Adds import support from our other project.

This commit is contained in:
2026-09-07 21:57:59 -07:00
parent a3d1a139e9
commit a3dace36de
150 changed files with 17716 additions and 21 deletions

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{
"$schema": "../../../schema/entity.json",
"uuid": "4c8f3824-3453-48bf-9a0e-a4c336b3bcf2",
"ruleset_id": "open5e",
"entity_type": "character",
"display_name": "Arannis",
"description": "Elven Ranger exploring ancient ruins.",
"version": "1.0.0",
"created_at": "2026-09-06T14:00:00Z",
"updated_at": "2026-09-06T18:00:00Z",
"tags": ["pc", "ranger", "elf"],
"properties": {
"player_name": "Tom",
"level": 3,
"class": "Ranger",
"subclass": "Hunter",
"race": "Elf",
"size": "medium",
"type": "Humanoid",
"subtype": "Elf",
"background": "Outlander",
"alignment": "Chaotic Good",
"experience_points": 900,
"inspiration": true,
"proficiency_bonus": 2,
"initiative": 3,
"speed": 35,
"speed_desc": "35 ft.",
"hit_points": {
"current": 24,
"max": 24,
"formula": "3d10 + 6",
"temp": 0
},
"hit_dice": {
"total": 3,
"current": 3,
"dice": "1d10"
},
"death_saves": {
"successes": 0,
"failures": 0
},
"saving_throws": ["Strength +3", "Dexterity +5"],
"advantages": ["wis"],
"skills": ["Athletics +3", "Perception +5", "Stealth +5", "Survival +5"],
"passive_perception": 15,
"senses": "darkvision 60 ft., passive Perception 15",
"languages": ["Common", "Elvish", "Sylvan"],
"other_proficiencies_and_languages": {
"armor": ["Light armor", "Medium armor", "Shields"],
"weapons": ["Simple weapons", "Martial weapons"],
"tools": ["Herbalism kit", "Flute"],
"languages": ["Common", "Elvish", "Sylvan"]
},
"attacks": [
{
"name": "Longbow",
"atk_bonus": "+7",
"damage": "1d8 + 3",
"damage_type": "Piercing",
"range": "150/600 ft."
},
{
"name": "Shortsword",
"atk_bonus": "+5",
"damage": "1d6 + 3",
"damage_type": "Piercing",
"range": "5 ft."
}
],
"currency": {
"cp": 15,
"sp": 40,
"ep": 0,
"gp": 25,
"pp": 0
},
"personality_traits": "I feel far more comfortable among the ancient trees and wild beasts than in bustling cities.",
"ideals": "Nature: The natural world is more important than the constructs of civilization.",
"bonds": "An ancient ruined shrine in the northern forest holds a secret I have sworn to protect.",
"flaws": "I am slow to trust others and prefer solitude even in times of danger.",
"features_and_traits": [
{
"name": "Favored Enemy (Undead)",
"source": "Ranger 1",
"desc": "You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them."
},
{
"name": "Natural Explorer (Forest)",
"source": "Ranger 1",
"desc": "When making an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill you're proficient in."
},
{
"name": "Colossus Slayer",
"source": "Hunter Archetype",
"desc": "Your tenacity can wear down the most potent foes. Once per turn when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum."
}
],
"spellcasting": {
"class": "Ranger",
"ability": "WISDOM",
"save_dc": 13,
"attack_bonus": 5,
"cantrips": [],
"slots": {
"1": {
"total": 3,
"expended": 1
}
},
"spells": [
{
"name": "Hunter's Mark",
"level": 1,
"prepared": true,
"desc": "You choose a creature you can see within range and mystically mark it as your quarry."
},
{
"name": "Cure Wounds",
"level": 1,
"prepared": true,
"desc": "A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier."
}
]
},
"traits": [
{
"name": "Fey Ancestry",
"desc": "Arannis has advantage on saving throws against being charmed, and magic cannot put her to sleep."
},
{
"name": "Natural Explorer",
"desc": "Difficult terrain does not slow Arannis's group while traveling."
}
],
"actions": [
{
"name": "Longbow",
"desc": "_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage."
},
{
"name": "Shortsword",
"desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage."
}
],
"equipped_armor": {
"id": "armor_leather",
"name": "Leather Armor",
"armor_category": "light",
"ac_base": 11,
"ac_modifier": 1,
"dex_cap": null,
"stealth_disadvantage": false,
"strength_requirement": null
},
"equipped_shield": null,
"armor_class": {
"value": 15,
"base": 10,
"expr": "base + sum(modifiers)",
"modifiers": [
{
"source": "Leather Armor",
"value": 1,
"type": "armor"
},
{
"source": "Dexterity Modifier",
"value": 3,
"type": "ability"
},
{
"source": "Ring of Protection +1",
"value": 1,
"type": "bonus",
"active": true
}
]
},
"abilities": {
"strength": 12,
"dexterity": {
"value": 16,
"base": 14,
"modifier": 3,
"modifiers": [
{
"source": "Elven Agility",
"value": 2,
"type": "bonus"
}
]
},
"constitution": 14,
"intelligence": 10,
"wisdom": 15,
"charisma": 8
},
"inventory": [
{
"id": "armor_leather",
"entity_ref": "entities/armor.json",
"name": "Leather Armor",
"quantity": 1,
"weight": 10.0,
"equipped": true,
"ac_base": 11,
"dex_cap": null
},
{
"id": "ring_protection",
"entity_ref": "entities/item.json",
"name": "Ring of Protection +1",
"quantity": 1,
"weight": 0.1,
"equipped": true,
"grants_modifiers": [
{
"target": "armor_class",
"value": 1,
"type": "bonus",
"source": "Ring of Protection +1"
}
]
},
{
"id": "longbow",
"entity_ref": "entities/weapon.json",
"name": "Longbow",
"quantity": 1,
"weight": 2.0,
"equipped": true
},
{
"id": "shortsword",
"entity_ref": "entities/weapon.json",
"name": "Shortsword",
"quantity": 1,
"weight": 2.0,
"equipped": true
},
{
"id": "arrow",
"entity_ref": "entities/item.json",
"name": "Arrow",
"quantity": 20,
"weight": 1.0,
"equipped": false
},
{
"id": "potion_healing",
"entity_ref": "entities/item.json",
"name": "Potion of Healing",
"quantity": 2,
"weight": 1.0,
"equipped": false
}
]
}
}