Commit Graph

416 Commits

Author SHA1 Message Date
7bef443ead Moves speed info from EditMonster to a sub view. 2021-03-21 14:38:13 -07:00
5a9a1e87d3 Moves speed info from EditMonster to a sub view. 2021-03-21 14:38:13 -07:00
ecfdf7ae58 Fixes the fetched monster on MonsterDetail not updating when the EditMonster view saves. 2021-03-21 14:37:11 -07:00
920c3ca15e Fixes the fetched monster on MonsterDetail not updating when the EditMonster view saves. 2021-03-21 14:37:11 -07:00
d90c32691a Changes the NavigationView to stack navigation style so the save button on EditMonster takes you back to MonsterDetail instead of the root of the NavigationView. 2021-03-21 14:23:38 -07:00
c1bf39aba7 Changes the NavigationView to stack navigation style so the save button on EditMonster takes you back to MonsterDetail instead of the root of the NavigationView. 2021-03-21 14:23:38 -07:00
b83a88c1f2 Moves editing armor to a sub view of EditMonster. 2021-03-21 14:22:30 -07:00
c204a6baaf Moves editing armor to a sub view of EditMonster. 2021-03-21 14:22:30 -07:00
9f0896943f Moves Basic Info section of the monster editor to a sub view. 2021-03-21 14:13:10 -07:00
c3feaf4f64 Moves Basic Info section of the monster editor to a sub view. 2021-03-21 14:13:10 -07:00
a6ad738d48 Fixes some bugs with how the editing monster is passed around.
Removes the custom cancel since we don't need it now.
2021-03-21 14:07:11 -07:00
15e3cd3810 Fixes some bugs with how the editing monster is passed around.
Removes the custom cancel since we don't need it now.
2021-03-21 14:07:11 -07:00
0e551ce01b Fixes HP display. 2021-03-21 00:46:23 -07:00
cd813285d1 Fixes HP display. 2021-03-21 00:46:23 -07:00
46372268d4 Makes EditMonster use MonsterViewModel instead of binding directly to the Core Data types. 2021-03-21 00:43:24 -07:00
30b32592ed Makes EditMonster use MonsterViewModel instead of binding directly to the Core Data types. 2021-03-21 00:43:24 -07:00
cee4f24e93 Started adding skills. 2021-02-13 20:53:38 -08:00
137d6f7c43 Started adding skills. 2021-02-13 20:53:38 -08:00
da74b68a9c Hides elements on monster detail if they don't have values to show.
Adds TODO to hide dividers when applicable.
2021-02-07 13:00:48 -08:00
a5344abeb0 Hides elements on monster detail if they don't have values to show.
Adds TODO to hide dividers when applicable.
2021-02-07 13:00:48 -08:00
fe431475a2 Adds comments with other picker types to the advantage picker for refreence. 2021-02-07 12:45:27 -08:00
3bb52bc368 Adds comments with other picker types to the advantage picker for refreence. 2021-02-07 12:45:27 -08:00
9d185d27a5 Makes saving throw proficiencies and advantages use enums instead of raw strings. 2021-02-07 12:45:03 -08:00
518ff49907 Makes saving throw proficiencies and advantages use enums instead of raw strings. 2021-02-07 12:45:03 -08:00
f960df1424 Makes armor type a picker instead of a string. 2021-02-07 12:43:23 -08:00
b5cb02937b Makes armor type a picker instead of a string. 2021-02-07 12:43:23 -08:00
f6ef6a7f3d Convertes to Swift and SwiftUI 2021-01-18 00:30:45 -08:00
8be1479357 Convertes to Swift and SwiftUI 2021-01-18 00:30:45 -08:00
3d54342687 Fixes a bug editing a new monster. 2020-10-09 22:04:28 -07:00
b79cb36335 Fixes a bug editing a new monster. 2020-10-09 22:04:28 -07:00
5da0ee2549 Updates storyboard to fix display on iPad.
Disables dark mode until we can come up with a dark mode color scheme that looks good
2020-10-04 01:12:25 -07:00
65afc41197 Updates storyboard to fix display on iPad.
Disables dark mode until we can come up with a dark mode color scheme that looks good
2020-10-04 01:12:25 -07:00
d0bd26c7e0 Fixes how we check which saving throws to show. 2020-10-04 00:46:12 -07:00
ec921aa705 Fixes how we check which saving throws to show. 2020-10-04 00:46:12 -07:00
692bfdd943 Adds advantage/disadvantage to saving throw display. 2020-10-04 00:37:11 -07:00
e057f6f12e Adds advantage/disadvantage to saving throw display. 2020-10-04 00:37:11 -07:00
0e800dfd1c Adds saving throws to monster card display.
Adds proficiencyBonus implementation to Monster. The proficiency bonus relies on CR and defaults to 0 until the CR fields are implemented
2020-10-04 00:19:04 -07:00
9ced8e3407 Adds saving throws to monster card display.
Adds proficiencyBonus implementation to Monster. The proficiency bonus relies on CR and defaults to 0 until the CR fields are implemented
2020-10-04 00:19:04 -07:00
3c3ed3c94b Adds Saving Throws to the data model and monster editor. 2020-10-03 22:44:15 -07:00
757f75657f Adds Saving Throws to the data model and monster editor. 2020-10-03 22:44:15 -07:00
23b840f3ff Disables row selection in the edit form table. 2020-10-03 22:22:12 -07:00
fae10b17ed Disables row selection in the edit form table. 2020-10-03 22:22:12 -07:00
f4c981ab36 Fixes JSON initializer and tests. 2020-09-26 23:10:24 -07:00
15f012a65a Fixes JSON initializer and tests. 2020-09-26 23:10:24 -07:00
2a9b936d0d Adds ability scores to monster cards. 2020-09-26 23:06:03 -07:00
308cb755fe Adds ability scores to monster cards. 2020-09-26 23:06:03 -07:00
0912ac0fd8 Adds select field with picker as TextField inputView. 2020-09-26 22:18:04 -07:00
b2c21e0542 Adds select field with picker as TextField inputView. 2020-09-26 22:18:04 -07:00
57bf1f2e3a Renames armorName to armorType.
Sets default values for core data fields.
Moves hit dice and hp related fields into the basic info section of the editor.
2020-09-26 17:15:43 -07:00
828d65ad44 Renames armorName to armorType.
Sets default values for core data fields.
Moves hit dice and hp related fields into the basic info section of the editor.
2020-09-26 17:15:43 -07:00