a9ad7a7fa8Adds MarkdownUI dependency and abilities.Tom Hicks2021-03-25 01:22:37 -07:00
429eb7aca8Adds MarkdownUI dependency and abilities.Tom Hicks2021-03-25 01:22:37 -07:00
9fd4c1f71dMakes the SizeType initializer prefer proper case but fall back to case insensitive.Tom Hicks2021-03-25 01:21:45 -07:00
89376e85a1Makes the SizeType initializer prefer proper case but fall back to case insensitive.Tom Hicks2021-03-25 01:21:45 -07:00
cd559abbb0Fixes how passive perception is calculated. The base value of 10 was left out.Tom Hicks2021-03-25 01:20:35 -07:00
2e46676ecdFixes how passive perception is calculated. The base value of 10 was left out.Tom Hicks2021-03-25 01:20:35 -07:00
d6286006b8Removes unneeded parameters passed to oxfordJoinTom Hicks2021-03-25 01:19:44 -07:00
6d95a5f094Removes unneeded parameters passed to oxfordJoinTom Hicks2021-03-25 01:19:44 -07:00
c970dfc4edAdds tasks to show the proficiency bonus and to sort damage types better.Tom Hicks2021-03-25 01:18:35 -07:00
4426ed52ebAdds tasks to show the proficiency bonus and to sort damage types better.Tom Hicks2021-03-25 01:18:35 -07:00
d408edfdebSwitches HP calculations to be NPC style instead of PC style. A PC would get full HP at level 1, but a 1 hit die creature would only get the average roll. This will be a configurable option later.Tom Hicks2021-03-25 01:16:54 -07:00
ba7a680cfdSwitches HP calculations to be NPC style instead of PC style. A PC would get full HP at level 1, but a 1 hit die creature would only get the average roll. This will be a configurable option later.Tom Hicks2021-03-25 01:16:54 -07:00
9fd5f55e9dAdds challenge rating and proficiency bonus to the monster editor.Tom Hicks2021-03-25 00:30:58 -07:00
4ea630eccaAdds challenge rating and proficiency bonus to the monster editor.Tom Hicks2021-03-25 00:30:58 -07:00
9e3b36da69Adds titles to the sub views that were missing them.Tom Hicks2021-03-24 15:44:30 -07:00
7de324e922Adds titles to the sub views that were missing them.Tom Hicks2021-03-24 15:44:30 -07:00
ed44cd9947Sets default capitalization of text fields to make sense.Tom Hicks2021-03-24 15:40:44 -07:00
ab6dfea689Sets default capitalization of text fields to make sense.Tom Hicks2021-03-24 15:40:44 -07:00
0c3821dbe6Sets default names for skills and damage types to an empty string.Tom Hicks2021-03-24 15:37:10 -07:00
fc2c908043Sets default names for skills and damage types to an empty string.Tom Hicks2021-03-24 15:37:10 -07:00
06069e89baSets default names for skills and damage types to an empty string.Tom Hicks2021-03-24 15:36:52 -07:00
3599d8b2c1Sets default names for skills and damage types to an empty string.Tom Hicks2021-03-24 15:36:52 -07:00
08fb3745c8Reorders condition immunities in the editor.Tom Hicks2021-03-23 23:17:38 -07:00
96eddbbaa0Reorders condition immunities in the editor.Tom Hicks2021-03-23 23:17:38 -07:00
af7e3666deAdding missed file for previous commit > Stops saving the raw core data objects in view models and makes them optional in the constructor.Tom Hicks2021-03-23 23:16:15 -07:00
a549e908beAdding missed file for previous commit > Stops saving the raw core data objects in view models and makes them optional in the constructor.Tom Hicks2021-03-23 23:16:15 -07:00
d27a7ca5c5Stops saving the raw core data objects in view models and makes them optional in the constructor.Tom Hicks2021-03-23 23:15:02 -07:00
6459ad0125Stops saving the raw core data objects in view models and makes them optional in the constructor.Tom Hicks2021-03-23 23:15:02 -07:00
749da2151eAdds missing file to last commit. > Adds damage types and condition immunities to core data so they are saved now.Tom Hicks2021-03-23 23:12:52 -07:00
23a33f7ffeAdds missing file to last commit. > Adds damage types and condition immunities to core data so they are saved now.Tom Hicks2021-03-23 23:12:52 -07:00
85e2529289Adds damage types and condition immunities to core data so they are saved now.Tom Hicks2021-03-23 23:12:01 -07:00
0f6454ea41Adds damage types and condition immunities to core data so they are saved now.Tom Hicks2021-03-23 23:12:01 -07:00
2b6741b5dcAdds damage vulnerabilities to the monster editor.Tom Hicks2021-03-22 18:02:05 -07:00
423ee475f4Adds damage vulnerabilities to the monster editor.Tom Hicks2021-03-22 18:02:05 -07:00
f90227bc29Adds damage resistances to the monster editor.Tom Hicks2021-03-22 18:01:18 -07:00
79ef9a50d1Adds damage resistances to the monster editor.Tom Hicks2021-03-22 18:01:18 -07:00
09a16c85b7Adds damage immunities to the monster editor.Tom Hicks2021-03-22 18:00:40 -07:00
ae287d0551Adds damage immunities to the monster editor.Tom Hicks2021-03-22 18:00:40 -07:00
c8f18a00ddAdds condition immunities to the monster editor.Tom Hicks2021-03-22 18:00:05 -07:00
69b207177cAdds condition immunities to the monster editor.Tom Hicks2021-03-22 18:00:05 -07:00
e23b35f75eReorganized the MonsterDetail view to get around the 10 items per group limit. Adds layout for resistances, immunities, and languages.Tom Hicks2021-03-22 00:58:26 -07:00
67c3ec480dReorganized the MonsterDetail view to get around the 10 items per group limit. Adds layout for resistances, immunities, and languages.Tom Hicks2021-03-22 00:58:26 -07:00
2cd9e6d92dAdjusts the monster detail view so it makes better use of small screens.Tom Hicks2021-03-21 20:28:05 -07:00
a59571aae8Adjusts the monster detail view so it makes better use of small screens.Tom Hicks2021-03-21 20:28:05 -07:00
f5c3ce57deAdds skills display to the monster detail view.Tom Hicks2021-03-21 19:49:03 -07:00
3439dbda42Adds skills display to the monster detail view.Tom Hicks2021-03-21 19:49:03 -07:00
0299213dfaSorts skills specifically for the EditSkills view, but also more generally when creating a MonsterViewModel.Tom Hicks2021-03-21 18:28:04 -07:00
eb7199d5a9Sorts skills specifically for the EditSkills view, but also more generally when creating a MonsterViewModel.Tom Hicks2021-03-21 18:28:04 -07:00