{ "$schema": "../../../schema/entity.json", "uuid": "4c8f3824-3453-48bf-9a0e-a4c336b3bcf2", "ruleset_id": "open5e", "entity_type": "character", "display_name": "Arannis", "description": "Elven Ranger exploring ancient ruins.", "version": "1.0.0", "created_at": "2026-09-06T14:00:00Z", "updated_at": "2026-09-06T18:00:00Z", "tags": ["pc", "ranger", "elf"], "properties": { "player_name": "Tom", "class_levels": { "ranger": { "name": "Ranger", "level": 3, "subclass": "Hunter", "description": "Hunter archetype with Colossus Slayer" } }, "race": "Elf", "size": "medium", "type": "Humanoid", "subtype": "Elf", "background": "Outlander", "alignment": "Chaotic Good", "experience_points": 900, "inspiration": true, "proficiency_bonus": 2, "initiative": 3, "speed": 35, "speed_desc": "35 ft.", "hit_points": { "current": 24, "max": 24, "formula": "3d10 + 6", "temp": 0 }, "hit_dice": { "total": 3, "current": 3, "dice": "1d10" }, "death_saves": { "successes": 0, "failures": 0 }, "saving_throws": ["Strength +3", "Dexterity +5"], "advantages": ["wis"], "skills": ["Athletics +3", "Perception +5", "Stealth +5", "Survival +5"], "passive_perception": 15, "senses": "darkvision 60 ft., passive Perception 15", "languages": ["Common", "Elvish", "Sylvan"], "other_proficiencies_and_languages": { "armor": ["Light armor", "Medium armor", "Shields"], "weapons": ["Simple weapons", "Martial weapons"], "tools": ["Herbalism kit", "Flute"], "languages": ["Common", "Elvish", "Sylvan"] }, "attacks": [ { "name": "Longbow", "atk_bonus": "+7", "damage": "1d8 + 3", "damage_type": "Piercing", "range": "150/600 ft." }, { "name": "Shortsword", "atk_bonus": "+5", "damage": "1d6 + 3", "damage_type": "Piercing", "range": "5 ft." } ], "currency": { "cp": 15, "sp": 40, "ep": 0, "gp": 25, "pp": 0 }, "personality_traits": "I feel far more comfortable among the ancient trees and wild beasts than in bustling cities.", "ideals": "Nature: The natural world is more important than the constructs of civilization.", "bonds": "An ancient ruined shrine in the northern forest holds a secret I have sworn to protect.", "flaws": "I am slow to trust others and prefer solitude even in times of danger.", "features_and_traits": [ { "name": "Favored Enemy (Undead)", "source": "Ranger 1", "desc": "You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them." }, { "name": "Natural Explorer (Forest)", "source": "Ranger 1", "desc": "When making an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill you're proficient in." }, { "name": "Colossus Slayer", "source": "Hunter Archetype", "desc": "Your tenacity can wear down the most potent foes. Once per turn when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum." } ], "spellcasting": { "class": "Ranger", "ability": "WISDOM", "save_dc": 13, "attack_bonus": 5, "cantrips": [], "slots": { "1": { "total": 3, "expended": 1 } }, "spells": [ { "name": "Hunter's Mark", "level": 1, "prepared": true, "desc": "You choose a creature you can see within range and mystically mark it as your quarry." }, { "name": "Cure Wounds", "level": 1, "prepared": true, "desc": "A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier." } ] }, "traits": [ { "name": "Fey Ancestry", "desc": "Arannis has advantage on saving throws against being charmed, and magic cannot put her to sleep." }, { "name": "Natural Explorer", "desc": "Difficult terrain does not slow Arannis's group while traveling." } ], "actions": [ { "name": "Longbow", "desc": "_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage." }, { "name": "Shortsword", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage." } ], "equipped_armor": { "id": "armor_leather", "name": "Leather Armor", "armor_category": "light", "ac_base": 11, "ac_modifier": 1, "dex_cap": null, "stealth_disadvantage": false, "strength_requirement": null }, "equipped_shield": null, "armor_class": { "value": 15, "base": 10, "expr": "base + sum(modifiers)", "modifiers": [ { "source": "Leather Armor", "value": 1, "type": "armor" }, { "source": "Dexterity Modifier", "value": 3, "type": "ability" }, { "source": "Ring of Protection +1", "value": 1, "type": "bonus", "active": true } ] }, "abilities": { "strength": { "display_name": "Strength", "short_name": "Str", "value": 12, "modifier": 1, "proficiency": true, "saving_throw": 3 }, "dexterity": { "display_name": "Dexterity", "short_name": "Dex", "value": 16, "base": 14, "modifier": 3, "proficiency": true, "saving_throw": 5, "modifiers": [ { "source": "Elven Agility", "value": 2, "type": "bonus" } ] }, "constitution": { "display_name": "Constitution", "short_name": "Con", "value": 14, "modifier": 2, "proficiency": false, "saving_throw": 2 }, "intelligence": { "display_name": "Intelligence", "short_name": "Int", "value": 10, "modifier": 0, "proficiency": false, "saving_throw": 0 }, "wisdom": { "display_name": "Wisdom", "short_name": "Wis", "value": 15, "modifier": 2, "proficiency": false, "saving_throw": 2, "advantage": "Fey Ancestry (charm saves)" }, "charisma": { "display_name": "Charisma", "short_name": "Cha", "value": 8, "modifier": -1, "proficiency": false, "saving_throw": -1 } }, "inventory": [ { "id": "armor_leather", "entity_ref": "entities/armor.json", "name": "Leather Armor", "quantity": 1, "weight": 10.0, "equipped": true, "ac_base": 11, "dex_cap": null }, { "id": "ring_protection", "entity_ref": "entities/item.json", "name": "Ring of Protection +1", "quantity": 1, "weight": 0.1, "equipped": true, "grants_modifiers": [ { "target": "armor_class", "value": 1, "type": "bonus", "source": "Ring of Protection +1" } ] }, { "id": "longbow", "entity_ref": "entities/weapon.json", "name": "Longbow", "quantity": 1, "weight": 2.0, "equipped": true }, { "id": "shortsword", "entity_ref": "entities/weapon.json", "name": "Shortsword", "quantity": 1, "weight": 2.0, "equipped": true }, { "id": "arrow", "entity_ref": "entities/item.json", "name": "Arrow", "quantity": 20, "weight": 1.0, "equipped": false }, { "id": "potion_healing", "entity_ref": "entities/item.json", "name": "Potion of Healing", "quantity": 2, "weight": 1.0, "equipped": false } ] } }