Model cleanup.

Separates core data transport stuff to extensions so we can use the view models without a core data dependency.
This commit is contained in:
2021-04-08 18:36:01 -07:00
committed by headhunter45
parent 9ff561dd9d
commit d3a1878656
7 changed files with 355 additions and 960 deletions

View File

@@ -23,6 +23,8 @@
E216B7BC260C691400FB205F /* EditChallengeRating.swift in Sources */ = {isa = PBXBuildFile; fileRef = E216B7BB260C691400FB205F /* EditChallengeRating.swift */; };
E216B7C1260C6B6000FB205F /* MCChallengeRatingPicker.swift in Sources */ = {isa = PBXBuildFile; fileRef = E216B7C0260C6B6000FB205F /* MCChallengeRatingPicker.swift */; };
E216E465261FDA2E00FD9262 /* MonsterDocument.swift in Sources */ = {isa = PBXBuildFile; fileRef = E216E464261FDA2E00FD9262 /* MonsterDocument.swift */; };
E216E46D261FDE5600FD9262 /* MonsterViewModel+CoreData.swift in Sources */ = {isa = PBXBuildFile; fileRef = E216E46C261FDE5600FD9262 /* MonsterViewModel+CoreData.swift */; };
E216E472261FDF3200FD9262 /* SkillViewModel+CoreData.swift in Sources */ = {isa = PBXBuildFile; fileRef = E216E471261FDF3200FD9262 /* SkillViewModel+CoreData.swift */; };
E2182E6425B22F8A00DFAEF8 /* Monster+CoreDataClass.swift in Sources */ = {isa = PBXBuildFile; fileRef = E2182E6225B22F8A00DFAEF8 /* Monster+CoreDataClass.swift */; };
E219247B261989B400C84E12 /* MonsterDTO.swift in Sources */ = {isa = PBXBuildFile; fileRef = E219247A261989B400C84E12 /* MonsterDTO.swift */; };
E2192480261989F700C84E12 /* SavingThrowDTO.swift in Sources */ = {isa = PBXBuildFile; fileRef = E219247F261989F700C84E12 /* SavingThrowDTO.swift */; };
@@ -104,6 +106,8 @@
E216B7BB260C691400FB205F /* EditChallengeRating.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = EditChallengeRating.swift; sourceTree = "<group>"; };
E216B7C0260C6B6000FB205F /* MCChallengeRatingPicker.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MCChallengeRatingPicker.swift; sourceTree = "<group>"; };
E216E464261FDA2E00FD9262 /* MonsterDocument.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MonsterDocument.swift; sourceTree = "<group>"; };
E216E46C261FDE5600FD9262 /* MonsterViewModel+CoreData.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "MonsterViewModel+CoreData.swift"; sourceTree = "<group>"; };
E216E471261FDF3200FD9262 /* SkillViewModel+CoreData.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "SkillViewModel+CoreData.swift"; sourceTree = "<group>"; };
E2182E6225B22F8A00DFAEF8 /* Monster+CoreDataClass.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = "Monster+CoreDataClass.swift"; sourceTree = "<group>"; };
E219247A261989B400C84E12 /* MonsterDTO.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = MonsterDTO.swift; sourceTree = "<group>"; };
E219247F261989F700C84E12 /* SavingThrowDTO.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SavingThrowDTO.swift; sourceTree = "<group>"; };
@@ -306,10 +310,12 @@
E216E464261FDA2E00FD9262 /* MonsterDocument.swift */,
E219247A261989B400C84E12 /* MonsterDTO.swift */,
E20209FA25D8E19100EFE733 /* MonsterViewModel.swift */,
E216E46C261FDE5600FD9262 /* MonsterViewModel+CoreData.swift */,
E219247F261989F700C84E12 /* SavingThrowDTO.swift */,
E20209D225D8DD9600EFE733 /* Skill+CoreDataClass.swift */,
E219248426198A1200C84E12 /* SkillDTO.swift */,
E20209F925D8E19100EFE733 /* SkillViewModel.swift */,
E216E471261FDF3200FD9262 /* SkillViewModel+CoreData.swift */,
E2CB0DE0260887ED00142591 /* StringViewModel.swift */,
E219248926198A5400C84E12 /* TraitDTO.swift */,
);
@@ -481,6 +487,8 @@
E2B5285925B3028700AAA69E /* EditMonster.swift in Sources */,
E219247B261989B400C84E12 /* MonsterDTO.swift in Sources */,
E2CB0DD72608720000142591 /* StringHelper.swift in Sources */,
E216E46D261FDE5600FD9262 /* MonsterViewModel+CoreData.swift in Sources */,
E216E472261FDF3200FD9262 /* SkillViewModel+CoreData.swift in Sources */,
E2570FF525B1ADEB0055B23B /* Dashboard.swift in Sources */,
E2CB0DB826081A2F00142591 /* MCAbilityScorePicker.swift in Sources */,
E219249926198E0D00C84E12 /* MonsterImportHelper.swift in Sources */,

