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4ea630ecca
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Adds challenge rating and proficiency bonus to the monster editor.
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2021-03-25 00:30:58 -07:00 |
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70e5f5edf0
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Language editor layout fixes.
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2021-03-25 00:19:44 -07:00 |
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5e0b998b70
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Adds languages to the editor.
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2021-03-24 22:29:54 -07:00 |
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af1cd55bc9
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Makes oxfordJoin use standard english separators as defaults.
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2021-03-24 22:27:13 -07:00 |
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5c1a524875
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Adds senses and passive perception.
Also makes modifier calculations return Int instead of Int64.
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2021-03-24 17:46:04 -07:00 |
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935ab63899
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Refactors DamageTypes to String since we using it as a generic list of strings editor.
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2021-03-24 17:44:53 -07:00 |
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baf28534e1
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Expands fields searched in the monster search.
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2021-03-24 16:00:26 -07:00 |
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7ddf4932f8
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Removes unused handler function.
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2021-03-24 15:46:00 -07:00 |
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7de324e922
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Adds titles to the sub views that were missing them.
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2021-03-24 15:44:30 -07:00 |
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ab6dfea689
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Sets default capitalization of text fields to make sense.
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2021-03-24 15:40:44 -07:00 |
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fc2c908043
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Sets default names for skills and damage types to an empty string.
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2021-03-24 15:37:10 -07:00 |
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3599d8b2c1
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Sets default names for skills and damage types to an empty string.
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2021-03-24 15:36:52 -07:00 |
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96eddbbaa0
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Reorders condition immunities in the editor.
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2021-03-23 23:17:38 -07:00 |
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a549e908be
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Adding missed file for previous commit
> Stops saving the raw core data objects in view models and makes them optional in the constructor.
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2021-03-23 23:16:15 -07:00 |
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6459ad0125
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Stops saving the raw core data objects in view models and makes them optional in the constructor.
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2021-03-23 23:15:02 -07:00 |
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23a33f7ffe
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Adds missing file to last commit.
> Adds damage types and condition immunities to core data so they are saved now.
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2021-03-23 23:12:52 -07:00 |
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0f6454ea41
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Adds damage types and condition immunities to core data so they are saved now.
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2021-03-23 23:12:01 -07:00 |
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5f4902305c
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Adds shared scheme.
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2021-03-23 21:34:45 -07:00 |
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423ee475f4
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Adds damage vulnerabilities to the monster editor.
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2021-03-22 18:06:50 -07:00 |
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79ef9a50d1
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Adds damage resistances to the monster editor.
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2021-03-22 18:06:30 -07:00 |
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ae287d0551
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Adds damage immunities to the monster editor.
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2021-03-22 18:05:05 -07:00 |
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69b207177c
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Adds condition immunities to the monster editor.
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2021-03-22 18:00:05 -07:00 |
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67c3ec480d
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Reorganized the MonsterDetail view to get around the 10 items per group limit.
Adds layout for resistances, immunities, and languages.
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2021-03-22 01:02:21 -07:00 |
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a59571aae8
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Adjusts the monster detail view so it makes better use of small screens.
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2021-03-21 20:28:05 -07:00 |
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3439dbda42
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Adds skills display to the monster detail view.
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2021-03-21 19:49:03 -07:00 |
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eb7199d5a9
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Sorts skills specifically for the EditSkills view, but also more generally when creating a MonsterViewModel.
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2021-03-21 18:28:04 -07:00 |
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bad8a374af
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Fixes to skill saving
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2021-03-21 18:27:17 -07:00 |
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e2a54c7b89
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Adds EditSkill view to allow editing a specific skill.
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2021-03-21 17:25:28 -07:00 |
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6565d0a82d
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Adds MCAbilityScorePicker.
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2021-03-21 17:25:00 -07:00 |
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99298d3f28
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Adds EditSkills view bound to the monster view model's skills.
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2021-03-21 16:18:04 -07:00 |
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3a7125ee88
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Moves saving throws from EditMonster to a sub view.
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2021-03-21 14:47:15 -07:00 |
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5dee63fe54
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Moves ability scores from EditMonster to a sub view.
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2021-03-21 14:42:32 -07:00 |
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5a9a1e87d3
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Moves speed info from EditMonster to a sub view.
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2021-03-21 14:38:13 -07:00 |
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920c3ca15e
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Fixes the fetched monster on MonsterDetail not updating when the EditMonster view saves.
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2021-03-21 14:37:11 -07:00 |
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c1bf39aba7
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Changes the NavigationView to stack navigation style so the save button on EditMonster takes you back to MonsterDetail instead of the root of the NavigationView.
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2021-03-21 14:23:38 -07:00 |
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c204a6baaf
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Moves editing armor to a sub view of EditMonster.
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2021-03-21 14:22:30 -07:00 |
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c3feaf4f64
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Moves Basic Info section of the monster editor to a sub view.
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2021-03-21 14:13:10 -07:00 |
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15e3cd3810
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Fixes some bugs with how the editing monster is passed around.
Removes the custom cancel since we don't need it now.
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2021-03-21 14:07:11 -07:00 |
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cd813285d1
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Fixes HP display.
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2021-03-21 00:46:23 -07:00 |
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30b32592ed
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Makes EditMonster use MonsterViewModel instead of binding directly to the Core Data types.
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2021-03-21 00:43:24 -07:00 |
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137d6f7c43
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Started adding skills.
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2021-02-13 20:53:38 -08:00 |
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a5344abeb0
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Hides elements on monster detail if they don't have values to show.
Adds TODO to hide dividers when applicable.
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2021-02-07 13:00:48 -08:00 |
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3bb52bc368
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Adds comments with other picker types to the advantage picker for refreence.
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2021-02-07 12:45:27 -08:00 |
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518ff49907
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Makes saving throw proficiencies and advantages use enums instead of raw strings.
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2021-02-07 12:45:03 -08:00 |
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b5cb02937b
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Makes armor type a picker instead of a string.
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2021-02-07 12:43:23 -08:00 |
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8be1479357
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Convertes to Swift and SwiftUI
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2021-01-18 00:30:45 -08:00 |
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b79cb36335
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Fixes a bug editing a new monster.
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2020-10-09 22:04:28 -07:00 |
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65afc41197
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Updates storyboard to fix display on iPad.
Disables dark mode until we can come up with a dark mode color scheme that looks good
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2020-10-04 01:12:25 -07:00 |
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ec921aa705
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Fixes how we check which saving throws to show.
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2020-10-04 00:46:12 -07:00 |
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e057f6f12e
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Adds advantage/disadvantage to saving throw display.
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2020-10-04 00:37:11 -07:00 |
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