Adds some example .monster files.
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monsters/acridor.monster
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monsters/acridor.monster
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{"name":"Acridor","size":"medium","type":"humanoid","tag":"","alignment":"chaotic neutral","hitDice":"6","armorName":"natural armor","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"13","speed":"40","burrowSpeed":"0","climbSpeed":"0","flySpeed":"","hover":false,"swimSpeed":"0","customHP":false,"customSpeed":false,"hpText":"66 (12d8 + 12)","speedDesc":"50 ft.","strPoints":"14","dexPoints":"12","conPoints":"14","intPoints":"8","wisPoints":"12","chaPoints":"6","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"cr":"1","customCr":"3 (700 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The hell hound can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hell hound regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the hell hound can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the hell hound can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The hell hound can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isRegional":false,"regionalDescription":"The region containing the hell hound's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the hell hound dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Natural Jumpers","desc":"The acridor’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."},{"name":"Limited Flight (Recharge 4-6)","desc":"Acridor are not skilled fliers, and can only fly over short distances. As a move action, an acridor can fly 60 ft."}],"actions":[{"name":"Multiattack","desc":"The acridor makes two attacks, one with its bite and one with its claw or kpinga, or two kpinga attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 +2) piercing and 3 (1d6) acid damage."},{"name":"Claw","desc":"_Melee Weapon Attack_: +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 +2) piercing and 3 (1d6) acid damage."},{"name":"Kpinga","desc":"_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6 +2) piercing damage."}],"reactions":[],"legendaries":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"athletics","stat":"str"},{"name":"perception","stat":"wis"},{"name":"survival","stat":"wis"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Pheromones (between acridor only)","speaks":true},{"name":"Undercommon","speaks":true}],"understandsBut":"","shortName":"","doubleColumns":false,"separationPoint":1,"damage":[]}
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