View File

@@ -19,213 +19,7 @@ public class Monster: NSManagedObject {
self.subtype = subtype;
self.alignment = alignment;
}
// hasCustomProficiencyBonus
// telepathy int in json but seems like it should be a bool
let kBaseArmorClassUnarmored = 10;
let kBaseArmorClassMageArmor = 13;
let kBaseArmorClassPadded = 11;
let kBaseArmorClassLeather = 11;
let kBaseArmorClassStudded = 12;
let kBaseArmorClassHide = 12;
let kBaseArmorClassChainShirt = 13;
let kBaseArmorClassScaleMail = 14;
let kBaseArmorClassBreastplate = 14;
let kBaseArmorClassHalfPlate = 15;
let kBaseArmorClassRingMail = 14;
let kBaseArmorClassChainMail = 16;
let kBaseArmorClassSplintMail = 17;
let kBaseArmorClassPlate = 18;
// MARK: Basic Info
var meta: String {
get {
// size type (subtype) alignment
var parts: [String] = []
if (!(self.size?.isEmpty ?? false)) {
parts.append(self.size!)
}
if (!(self.type?.isEmpty ?? false)) {
parts.append(self.type!)
}
if (!(self.subtype?.isEmpty ?? false)) {
parts.append(String.init(format: "(%@)", arguments: [self.subtype!]))
}
if (!(self.alignment?.isEmpty ?? false)) {
parts.append(self.alignment!)
}
return parts.joined(separator: " ")
}
}
var sizeEnum: SizeType {
get {
return SizeType.init(rawValue: size ?? "") ?? .medium
}
set {
size = newValue.rawValue
}
}
var hitPoints: String {
get {
if (hasCustomHP) {
return customHP ?? "";
} else {
let dieSize = Double(Monster.hitDieForSize(sizeEnum))
let conMod = Double(constitutionModifier)
// let level1HP = Double(dieSize + conMod)
let level1HP = Double(dieSize/2.0 + conMod)
let extraLevels = Double(hitDice - 1)
let levelNHP = (dieSize + 1.0) / 2.0 + conMod
let extraLevelsHP = extraLevels * levelNHP
let hpTotal = Int(ceil(level1HP + extraLevelsHP))
let conBonus = Int(conMod) * Int(hitDice)
return String(format: "%d (%dd%d%+d)", hpTotal, hitDice, Int(dieSize), conBonus)
}
}
}
var speed: String {
get {
if (hasCustomSpeed) {
return customSpeed ?? ""
} else {
var parts: [String] = []
if (walkSpeed > 0) {
parts.append("\(walkSpeed) ft.")
}
if (burrowSpeed > 0) {
parts.append("burrow \(burrowSpeed) ft.")
}
if (climbSpeed > 0) {
parts.append("climb \(climbSpeed) ft.")
}
if (flySpeed > 0) {
parts.append("fly \(flySpeed) ft.\(canHover ? " (hover)": "")")
}
if (swimSpeed > 0) {
parts.append("swim \(swimSpeed) ft.")
}
return parts.joined(separator: ", ")
}
}
}
class func hitDieForSize(_ size: SizeType) -> Int {
switch size {
case .tiny: return 4
case .small: return 6
case .medium: return 8
case .large: return 10
case .huge: return 12
case .gargantuan: return 20
}
}
// MARK: Ability Scores
class func abilityModifierForScore(_ score: Int) -> Int {
return Int(floor(Double((score - 10)) / 2.0))
}
func abilityModifierForAbilityScore(_ abilityScore: AbilityScore) -> Int {
switch abilityScore {
case .strength:
return strengthModifier;
case .dexterity:
return dexterityModifier
case .constitution:
return constitutionModifier
case .intelligence:
return intelligenceModifier
case .wisdom:
return wisdomModifier
case .charisma:
return charismaModifier
}
}
var strengthModifier: Int {
get {
return Monster.abilityModifierForScore(Int(strengthScore))
}
}
var dexterityModifier: Int {
get {
return Monster.abilityModifierForScore(Int(dexterityScore))
}
}
var constitutionModifier: Int {
get {
return Monster.abilityModifierForScore(Int(constitutionScore))
}
}
var intelligenceModifier: Int {
get {
return Monster.abilityModifierForScore(Int(intelligenceScore))
}
}
var wisdomModifier: Int {
get {
return Monster.abilityModifierForScore(Int(wisdomScore))
}
}
var charismaModifier: Int {
get {
return Monster.abilityModifierForScore(Int(charismaScore))
}
}
var strengthDescription: String {
get {
return String(format: "%d (%+d)", strengthScore, strengthModifier)
}
}
var dexterityDescription: String {
get {
return String(format: "%d (%+d)", dexterityScore, dexterityModifier)
}
}
var constitutionDescription: String {
get {
return String(format: "%d (%+d)", constitutionScore, constitutionModifier)
}
}
var intelligenceDescription: String {
get {
return String(format: "%d (%+d)", intelligenceScore, intelligenceModifier)
}
}
var wisdomDescription: String {
get {
return String(format: "%d (%+d)", wisdomScore, wisdomModifier)
}
}
var charismaDescription: String {
get {
return String(format: "%d (%+d)", charismaScore, charismaModifier)
}
}
// MARK: Armor
var armorTypeEnum: ArmorType {
@@ -237,79 +31,6 @@ public class Monster: NSManagedObject {
}
}
var armorClassDescription: String {
get {
let hasShield = shieldBonus != 0
var armorClassTotal = 0
if (armorTypeEnum == ArmorType.none) {
// 10 + dexMod + 2 for shieldBonus "15" or "17 (shield)"
armorClassTotal = kBaseArmorClassUnarmored + dexterityModifier + Int(shieldBonus)
return "\(armorClassTotal)\(hasShield ? " (shield)" : "")"
} else if (armorTypeEnum == .naturalArmor) {
// 10 + dexMod + naturalArmorBonus + 2 for shieldBonus "16 (natural armor)" or "18 (natural armor, shield)"
armorClassTotal = kBaseArmorClassUnarmored + dexterityModifier + Int(naturalArmorBonus) + Int(shieldBonus)
return "\(armorClassTotal) (natural armor\(hasShield ? " (shield)" : ""))"
} else if (armorTypeEnum == .mageArmor) {
// 10 + dexMod + 2 for shield + 3 for mage armor "15 (18 with mage armor)" or 17 (shield, 20 with mage armor)
armorClassTotal = kBaseArmorClassUnarmored + dexterityModifier + Int(shieldBonus)
let acWithMageArmor = kBaseArmorClassMageArmor + dexterityModifier + Int(shieldBonus)
return String(format: "%d (%@%d with mage armor)", armorClassTotal, (hasShield ? "shield, " : ""), acWithMageArmor)
} else if (armorTypeEnum == .padded) {
// 11 + dexMod + 2 for shield "18 (padded armor, shield)"
armorClassTotal = kBaseArmorClassPadded + dexterityModifier + Int(shieldBonus)
