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0fdb054234
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Removes the + from the passive perception display.
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2021-03-25 16:56:04 -07:00 |
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cd559abbb0
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Fixes how passive perception is calculated.
The base value of 10 was left out.
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2021-03-25 01:20:35 -07:00 |
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d6286006b8
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Removes unneeded parameters passed to oxfordJoin
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2021-03-25 01:19:44 -07:00 |
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c970dfc4ed
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Adds tasks to show the proficiency bonus and to sort damage types better.
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2021-03-25 01:18:35 -07:00 |
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d408edfdeb
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Switches HP calculations to be NPC style instead of PC style.
A PC would get full HP at level 1, but a 1 hit die creature would only get the average roll. This will be a configurable option later.
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2021-03-25 01:16:54 -07:00 |
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9fd5f55e9d
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Adds challenge rating and proficiency bonus to the monster editor.
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2021-03-25 00:30:58 -07:00 |
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627f02409c
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Adds languages to the editor.
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2021-03-24 22:29:54 -07:00 |
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3ec62789c6
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Adds senses and passive perception.
Also makes modifier calculations return Int instead of Int64.
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2021-03-24 17:46:04 -07:00 |
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85e2529289
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Adds damage types and condition immunities to core data so they are saved now.
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2021-03-23 23:12:01 -07:00 |
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e23b35f75e
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Reorganized the MonsterDetail view to get around the 10 items per group limit.
Adds layout for resistances, immunities, and languages.
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2021-03-22 01:02:21 -07:00 |
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f5c3ce57de
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Adds skills display to the monster detail view.
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2021-03-21 19:49:03 -07:00 |
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0e551ce01b
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Fixes HP display.
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2021-03-21 00:46:23 -07:00 |
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cee4f24e93
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Started adding skills.
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2021-02-13 20:53:38 -08:00 |
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f6ef6a7f3d
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Convertes to Swift and SwiftUI
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2021-01-18 00:30:45 -08:00 |
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