|  | d408edfdeb | Switches HP calculations to be NPC style instead of PC style. A PC would get full HP at level 1, but a 1 hit die creature would only get the average roll. This will be a configurable option later. | 2021-03-25 01:16:54 -07:00 |  | 
			
				
					|  | 9fd5f55e9d | Adds challenge rating and proficiency bonus to the monster editor. | 2021-03-25 00:30:58 -07:00 |  | 
			
				
					|  | 33e2b52dc3 | Language editor layout fixes. | 2021-03-25 00:19:44 -07:00 |  | 
			
				
					|  | 627f02409c | Adds languages to the editor. | 2021-03-24 22:29:54 -07:00 |  | 
			
				
					|  | 07f59788a3 | Makes oxfordJoin use standard english separators as defaults. | 2021-03-24 22:27:13 -07:00 |  | 
			
				
					|  | 3ec62789c6 | Adds senses and passive perception. Also makes modifier calculations return Int instead of Int64. | 2021-03-24 17:46:04 -07:00 |  | 
			
				
					|  | 596186deaa | Refactors DamageTypes to String since we using it as a generic list of strings editor. | 2021-03-24 17:44:53 -07:00 |  | 
			
				
					|  | 055a8b28cc | Expands fields searched in the monster search. | 2021-03-24 16:00:26 -07:00 |  | 
			
				
					|  | 3fa4ae0bdb | Removes unused handler function. | 2021-03-24 15:46:00 -07:00 |  | 
			
				
					|  | 9e3b36da69 | Adds titles to the sub views that were missing them. | 2021-03-24 15:44:30 -07:00 |  | 
			
				
					|  | ed44cd9947 | Sets default capitalization of text fields to make sense. | 2021-03-24 15:40:44 -07:00 |  | 
			
				
					|  | 0c3821dbe6 | Sets default names for skills and damage types to an empty string. | 2021-03-24 15:37:10 -07:00 |  | 
			
				
					|  | 06069e89ba | Sets default names for skills and damage types to an empty string. | 2021-03-24 15:36:52 -07:00 |  | 
			
				
					|  | 08fb3745c8 | Reorders condition immunities in the editor. | 2021-03-23 23:17:38 -07:00 |  | 
			
				
					|  | af7e3666de | Adding missed file for previous commit > Stops saving the raw core data objects in view models and makes them optional in the constructor. | 2021-03-23 23:16:15 -07:00 |  | 
			
				
					|  | d27a7ca5c5 | Stops saving the raw core data objects in view models and makes them optional in the constructor. | 2021-03-23 23:15:02 -07:00 |  | 
			
				
					|  | 749da2151e | Adds missing file to last commit. > Adds damage types and condition immunities to core data so they are saved now. | 2021-03-23 23:12:52 -07:00 |  | 
			
				
					|  | 85e2529289 | Adds damage types and condition immunities to core data so they are saved now. | 2021-03-23 23:12:01 -07:00 |  | 
			
				
					|  | d4e93a92a7 | Adds shared scheme. | 2021-03-23 21:34:45 -07:00 |  | 
			
				
					|  | 2b6741b5dc | Adds damage vulnerabilities to the monster editor. | 2021-03-22 18:06:50 -07:00 |  | 
			
				
					|  | f90227bc29 | Adds damage resistances to the monster editor. | 2021-03-22 18:06:30 -07:00 |  | 
			
				
					|  | 09a16c85b7 | Adds damage immunities to the monster editor. | 2021-03-22 18:05:05 -07:00 |  | 
			
				
					|  | c8f18a00dd | Adds condition immunities to the monster editor. | 2021-03-22 18:00:05 -07:00 |  | 
			
				
					|  | e23b35f75e | Reorganized the MonsterDetail view to get around the 10 items per group limit. Adds layout for resistances, immunities, and languages. | 2021-03-22 01:02:21 -07:00 |  | 
			
				
					|  | 2cd9e6d92d | Adjusts the monster detail view so it makes better use of small screens. | 2021-03-21 20:28:05 -07:00 |  | 
			