return String(format: "%d (padded%@)", armorClassTotal, (hasShield ? "shield, " : ""))
} else if (armorTypeEnum == .leather) {
// 11 + dexMod + 2 for shield "18 (leather, shield)"
armorClassTotal = kBaseArmorClassLeather + dexterityModifier + Int(shieldBonus)
return String(format:"%d (leather%@)", armorClassTotal, (hasShield ? "shield, " : ""))
} else if (armorTypeEnum == .studdedLeather) {
// 12 + dexMod +2 for shield "17 (studded leather)"
armorClassTotal = kBaseArmorClassStudded + dexterityModifier + Int(shieldBonus)
return String(format: "%d (studded leather%@)", armorClassTotal, (hasShield ? "shield, " : ""))
} else if (armorTypeEnum == .hide) {
// 12 + Min(2, dexMod) + 2 for shield "12 (hide armor)"
armorClassTotal = kBaseArmorClassHide + min(2, dexterityModifier) + Int(shieldBonus)
return String(format: "%d (hide%@)", armorClassTotal, (hasShield ? ", shield" : ""))
} else if (armorTypeEnum == .chainShirt) {
// 13 + Min(2, dexMod) + 2 for shield "12 (chain shirt)"
armorClassTotal = kBaseArmorClassChainShirt + min(2, dexterityModifier) + Int(shieldBonus)
return String(format: "%d (chain shirt%@)", armorClassTotal, (hasShield ? ", shield" : ""))
} else if (armorTypeEnum == .scaleMail) {
// 14 + Min(2, dexMod) + 2 for shield "14 (scale mail)"
armorClassTotal = kBaseArmorClassScaleMail + min(2, dexterityModifier) + Int(shieldBonus)
return String(format: "%d (scale mail%@)", armorClassTotal, (hasShield ? ", shield" : ""))
} else if (armorTypeEnum == .breastplate) {
// 14 + Min(2, dexMod) + 2 for shield "16 (breastplate)"
armorClassTotal = kBaseArmorClassBreastplate + min(2, dexterityModifier) + Int(shieldBonus)
return String(format: "%d (breastplate%@)", armorClassTotal, (hasShield ? ", shield" : ""))
} else if (armorTypeEnum == .halfPlate) {
// 15 + Min(2, dexMod) + 2 for shield "17 (half plate)"
armorClassTotal = kBaseArmorClassHalfPlate + min(2, dexterityModifier) + Int(shieldBonus)
return String(format: "%d (half plate%@)", armorClassTotal, (hasShield ? ", shield" : ""))
} else if (armorTypeEnum == .ringMail) {
// 14 + 2 for shield "14 (ring mail)
armorClassTotal = kBaseArmorClassRingMail + Int(shieldBonus)
return String(format: "%d (ring mail%@)", armorClassTotal, (hasShield ? ", shield" : ""))
} else if (armorTypeEnum == .chainMail) {
// 16 + 2 for shield "16 (chain mail)"
armorClassTotal = kBaseArmorClassChainMail + Int(shieldBonus)
return String(format: "%d (chain mail%@)", armorClassTotal, (hasShield ? ", shield" : ""))
} else if (armorTypeEnum == .splintMail) {
// 17 + 2 for shield "17 (splint)"
armorClassTotal = kBaseArmorClassSplintMail + Int(shieldBonus)
return String(format: "%d (splint%@)", armorClassTotal, (hasShield ? ", shield" : ""))
} else if (armorTypeEnum == .plateMail) {
// 18 + 2 for shield "18 (plate)"
armorClassTotal = kBaseArmorClassPlate + Int(shieldBonus)
return String(format: "%d (plate%@)", armorClassTotal, (hasShield ? ", shield" : ""))
} else if (armorTypeEnum == .other) {
// pure string value shield check does nothing just copies the string from otherArmorDesc
return otherArmorDescription ?? "";
} else {
return ""
}
}
}
// MARK: Challenge Rating / Proficiency Bonus
var challengeRatingEnum: ChallengeRating {
@@ -321,166 +42,9 @@ public class Monster: NSManagedObject {
}
}
var proficiencyBonus: Int {
switch challengeRatingEnum {
case .custom:
return Int(customProficiencyBonus)
case .zero:
fallthrough
case .oneEighth:
fallthrough
case .oneQuarter:
fallthrough
case .oneHalf:
fallthrough
case .one:
fallthrough
case .two:
fallthrough
case .three:
fallthrough
case .four:
return 2
case .five:
fallthrough
case .six:
fallthrough
case .seven:
fallthrough
case .eight:
return 3
case .nine:
fallthrough
case .ten:
fallthrough
case .eleven:
fallthrough
case .twelve:
return 4
case .thirteen:
fallthrough
case .fourteen:
fallthrough
case .fifteen:
fallthrough
case .sixteen:
return 5
case .seventeen:
fallthrough
case .eighteen:
fallthrough
case .nineteen:
fallthrough
case .twenty:
return 6
case .twentyOne:
fallthrough
case .twentyTwo:
fallthrough
case .twentyThree:
fallthrough
case .twentyFour:
return 7
case .twentyFive:
fallthrough
case .twentySix:
fallthrough
case .twentySeven:
fallthrough
case .twentyEight:
return 8
case .twentyNine:
fallthrough
case .thirty:
return 9
}
}
func proficiencyBonusForType(_ profType: ProficiencyType) -> Int {
switch profType {
case .none:
return 0
case .proficient:
return proficiencyBonus
case .expertise:
return proficiencyBonus * 2
}
}
// MARK: Saving Throws
var savingThrowsDescription: String {
get {
// TODO: port from objective-c
var parts: [String] = []
var name: String
var advantage: String
var bonus: Int
if (strengthSavingThrowAdvantageEnum != .none || strengthSavingThrowProficiencyEnum != .none) {
name = "Strength"
bonus = strengthModifier + proficiencyBonusForType(strengthSavingThrowProficiencyEnum)
advantage = Monster.advantageLabelStringForType(strengthSavingThrowAdvantageEnum)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
parts.append(String(format: "%@ %+d%@", name, bonus, advantage))
}
if (dexteritySavingThrowAdvantageEnum != .none || dexteritySavingThrowProficiencyEnum != .none) {
name = "Dexterity"
bonus = dexterityModifier + proficiencyBonusForType(dexteritySavingThrowProficiencyEnum)
advantage = Monster.advantageLabelStringForType(dexteritySavingThrowAdvantageEnum)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
parts.append(String(format: "%@ %+d%@", name, bonus, advantage))
}
if (constitutionSavingThrowAdvantageEnum != .none || constitutionSavingThrowProficiencyEnum != .none) {
name = "Constitution"
bonus = constitutionModifier + proficiencyBonusForType(constitutionSavingThrowProficiencyEnum)
