Commit Graph

138 Commits

Author SHA1 Message Date
5e0b998b70 Adds languages to the editor. 2021-03-24 22:29:54 -07:00
af1cd55bc9 Makes oxfordJoin use standard english separators as defaults. 2021-03-24 22:27:13 -07:00
5c1a524875 Adds senses and passive perception.
Also makes modifier calculations return Int instead of Int64.
2021-03-24 17:46:04 -07:00
935ab63899 Refactors DamageTypes to String since we using it as a generic list of strings editor. 2021-03-24 17:44:53 -07:00
baf28534e1 Expands fields searched in the monster search. 2021-03-24 16:00:26 -07:00
7ddf4932f8 Removes unused handler function. 2021-03-24 15:46:00 -07:00
7de324e922 Adds titles to the sub views that were missing them. 2021-03-24 15:44:30 -07:00
ab6dfea689 Sets default capitalization of text fields to make sense. 2021-03-24 15:40:44 -07:00
fc2c908043 Sets default names for skills and damage types to an empty string. 2021-03-24 15:37:10 -07:00
3599d8b2c1 Sets default names for skills and damage types to an empty string. 2021-03-24 15:36:52 -07:00
96eddbbaa0 Reorders condition immunities in the editor. 2021-03-23 23:17:38 -07:00
a549e908be Adding missed file for previous commit
> Stops saving the raw core data objects in view models and makes them optional in the constructor.
2021-03-23 23:16:15 -07:00
6459ad0125 Stops saving the raw core data objects in view models and makes them optional in the constructor. 2021-03-23 23:15:02 -07:00
23a33f7ffe Adds missing file to last commit.
> Adds damage types and condition immunities to core data so they are saved now.
2021-03-23 23:12:52 -07:00
0f6454ea41 Adds damage types and condition immunities to core data so they are saved now. 2021-03-23 23:12:01 -07:00
5f4902305c Adds shared scheme. 2021-03-23 21:34:45 -07:00
423ee475f4 Adds damage vulnerabilities to the monster editor. 2021-03-22 18:06:50 -07:00
79ef9a50d1 Adds damage resistances to the monster editor. 2021-03-22 18:06:30 -07:00
ae287d0551 Adds damage immunities to the monster editor. 2021-03-22 18:05:05 -07:00
69b207177c Adds condition immunities to the monster editor. 2021-03-22 18:00:05 -07:00
67c3ec480d Reorganized the MonsterDetail view to get around the 10 items per group limit.
Adds layout for resistances, immunities, and languages.
2021-03-22 01:02:21 -07:00
a59571aae8 Adjusts the monster detail view so it makes better use of small screens. 2021-03-21 20:28:05 -07:00
3439dbda42 Adds skills display to the monster detail view. 2021-03-21 19:49:03 -07:00
eb7199d5a9 Sorts skills specifically for the EditSkills view, but also more generally when creating a MonsterViewModel. 2021-03-21 18:28:04 -07:00
bad8a374af Fixes to skill saving 2021-03-21 18:27:17 -07:00
e2a54c7b89 Adds EditSkill view to allow editing a specific skill. 2021-03-21 17:25:28 -07:00
6565d0a82d Adds MCAbilityScorePicker. 2021-03-21 17:25:00 -07:00
99298d3f28 Adds EditSkills view bound to the monster view model's skills. 2021-03-21 16:18:04 -07:00
3a7125ee88 Moves saving throws from EditMonster to a sub view. 2021-03-21 14:47:15 -07:00
5dee63fe54 Moves ability scores from EditMonster to a sub view. 2021-03-21 14:42:32 -07:00
5a9a1e87d3 Moves speed info from EditMonster to a sub view. 2021-03-21 14:38:13 -07:00
920c3ca15e Fixes the fetched monster on MonsterDetail not updating when the EditMonster view saves. 2021-03-21 14:37:11 -07:00
c1bf39aba7 Changes the NavigationView to stack navigation style so the save button on EditMonster takes you back to MonsterDetail instead of the root of the NavigationView. 2021-03-21 14:23:38 -07:00
c204a6baaf Moves editing armor to a sub view of EditMonster. 2021-03-21 14:22:30 -07:00
c3feaf4f64 Moves Basic Info section of the monster editor to a sub view. 2021-03-21 14:13:10 -07:00
15e3cd3810 Fixes some bugs with how the editing monster is passed around.
Removes the custom cancel since we don't need it now.
2021-03-21 14:07:11 -07:00
cd813285d1 Fixes HP display. 2021-03-21 00:46:23 -07:00
30b32592ed Makes EditMonster use MonsterViewModel instead of binding directly to the Core Data types. 2021-03-21 00:43:24 -07:00
137d6f7c43 Started adding skills. 2021-02-13 20:53:38 -08:00
a5344abeb0 Hides elements on monster detail if they don't have values to show.
Adds TODO to hide dividers when applicable.
2021-02-07 13:00:48 -08:00
3bb52bc368 Adds comments with other picker types to the advantage picker for refreence. 2021-02-07 12:45:27 -08:00
518ff49907 Makes saving throw proficiencies and advantages use enums instead of raw strings. 2021-02-07 12:45:03 -08:00
b5cb02937b Makes armor type a picker instead of a string. 2021-02-07 12:43:23 -08:00
8be1479357 Convertes to Swift and SwiftUI 2021-01-18 00:30:45 -08:00
b79cb36335 Fixes a bug editing a new monster. 2020-10-09 22:04:28 -07:00
65afc41197 Updates storyboard to fix display on iPad.
Disables dark mode until we can come up with a dark mode color scheme that looks good
2020-10-04 01:12:25 -07:00
ec921aa705 Fixes how we check which saving throws to show. 2020-10-04 00:46:12 -07:00
e057f6f12e Adds advantage/disadvantage to saving throw display. 2020-10-04 00:37:11 -07:00
9ced8e3407 Adds saving throws to monster card display.
Adds proficiencyBonus implementation to Monster. The proficiency bonus relies on CR and defaults to 0 until the CR fields are implemented
2020-10-04 00:19:04 -07:00
757f75657f Adds Saving Throws to the data model and monster editor. 2020-10-03 22:44:15 -07:00