d6"
|
||||
},
|
||||
"speed": 30,
|
||||
"speed_desc": "30 ft.",
|
||||
"challenge_rating": "1/4 (50 XP)",
|
||||
"cr": "1/4",
|
||||
"abilities": {
|
||||
"strength": 8,
|
||||
"dexterity": 14,
|
||||
"constitution": 10,
|
||||
"intelligence": 10,
|
||||
"wisdom": 8,
|
||||
"charisma": 8
|
||||
},
|
||||
"skills": ["stealth +6"],
|
||||
"senses": "darkvision 60 ft., passive Perception 9",
|
||||
"languages": ["Common", "Goblin"],
|
||||
"traits": [
|
||||
{
|
||||
"name": "Nimble Escape",
|
||||
"desc": "The goblin can take the Disengage or Hide action as a bonus action on each of its turns."
|
||||
}
|
||||
],
|
||||
"actions": [
|
||||
{
|
||||
"name": "Scimitar",
|
||||
"desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) slashing damage."
|
||||
},
|
||||
{
|
||||
"name": "Shortbow",
|
||||
"desc": "_Ranged Weapon Attack:_ +4 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user