advantage = Monster.advantageLabelStringForType(constitutionSavingThrowAdvantageEnum)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
parts.append(String(format: "%@ %+d%@", name, bonus, advantage))
}
if (intelligenceSavingThrowAdvantageEnum != .none || intelligenceSavingThrowProficiencyEnum != .none) {
name = "Intelligence"
bonus = intelligenceModifier + proficiencyBonusForType(intelligenceSavingThrowProficiencyEnum)
advantage = Monster.advantageLabelStringForType(intelligenceSavingThrowAdvantageEnum)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
parts.append(String(format: "%@ %+d%@", name, bonus, advantage))
}
if (wisdomSavingThrowAdvantageEnum != .none || wisdomSavingThrowProficiencyEnum != .none) {
name = "Wisdom"
bonus = wisdomModifier + proficiencyBonusForType(wisdomSavingThrowProficiencyEnum)
advantage = Monster.advantageLabelStringForType(wisdomSavingThrowAdvantageEnum)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
parts.append(String(format: "%@ %+d%@", name, bonus, advantage))
}
if (charismaSavingThrowAdvantageEnum != .none || charismaSavingThrowProficiencyEnum != .none) {
name = "Charisma"
bonus = charismaModifier + proficiencyBonusForType(charismaSavingThrowProficiencyEnum)
advantage = Monster.advantageLabelStringForType(charismaSavingThrowAdvantageEnum)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
parts.append(String(format: "%@ %+d%@", name, bonus, advantage))
}
return parts.joined(separator: ", ")
}
}
var strengthSavingThrowProficiencyEnum: ProficiencyType {
get {
return ProficiencyType.init(rawValue: strengthSavingThrowProficiency ?? "") ?? .none
@@ -589,175 +153,6 @@ public class Monster: NSManagedObject {
}
}
// MARK: Misc Helpers
class func advantageLabelStringForType(_ advType: AdvantageType) -> String {
switch advType {
case .none:
return ""
case .advantage:
return "(A)"
case .disadvantage:
return "(D)"
}
}
// MARK: Skills
var skillsDescription: String {
get {
let sortedSkills = self.skillsArray.sorted {$0.name ?? "" < $1.name ?? ""}
return sortedSkills.reduce("") {
if $0 == "" {
return $1.skillDescription
} else {
return $0 + ", " + $1.skillDescription
}
}
}
}
var skillsArray: [Skill] {
let set = skills as? Set<Skill> ?? []
return set.sorted {
$0.wrappedName < $1.wrappedName
}
}
// MARK: Immunities, Resistances, and Vulnerabilities
var damageVulnerabilitiesDescription: String {
get {
// TODO: sort "bludgeoning, piercing, and slashing from nonmagical attacks" to the end and use ; as a separator before it.
let sortedVulnerabilities = self.damageVulnerabilities?.sorted() ?? []
return StringHelper.oxfordJoin(sortedVulnerabilities)
}
}
var damageResistancesDescription: String {
get {
// TODO: sort "bludgeoning, piercing, and slashing from nonmagical attacks" to the end and use ; as a separator before it.
let sortedResistances = self.damageResistances?.sorted() ?? []
return StringHelper.oxfordJoin(sortedResistances)
}
}
var damageImmunitiesDescription: String {
get {
// TODO: sort "bludgeoning, piercing, and slashing from nonmagical attacks" to the end and use ; as a separator before it.
let sortedImmunities = self.damageImmunities?.sorted() ?? []
return StringHelper.oxfordJoin(sortedImmunities)
}
}
var conditionImmunitiesDescription: String {
get {
let sortedImmunities = self.conditionImmunities?.sorted() ?? []
return StringHelper.oxfordJoin(sortedImmunities)
}
}
// MARK: OTHER
var passivePerception: Int {
get {
let perceptionSkill = skillsArray.first(where: {
StringHelper.safeEqualsIgnoreCase($0.name, "Perception")
})
if (perceptionSkill == nil) {
return 10 + wisdomModifier
} else if (perceptionSkill?.wrappedProficiency == ProficiencyType.expertise) {
return 10 + wisdomModifier + proficiencyBonus + proficiencyBonus
} else if (perceptionSkill?.wrappedProficiency == ProficiencyType.proficient) {
return 10 + wisdomModifier + proficiencyBonus
} else {
return 10 + wisdomModifier
}
}
}
var sensesDescription: String {
get {
var modifiedSenses = self.senses?.sorted() ?? []
let hasPassivePerceptionSense = modifiedSenses.contains(where: {
$0.starts(with: "passive Perception")
})
if (!hasPassivePerceptionSense) {
let calculatedPassivePerception = String(format: "passive Perception %d", passivePerception)
modifiedSenses.append(calculatedPassivePerception)
}
return modifiedSenses.sorted().joined(separator: ", ")
}
}
var languagesArray: [String] {
get {
return ["Common", "Goblin"]
}
}
var languagesDescription: String {
get {
let spokenLanguages = (self.languages ?? [])
.filter({ $0.speaks })
.map({$0.name})
.sorted()
let understoodLanguages = (self.languages ?? [])
.filter({ !$0.speaks })
.map({$0.name})
.sorted()
let understandsButText = understandsBut?.isEmpty ?? false
? ""
: String(format: " but %@", understandsBut!)
let telepathyText = telepathy > 0
? String(format: ", telepathy %d ft.", telepathy)
: ""
if (spokenLanguages.count > 0) {
if (understoodLanguages.count > 0) {
return String(
format:"%@ and understands %@%@%@",
StringHelper.oxfordJoin(spokenLanguages),
StringHelper.oxfordJoin(understoodLanguages),
understandsButText,
telepathyText)
} else {
return String(
format: "%@%@%@",
StringHelper.oxfordJoin(spokenLanguages),
understandsButText,
telepathyText)
}
} else {
if (understoodLanguages.count > 0) {
return String(
format: "understands %@%@%@",
StringHelper.oxfordJoin(understoodLanguages),
understandsButText,
telepathyText)
} else if (telepathy > 0){
return String(format: "telepathy %d ft.", telepathy)
} else {
return ""
}
}
}
}
var challengeRatingDescription: String {
get {
if (challengeRatingEnum != .custom) {
return challengeRatingEnum.displayName
} else {
return customChallengeRating ?? ""
}
}
}
// MARK: End
}

