Hides elements on monster detail if they don't have values to show.
Adds TODO to hide dividers when applicable.
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@@ -68,24 +68,43 @@ struct MonsterDetail: View {
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var body: some View {
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var body: some View {
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ScrollView {
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ScrollView {
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VStack (alignment: .leading) {
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VStack (alignment: .leading) {
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let monsterMeta = monster.meta
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let monsterArmorClassDescription = monster.armorClassDescription
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let monsterHitPoints = monster.hitPoints
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let monsterSpeed = monster.speed
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if (!monsterMeta.isEmpty) {
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// meta: "(large humanoid (elf) lawful evil"
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// meta: "(large humanoid (elf) lawful evil"
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Text(monster.meta)
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Text(monsterMeta)
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.font(.subheadline)
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.font(.subheadline)
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.foregroundColor(.secondary)
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.foregroundColor(.secondary)
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}
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// TODO: Find a way to hide unnecessarry dividiers.
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// if sections 0, 1, 2, and 3 are present there should be a divider between each of them
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// if section 1 is not present there should be one and only one divider between sections 0 and 2 as well as the one between 2 and 3
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// if sections 1 and 2 are not present there should be a single divider between sections 0 and 3
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SectionDivider()
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SectionDivider()
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if (!monsterArmorClassDescription.isEmpty) {
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// AC
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// AC
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LabeledField("Armor Class") {
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LabeledField("Armor Class") {
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Text(monster.armorClassDescription)// armor class
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Text(monsterArmorClassDescription)// armor class
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}
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}
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}
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if (!monsterHitPoints.isEmpty) {
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// HP
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// HP
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LabeledField("Hit Points") {
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LabeledField("Hit Points") {
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Text(monster.hitPoints) // hit points
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Text(monsterHitPoints) // hit points
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}
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}
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}
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// Speed
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// Speed
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if (!monsterSpeed.isEmpty) {
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LabeledField("Speed") {
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LabeledField("Speed") {
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Text(monster.speed) // speed
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Text(monsterSpeed) // speed
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}
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}
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}
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SectionDivider()
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SectionDivider()
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