Commit Graph

14 Commits

Author SHA1 Message Date
0fdb054234 Removes the + from the passive perception display. 2021-03-25 16:56:04 -07:00
cd559abbb0 Fixes how passive perception is calculated.
The base value of 10 was left out.
2021-03-25 01:20:35 -07:00
d6286006b8 Removes unneeded parameters passed to oxfordJoin 2021-03-25 01:19:44 -07:00
c970dfc4ed Adds tasks to show the proficiency bonus and to sort damage types better. 2021-03-25 01:18:35 -07:00
d408edfdeb Switches HP calculations to be NPC style instead of PC style.
A PC would get full HP at level 1, but a 1 hit die creature would only get the average roll. This will be a configurable option later.
2021-03-25 01:16:54 -07:00
9fd5f55e9d Adds challenge rating and proficiency bonus to the monster editor. 2021-03-25 00:30:58 -07:00
627f02409c Adds languages to the editor. 2021-03-24 22:29:54 -07:00
3ec62789c6 Adds senses and passive perception.
Also makes modifier calculations return Int instead of Int64.
2021-03-24 17:46:04 -07:00
85e2529289 Adds damage types and condition immunities to core data so they are saved now. 2021-03-23 23:12:01 -07:00
e23b35f75e Reorganized the MonsterDetail view to get around the 10 items per group limit.
Adds layout for resistances, immunities, and languages.
2021-03-22 01:02:21 -07:00
f5c3ce57de Adds skills display to the monster detail view. 2021-03-21 19:49:03 -07:00
0e551ce01b Fixes HP display. 2021-03-21 00:46:23 -07:00
cee4f24e93 Started adding skills. 2021-02-13 20:53:38 -08:00
f6ef6a7f3d Convertes to Swift and SwiftUI 2021-01-18 00:30:45 -08:00