View File

@@ -0,0 +1,223 @@
//
// MonsterViewModel+CoreData.swift
// MonsterCards
//
// Created by Tom Hicks on 4/7/21.
//
import Foundation
import CoreData
extension MonsterViewModel {
convenience init(_ rawMonster: Monster?) {
self.init()
// Call the copy constructor
if (rawMonster != nil) {
self.copyFromMonster(monster: rawMonster!)
}
}
func copyFromMonster(monster: Monster) {
self.name = monster.name ?? ""
self.size = monster.size ?? ""
self.type = monster.type ?? ""
self.subType = monster.subtype ?? ""
self.alignment = monster.alignment ?? ""
self.hitDice = monster.hitDice
self.hasCustomHP = monster.hasCustomHP
self.customHP = monster.customHP ?? ""
self.armorType = monster.armorTypeEnum
self.hasShield = monster.hasShield
self.naturalArmorBonus = monster.naturalArmorBonus
self.customArmor = monster.customArmor ?? ""
self.walkSpeed = monster.walkSpeed
self.burrowSpeed = monster.burrowSpeed
self.climbSpeed = monster.climbSpeed
self.flySpeed = monster.flySpeed
self.canHover = monster.canHover
self.swimSpeed = monster.swimSpeed
self.hasCustomSpeed = monster.hasCustomSpeed
self.customSpeed = monster.customSpeed ?? ""
self.strengthScore = monster.strengthScore
self.strengthSavingThrowAdvantage = monster.strengthSavingThrowAdvantageEnum
self.strengthSavingThrowProficiency = monster.strengthSavingThrowProficiencyEnum
self.dexterityScore = monster.dexterityScore
self.dexteritySavingThrowAdvantage = monster.dexteritySavingThrowAdvantageEnum
self.dexteritySavingThrowProficiency = monster.dexteritySavingThrowProficiencyEnum
self.constitutionScore = monster.constitutionScore
self.constitutionSavingThrowAdvantage = monster.constitutionSavingThrowAdvantageEnum
self.constitutionSavingThrowProficiency = monster.constitutionSavingThrowProficiencyEnum
self.intelligenceScore = monster.intelligenceScore
self.intelligenceSavingThrowAdvantage = monster.intelligenceSavingThrowAdvantageEnum
self.intelligenceSavingThrowProficiency = monster.intelligenceSavingThrowProficiencyEnum
self.wisdomScore = monster.wisdomScore
self.wisdomSavingThrowAdvantage = monster.wisdomSavingThrowAdvantageEnum
self.wisdomSavingThrowProficiency = monster.wisdomSavingThrowProficiencyEnum
self.charismaScore = monster.charismaScore
self.charismaSavingThrowAdvantage = monster.charismaSavingThrowAdvantageEnum
self.charismaSavingThrowProficiency = monster.charismaSavingThrowProficiencyEnum
self.telepathy = monster.telepathy
self.understandsBut = monster.understandsBut ?? ""
self.challengeRating = monster.challengeRatingEnum
self.customChallengeRating = monster.customChallengeRating ?? ""
self.customProficiencyBonus = monster.customProficiencyBonus
self.isBlind = monster.isBlind
self.skills = (monster.skills?.allObjects.map {
let skill = $0 as! Skill
return SkillViewModel(
skill.name ?? "",
AbilityScore(rawValue: skill.abilityScoreName ?? "") ?? .dexterity,
ProficiencyType(rawValue: skill.proficiency ?? "") ?? .none,
AdvantageType(rawValue: skill.advantage ?? "") ?? .none
)
})!.sorted()
// self.name = rawSkill!.name ?? ""
// self.abilityScore = AbilityScore(rawValue: rawSkill!.abilityScoreName ?? "") ?? .strength
// self.proficiency = ProficiencyType(rawValue: rawSkill!.proficiency ?? "") ?? .none
// self.advantage = AdvantageType(rawValue: rawSkill!.advantage ?? "") ?? .none
self.damageImmunities = (monster.damageImmunities ?? [])
.map {StringViewModel($0)}
.sorted()
self.damageResistances = (monster.damageResistances ?? [])
.map {StringViewModel($0)}
.sorted()
self.damageVulnerabilities = (monster.damageVulnerabilities ?? [])
.map {StringViewModel($0)}
.sorted()
self.conditionImmunities = (monster.conditionImmunities ?? [])
.map {StringViewModel($0)}
.sorted()
self.senses = (monster.senses ?? [])
.map {StringViewModel($0)}
.sorted()
self.languages = (monster.languages ?? [])
.map {LanguageViewModel($0.name, $0.speaks)}
.sorted()
// These are manually sorted in the UI
self.abilities = (monster.abilities ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.actions = (monster.actions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.legendaryActions = (monster.legendaryActions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.lairActions = (monster.lairActions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.regionalActions = (monster.regionalActions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.reactions = (monster.reactions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
// Private fields
self.shieldBonus = Int(monster.shieldBonus)
self.otherArmorDescription = monster.otherArmorDescription ?? ""
}
func copyToMonster(monster: Monster) {
monster.name = name
monster.size = size
monster.type = type
monster.subtype = subType
monster.alignment = alignment
monster.hitDice = hitDice
monster.hasCustomHP = hasCustomHP
monster.customHP = customHP
monster.armorTypeEnum = armorType
monster.hasShield = hasShield
monster.naturalArmorBonus = naturalArmorBonus
monster.customArmor = customArmor
monster.walkSpeed = walkSpeed
monster.burrowSpeed = burrowSpeed
monster.climbSpeed = climbSpeed
monster.flySpeed = flySpeed
monster.canHover = canHover
monster.swimSpeed = swimSpeed
monster.hasCustomSpeed = hasCustomSpeed
monster.customSpeed = customSpeed
monster.strengthScore = strengthScore
monster.strengthSavingThrowAdvantageEnum = strengthSavingThrowAdvantage
monster.strengthSavingThrowProficiencyEnum = strengthSavingThrowProficiency
monster.dexterityScore = dexterityScore
monster.dexteritySavingThrowAdvantageEnum = dexteritySavingThrowAdvantage
monster.dexteritySavingThrowProficiencyEnum = dexteritySavingThrowProficiency
monster.constitutionScore = constitutionScore
monster.constitutionSavingThrowAdvantageEnum = constitutionSavingThrowAdvantage
monster.constitutionSavingThrowProficiencyEnum = constitutionSavingThrowProficiency
monster.intelligenceScore = intelligenceScore
monster.intelligenceSavingThrowAdvantageEnum = intelligenceSavingThrowAdvantage
monster.intelligenceSavingThrowProficiencyEnum = intelligenceSavingThrowProficiency
monster.wisdomScore = wisdomScore
monster.wisdomSavingThrowAdvantageEnum = wisdomSavingThrowAdvantage
monster.wisdomSavingThrowProficiencyEnum = wisdomSavingThrowProficiency
monster.charismaScore = charismaScore
monster.charismaSavingThrowAdvantageEnum = charismaSavingThrowAdvantage
monster.charismaSavingThrowProficiencyEnum = charismaSavingThrowProficiency
monster.telepathy = telepathy
monster.understandsBut = understandsBut
monster.challengeRatingEnum = challengeRating
monster.customChallengeRating = customChallengeRating
monster.customProficiencyBonus = customProficiencyBonus
monster.isBlind = isBlind
// Remove missing skills from raw monster
monster.skills?.forEach {s in
let skill = s as! Skill
let skillVM = skills.first { $0.isEqualTo(rawSkill: skill) }
if (skillVM != nil) {
skillVM!.copyToSkill(skill: skill)
} else {
monster.removeFromSkills(skill)
}
}
// Add new skills to raw monster
skills.forEach {skillVM in
if (!(monster.skills?.contains(
where: {
skillVM.isEqualTo(rawSkill: $0 as? Skill)
}) ?? true)){
monster.addToSkills(skillVM.buildRawSkill(context: monster.managedObjectContext))
}
}
monster.conditionImmunities = conditionImmunities.map {$0.name}
monster.damageImmunities = damageImmunities.map {$0.name}
monster.damageResistances = damageResistances.map {$0.name}
monster.damageVulnerabilities = damageVulnerabilities.map {$0.name}
monster.senses = senses.map {$0.name}
// This is necessary so core data sees the language objects as changed. Without it they won't be persisted.
monster.languages = languages.map {LanguageViewModel($0.name, $0.speaks)}
monster.abilities = abilities.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.actions = actions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.legendaryActions = legendaryActions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.lairActions = lairActions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.regionalActions = regionalActions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.reactions = reactions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.shieldBonus = Int64(shieldBonus)
monster.otherArmorDescription = otherArmorDescription
}
}