				
					|  | f5c3ce57de | Adds skills display to the monster detail view. | 2021-03-21 19:49:03 -07:00 |  | 
			
				
					|  | 0299213dfa | Sorts skills specifically for the EditSkills view, but also more generally when creating a MonsterViewModel. | 2021-03-21 18:28:04 -07:00 |  | 
			
				
					|  | 7073e3d952 | Fixes to skill saving | 2021-03-21 18:27:17 -07:00 |  | 
			
				
					|  | 44b585aab8 | Adds EditSkill view to allow editing a specific skill. | 2021-03-21 17:25:28 -07:00 |  | 
			
				
					|  | 106b41d2ee | Adds MCAbilityScorePicker. | 2021-03-21 17:25:00 -07:00 |  | 
			
				
					|  | 861bae24d6 | Adds EditSkills view bound to the monster view model's skills. | 2021-03-21 16:18:04 -07:00 |  | 
			
				
					|  | e25e37c871 | Moves saving throws from EditMonster to a sub view. | 2021-03-21 14:47:15 -07:00 |  | 
			
				
					|  | 21eae233f3 | Moves ability scores from EditMonster to a sub view. | 2021-03-21 14:42:32 -07:00 |  | 
			
				
					|  | 7bef443ead | Moves speed info from EditMonster to a sub view. | 2021-03-21 14:38:13 -07:00 |  | 
			
				
					|  | ecfdf7ae58 | Fixes the fetched monster on MonsterDetail not updating when the EditMonster view saves. | 2021-03-21 14:37:11 -07:00 |  | 
			
				
					|  | d90c32691a | Changes the NavigationView to stack navigation style so the save button on EditMonster takes you back to MonsterDetail instead of the root of the NavigationView. | 2021-03-21 14:23:38 -07:00 |  | 
			
				
					|  | b83a88c1f2 | Moves editing armor to a sub view of EditMonster. | 2021-03-21 14:22:30 -07:00 |  | 
			
				
					|  | 9f0896943f | Moves Basic Info section of the monster editor to a sub view. | 2021-03-21 14:13:10 -07:00 |  | 
			
				
					|  | a6ad738d48 | Fixes some bugs with how the editing monster is passed around. Removes the custom cancel since we don't need it now. | 2021-03-21 14:07:11 -07:00 |  | 
			
				
					|  | 0e551ce01b | Fixes HP display. | 2021-03-21 00:46:23 -07:00 |  | 
			
				
					|  | 46372268d4 | Makes EditMonster use MonsterViewModel instead of binding directly to the Core Data types. | 2021-03-21 00:43:24 -07:00 |  | 
			
				
					|  | cee4f24e93 | Started adding skills. | 2021-02-13 20:53:38 -08:00 |  | 
			
				
					|  | da74b68a9c | Hides elements on monster detail if they don't have values to show. Adds TODO to hide dividers when applicable. | 2021-02-07 13:00:48 -08:00 |  | 
			
				
					|  | fe431475a2 | Adds comments with other picker types to the advantage picker for refreence. | 2021-02-07 12:45:27 -08:00 |  | 
			
				
					|  | 9d185d27a5 | Makes saving throw proficiencies and advantages use enums instead of raw strings. | 2021-02-07 12:45:03 -08:00 |  | 
			
				
					|  | f960df1424 | Makes armor type a picker instead of a string. | 2021-02-07 12:43:23 -08:00 |  | 
			
				
					|  | f6ef6a7f3d | Convertes to Swift and SwiftUI | 2021-01-18 00:30:45 -08:00 |  | 
			
				
					|  | 3d54342687 | Fixes a bug editing a new monster. | 2020-10-09 22:04:28 -07:00 |  | 
			
				
					|  | 5da0ee2549 | Updates storyboard to fix display on iPad. Disables dark mode until we can come up with a dark mode color scheme that looks good | 2020-10-04 01:12:25 -07:00 |  | 
			
				
					|  | d0bd26c7e0 | Fixes how we check which saving throws to show. | 2020-10-04 00:46:12 -07:00 |  |