View File

@@ -71,9 +71,8 @@ class MonsterViewModel: ObservableObject {
@Published var regionalActions: [AbilityViewModel]
@Published var reactions: [AbilityViewModel]
@Published var isBlind: Bool
private var shieldBonus: Int
private var otherArmorDescription: String
@Published var shieldBonus: Int
@Published var otherArmorDescription: String
let kBaseArmorClassUnarmored = 10;
let kBaseArmorClassMageArmor = 13;
@@ -90,7 +89,7 @@ class MonsterViewModel: ObservableObject {
let kBaseArmorClassSplintMail = 17;
let kBaseArmorClassPlate = 18;
init(_ rawMonster: Monster? = nil) {
init() {
self.name = ""
self.size = ""
self.type = ""
@@ -152,199 +151,6 @@ class MonsterViewModel: ObservableObject {
// Private properties
self.shieldBonus = 0
self.otherArmorDescription = ""
// Call the copy constructor
if (rawMonster != nil) {
self.copyFromMonster(monster: rawMonster!)
}
}
func copyFromMonster(monster: Monster) {
self.name = monster.name ?? ""
self.size = monster.size ?? ""
self.type = monster.type ?? ""
self.subType = monster.subtype ?? ""
self.alignment = monster.alignment ?? ""
self.hitDice = monster.hitDice
self.hasCustomHP = monster.hasCustomHP
self.customHP = monster.customHP ?? ""
self.armorType = monster.armorTypeEnum
self.hasShield = monster.hasShield
self.naturalArmorBonus = monster.naturalArmorBonus
self.customArmor = monster.customArmor ?? ""
self.walkSpeed = monster.walkSpeed
self.burrowSpeed = monster.burrowSpeed
self.climbSpeed = monster.climbSpeed
self.flySpeed = monster.flySpeed
self.canHover = monster.canHover
self.swimSpeed = monster.swimSpeed
self.hasCustomSpeed = monster.hasCustomSpeed
self.customSpeed = monster.customSpeed ?? ""
self.strengthScore = monster.strengthScore
self.strengthSavingThrowAdvantage = monster.strengthSavingThrowAdvantageEnum
self.strengthSavingThrowProficiency = monster.strengthSavingThrowProficiencyEnum
self.dexterityScore = monster.dexterityScore
self.dexteritySavingThrowAdvantage = monster.dexteritySavingThrowAdvantageEnum
self.dexteritySavingThrowProficiency = monster.dexteritySavingThrowProficiencyEnum
self.constitutionScore = monster.constitutionScore
self.constitutionSavingThrowAdvantage = monster.constitutionSavingThrowAdvantageEnum
self.constitutionSavingThrowProficiency = monster.constitutionSavingThrowProficiencyEnum
self.intelligenceScore = monster.intelligenceScore
self.intelligenceSavingThrowAdvantage = monster.intelligenceSavingThrowAdvantageEnum
self.intelligenceSavingThrowProficiency = monster.intelligenceSavingThrowProficiencyEnum
self.wisdomScore = monster.wisdomScore
self.wisdomSavingThrowAdvantage = monster.wisdomSavingThrowAdvantageEnum
self.wisdomSavingThrowProficiency = monster.wisdomSavingThrowProficiencyEnum
self.charismaScore = monster.charismaScore
self.charismaSavingThrowAdvantage = monster.charismaSavingThrowAdvantageEnum
self.charismaSavingThrowProficiency = monster.charismaSavingThrowProficiencyEnum
self.telepathy = monster.telepathy
self.understandsBut = monster.understandsBut ?? ""
self.challengeRating = monster.challengeRatingEnum
self.customChallengeRating = monster.customChallengeRating ?? ""
self.customProficiencyBonus = monster.customProficiencyBonus
self.isBlind = monster.isBlind
self.skills = (monster.skills?.allObjects.map {SkillViewModel(($0 as! Skill))})!.sorted()
self.damageImmunities = (monster.damageImmunities ?? [])
.map {StringViewModel($0)}
.sorted()
self.damageResistances = (monster.damageResistances ?? [])
.map {StringViewModel($0)}
.sorted()
self.damageVulnerabilities = (monster.damageVulnerabilities ?? [])
.map {StringViewModel($0)}
.sorted()
self.conditionImmunities = (monster.conditionImmunities ?? [])
.map {StringViewModel($0)}
.sorted()
self.senses = (monster.senses ?? [])
.map {StringViewModel($0)}
.sorted()
self.languages = (monster.languages ?? [])
.map {LanguageViewModel($0.name, $0.speaks)}
.sorted()
// These are manually sorted in the UI
self.abilities = (monster.abilities ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.actions = (monster.actions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.legendaryActions = (monster.legendaryActions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.lairActions = (monster.lairActions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.regionalActions = (monster.regionalActions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
self.reactions = (monster.reactions ?? [])
.map {AbilityViewModel($0.name, $0.abilityDescription)}
// Private fields
self.shieldBonus = Int(monster.shieldBonus)
self.otherArmorDescription = monster.otherArmorDescription ?? ""
}
func copyToMonster(monster: Monster) {
monster.name = name
monster.size = size
monster.type = type
monster.subtype = subType
monster.alignment = alignment
monster.hitDice = hitDice
monster.hasCustomHP = hasCustomHP
monster.customHP = customHP
monster.armorTypeEnum = armorType
monster.hasShield = hasShield
monster.naturalArmorBonus = naturalArmorBonus
monster.customArmor = customArmor
monster.walkSpeed = walkSpeed
monster.burrowSpeed = burrowSpeed
monster.climbSpeed = climbSpeed
monster.flySpeed = flySpeed
monster.canHover = canHover
monster.swimSpeed = swimSpeed
monster.hasCustomSpeed = hasCustomSpeed
monster.customSpeed = customSpeed
monster.strengthScore = strengthScore
monster.strengthSavingThrowAdvantageEnum = strengthSavingThrowAdvantage
monster.strengthSavingThrowProficiencyEnum = strengthSavingThrowProficiency
monster.dexterityScore = dexterityScore
monster.dexteritySavingThrowAdvantageEnum = dexteritySavingThrowAdvantage
monster.dexteritySavingThrowProficiencyEnum = dexteritySavingThrowProficiency
monster.constitutionScore = constitutionScore
monster.constitutionSavingThrowAdvantageEnum = constitutionSavingThrowAdvantage
monster.constitutionSavingThrowProficiencyEnum = constitutionSavingThrowProficiency
monster.intelligenceScore = intelligenceScore
monster.intelligenceSavingThrowAdvantageEnum = intelligenceSavingThrowAdvantage
monster.intelligenceSavingThrowProficiencyEnum = intelligenceSavingThrowProficiency
monster.wisdomScore = wisdomScore
monster.wisdomSavingThrowAdvantageEnum = wisdomSavingThrowAdvantage
monster.wisdomSavingThrowProficiencyEnum = wisdomSavingThrowProficiency
monster.charismaScore = charismaScore
monster.charismaSavingThrowAdvantageEnum = charismaSavingThrowAdvantage
monster.charismaSavingThrowProficiencyEnum = charismaSavingThrowProficiency
monster.telepathy = telepathy
monster.understandsBut = understandsBut
monster.challengeRatingEnum = challengeRating
monster.customChallengeRating = customChallengeRating
monster.customProficiencyBonus = customProficiencyBonus
monster.isBlind = isBlind
// Remove missing skills from raw monster
monster.skills?.forEach {s in
let skill = s as! Skill
let skillVM = skills.first { $0.isEqualTo(rawSkill: skill) }
if (skillVM != nil) {
skillVM!.copyToSkill(skill: skill)
} else {
monster.removeFromSkills(skill)
}
}
// Add new skills to raw monster
skills.forEach {skillVM in
if (!(monster.skills?.contains(
where: {
skillVM.isEqualTo(rawSkill: $0 as? Skill)
}) ?? true)){
monster.addToSkills(skillVM.buildRawSkill(context: monster.managedObjectContext))
}
}
monster.conditionImmunities = conditionImmunities.map {$0.name}
monster.damageImmunities = damageImmunities.map {$0.name}
monster.damageResistances = damageResistances.map {$0.name}
monster.damageVulnerabilities = damageVulnerabilities.map {$0.name}
monster.senses = senses.map {$0.name}
// This is necessary so core data sees the language objects as changed. Without it they won't be persisted.
monster.languages = languages.map {LanguageViewModel($0.name, $0.speaks)}
monster.abilities = abilities.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.actions = actions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.legendaryActions = legendaryActions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.lairActions = lairActions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.regionalActions = regionalActions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.reactions = reactions.map {AbilityViewModel($0.name, $0.abilityDescription)}
monster.shieldBonus = Int64(shieldBonus)
monster.otherArmorDescription = otherArmorDescription
}
// MARK: Basic Info
@@ -388,7 +194,7 @@ class MonsterViewModel: ObservableObject {
if (hasCustomHP) {
return customHP;
} else {
let dieSize = Double(Monster.hitDieForSize(sizeEnum))
let dieSize = Double(MonsterViewModel.hitDieForSize(sizeEnum))
let conMod = Double(constitutionModifier)
// let level1HP = Double(dieSize + conMod)
let level1HP = Double(dieSize/2.0 + conMod)
@@ -429,7 +235,17 @@ class MonsterViewModel: ObservableObject {
}
}
}
class func hitDieForSize(_ size: SizeType) -> Int {
switch size {
case .tiny: return 4
case .small: return 6
case .medium: return 8
case .large: return 10
case .huge: return 12
case .gargantuan: return 20
}
}
// MARK: Ability Scores
class func abilityModifierForScore(_ score: Int) -> Int {
@@ -667,7 +483,7 @@ class MonsterViewModel: ObservableObject {
if (strengthSavingThrowAdvantage != .none || strengthSavingThrowProficiency != .none) {
name = "Strength"
bonus = strengthModifier + proficiencyBonusForType(strengthSavingThrowProficiency)
advantage = Monster.advantageLabelStringForType(strengthSavingThrowAdvantage)
advantage = MonsterViewModel.advantageLabelStringForType(strengthSavingThrowAdvantage)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
@@ -677,7 +493,7 @@ class MonsterViewModel: ObservableObject {
if (dexteritySavingThrowAdvantage != .none || dexteritySavingThrowProficiency != .none) {
name = "Dexterity"
bonus = dexterityModifier + proficiencyBonusForType(dexteritySavingThrowProficiency)
advantage = Monster.advantageLabelStringForType(dexteritySavingThrowAdvantage)
advantage = MonsterViewModel.advantageLabelStringForType(dexteritySavingThrowAdvantage)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
@@ -687,7 +503,7 @@ class MonsterViewModel: ObservableObject {
if (constitutionSavingThrowAdvantage != .none || constitutionSavingThrowProficiency != .none) {
name = "Constitution"
bonus = constitutionModifier + proficiencyBonusForType(constitutionSavingThrowProficiency)
advantage = Monster.advantageLabelStringForType(constitutionSavingThrowAdvantage)
advantage = MonsterViewModel.advantageLabelStringForType(constitutionSavingThrowAdvantage)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
@@ -697,7 +513,7 @@ class MonsterViewModel: ObservableObject {
if (intelligenceSavingThrowAdvantage != .none || intelligenceSavingThrowProficiency != .none) {
name = "Intelligence"
bonus = intelligenceModifier + proficiencyBonusForType(intelligenceSavingThrowProficiency)
advantage = Monster.advantageLabelStringForType(intelligenceSavingThrowAdvantage)
advantage = MonsterViewModel.advantageLabelStringForType(intelligenceSavingThrowAdvantage)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
@@ -707,7 +523,7 @@ class MonsterViewModel: ObservableObject {
if (wisdomSavingThrowAdvantage != .none || wisdomSavingThrowProficiency != .none) {
name = "Wisdom"
bonus = wisdomModifier + proficiencyBonusForType(wisdomSavingThrowProficiency)
advantage = Monster.advantageLabelStringForType(wisdomSavingThrowAdvantage)
advantage = MonsterViewModel.advantageLabelStringForType(wisdomSavingThrowAdvantage)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
@@ -717,7 +533,7 @@ class MonsterViewModel: ObservableObject {
if (charismaSavingThrowAdvantage != .none || charismaSavingThrowProficiency != .none) {
name = "Charisma"
bonus = charismaModifier + proficiencyBonusForType(charismaSavingThrowProficiency)
advantage = Monster.advantageLabelStringForType(charismaSavingThrowAdvantage)
advantage = MonsterViewModel.advantageLabelStringForType(charismaSavingThrowAdvantage)
if (!advantage.isEmpty) {
advantage = " " + advantage
}
@@ -731,7 +547,17 @@ class MonsterViewModel: ObservableObject {
// MARK: Misc Helpers
class func advantageLabelStringForType(_ advType: AdvantageType) -> String {
switch advType {
case .none:
return ""
case .advantage:
return "(A)"
case .disadvantage:
return "(D)"
}
}
// MARK: Skills
var skillsDescription: String {

View File

@@ -47,29 +47,4 @@ public class Skill: NSManagedObject {
advantage = newValue.rawValue
}
}
var modifier: Int {
get {
let proficiencyBonus = Double(monster?.proficiencyBonus ?? 0)
let abilityScoreModifier = Double(monster?.abilityModifierForAbilityScore(wrappedAbilityScore) ?? 0)
switch wrappedProficiency {
case .none:
return Int(abilityScoreModifier)
case .proficient:
return Int(abilityScoreModifier + proficiencyBonus)
case .expertise:
return Int(abilityScoreModifier + 2 * proficiencyBonus)
}
}
}
var skillDescription: String {
get {
var advantageLabel = Monster.advantageLabelStringForType(wrappedAdvantage)
if (advantageLabel != "") {
advantageLabel = " " + advantageLabel
}
return String(format: "%@ %+d%@", name ?? "", modifier, advantageLabel)
}
}
}

View File

@@ -0,0 +1,57 @@
//
// SkillViewModel+CoreData.swift
// MonsterCards
//
// Created by Tom Hicks on 4/7/21.
//
import Foundation
import CoreData
extension SkillViewModel {
func isEqualTo(rawSkill: Skill?) -> Bool {
if (rawSkill == nil) {
return false;
} else if (abilityScore != rawSkill!.wrappedAbilityScore) {
return false;
} else if (advantage != rawSkill!.wrappedAdvantage) {
return false;
} else if (name != rawSkill!.name) {
return false;
} else if (proficiency != rawSkill!.wrappedProficiency) {
return false;
} else {
return true
}
}
func copyToSkill(skill: Skill) {
skill.wrappedAbilityScore = abilityScore
skill.wrappedAdvantage = advantage
skill.name = name
skill.wrappedProficiency = proficiency
}
convenience init(_ rawSkill: Skill?) {
if (rawSkill == nil) {
self.init()
} else {
let skill = rawSkill!
self.init(
skill.wrappedName,
skill.wrappedAbilityScore,
skill.wrappedProficiency,
skill.wrappedAdvantage
)
}
}
func buildRawSkill(context: NSManagedObjectContext?) -> Skill {
let newSkill = context == nil ? Skill.init() : Skill.init(context: context!)
newSkill.name = name
newSkill.wrappedAbilityScore = abilityScore
newSkill.wrappedProficiency = proficiency
newSkill.wrappedAdvantage = advantage
return newSkill
}
}

View File

@@ -8,131 +8,20 @@
import Foundation
import CoreData
class SkillViewModel: ObservableObject, Comparable, Hashable, Identifiable {
static func < (lhs: SkillViewModel, rhs: SkillViewModel) -> Bool {
return lhs.name < rhs.name
}
class SkillViewModel: ObservableObject, Identifiable {
static func == (lhs: SkillViewModel, rhs: SkillViewModel) -> Bool {
return lhs.abilityScore == rhs.abilityScore
&& lhs.advantage == rhs.advantage
&& lhs.name == rhs.name
&& lhs.proficiency == rhs.proficiency
}
@Published var name: String
@Published var abilityScore: AbilityScore
@Published var proficiency: ProficiencyType
@Published var advantage: AdvantageType
func hash(into hasher: inout Hasher) {
hasher.combine(abilityScore)
hasher.combine(advantage)
hasher.combine(name)
hasher.combine(proficiency)
init(_ name: String = "", _ abilityScore: AbilityScore = .dexterity, _ proficiency: ProficiencyType = .proficient, _ advantage: AdvantageType = .none) {
self.name = name
self.abilityScore = abilityScore
self.proficiency = proficiency
self.advantage = advantage
}
func isEqualTo(rawSkill: Skill?) -> Bool {
if (rawSkill == nil) {
return false;
} else if (abilityScore != rawSkill!.wrappedAbilityScore) {
return false;
} else if (advantage != rawSkill!.wrappedAdvantage) {
return false;
} else if (name != rawSkill!.name) {
return false;
} else if (proficiency != rawSkill!.wrappedProficiency) {
return false;
} else {
return true
}
}
func copyToSkill(skill: Skill) {
skill.wrappedAbilityScore = abilityScore
skill.wrappedAdvantage = advantage
skill.name = name
skill.wrappedProficiency = proficiency
}
init(_ rawSkill: Skill? = nil) {
if (rawSkill != nil) {
_name = rawSkill!.name ?? ""
_abilityScore = AbilityScore(rawValue: rawSkill!.abilityScoreName ?? "") ?? .strength
_proficiency = ProficiencyType(rawValue: rawSkill!.proficiency ?? "") ?? .none
_advantage = AdvantageType(rawValue: rawSkill!.advantage ?? "") ?? .none
_advantage = .none
} else {
_name = ""
_abilityScore = .strength
_proficiency = .none
_advantage = .none
}
}
init(_ name: String, _ abilityScore: AbilityScore, _ proficiency: ProficiencyType = .proficient, _ advantage: AdvantageType = .none) {
_name = name
_abilityScore = abilityScore
_proficiency = proficiency
_advantage = advantage
}
private var _name: String = ""
var name: String {
get {
return _name
}
set {
if (newValue != _name) {
_name = newValue
// Notify changed name
}
}
}
private var _abilityScore: AbilityScore
var abilityScore: AbilityScore {
get {
return _abilityScore
}
set {
if (newValue != _abilityScore) {
_abilityScore = newValue
// Notify changed
}
}
}
private var _proficiency: ProficiencyType
var proficiency: ProficiencyType {
get {
return _proficiency
}
set {
if (newValue != _proficiency) {
_proficiency = newValue
// Notify changed
}
}
}
private var _advantage: AdvantageType
var advantage: AdvantageType {
get {
return _advantage
}
set {
if (newValue != _advantage) {
_advantage = newValue
// Notify changed
}
}
}
func buildRawSkill(context: NSManagedObjectContext?) -> Skill {
let newSkill = context == nil ? Skill.init() : Skill.init(context: context!)
newSkill.name = name
newSkill.wrappedAbilityScore = abilityScore
newSkill.wrappedProficiency = proficiency
newSkill.wrappedAdvantage = advantage
return newSkill
}
func modifier(forMonster: MonsterViewModel) -> Int {
let proficiencyBonus = Double(forMonster.proficiencyBonus)
let abilityScoreModifier = Double(forMonster.abilityModifierForAbilityScore(abilityScore))
@@ -147,10 +36,32 @@ class SkillViewModel: ObservableObject, Comparable, Hashable, Identifiable {
}
func skillDescription(forMonster: MonsterViewModel) -> String {
var advantageLabel = Monster.advantageLabelStringForType(advantage)
var advantageLabel = MonsterViewModel.advantageLabelStringForType(advantage)
if (advantageLabel != "") {
advantageLabel = " " + advantageLabel
}
return String(format: "%@ %+d%@", name, modifier(forMonster: forMonster), advantageLabel)
}
}
extension SkillViewModel: Hashable {
func hash(into hasher: inout Hasher) {
hasher.combine(abilityScore)
hasher.combine(advantage)
hasher.combine(name)
hasher.combine(proficiency)
}
}
extension SkillViewModel: Comparable {
static func < (lhs: SkillViewModel, rhs: SkillViewModel) -> Bool {
return lhs.name < rhs.name
}
static func == (lhs: SkillViewModel, rhs: SkillViewModel) -> Bool {
return lhs.abilityScore == rhs.abilityScore
&& lhs.advantage == rhs.advantage
&& lhs.name == rhs.name
&& lhs.proficiency == rhs.proficiency
}
}