{{#if properties.alias}}{{properties.alias}}{{else}}{{display_name}}{{/if}} {{#if properties.metatype}} {{properties.metatype}} {{/if}}
{{#if properties.archetype}} {{properties.archetype}} {{else if properties.pitch}} {{properties.pitch}} {{/if}}
{{#if (eq entity_type "dossier")}} Dossier {{else if (eq entity_type "npc")}} NPC {{else}} Character {{/if}}
{{#if properties.attributes}}
BOD {{properties.attributes.body}}
AGI {{properties.attributes.agility}}
REA {{properties.attributes.reaction}}
STR {{properties.attributes.strength}}
WIL {{properties.attributes.willpower}}
LOG {{properties.attributes.logic}}
INT {{properties.attributes.intuition}}
CHA {{properties.attributes.charisma}}
EDG {{#if properties.attributes.edge}}{{properties.attributes.edge}}{{else}}—{{/if}}
ESS {{#if properties.attributes.essence}}{{properties.attributes.essence}}{{else}}6.0{{/if}}
{{#if properties.attributes.magic}}
MAG {{properties.attributes.magic}}
{{/if}}
{{/if}}
Initiative {{#if properties.combat_info.initiative}}{{properties.combat_info.initiative}}{{else}}—{{/if}}
Defense DR {{#if properties.combat_info.defense_rating}}{{properties.combat_info.defense_rating}}{{else}}—{{/if}}
Condition Track {{#if properties.combat_info.condition_monitor}} {{properties.combat_info.condition_monitor}} Boxes {{else if properties.condition_monitor}} {{properties.condition_monitor.physical_boxes}}P / {{properties.condition_monitor.stun_boxes}}S {{else}} — {{/if}}
{{#if properties.hook}}
Hook: {{properties.hook}}
{{else if properties.quote}}
{{properties.quote}}
{{/if}}
{{#if properties.primary_ranged_weapon}} 🔫 {{properties.primary_ranged_weapon.name}} {{/if}} {{#if properties.primary_melee_weapon}} ⚔️ {{properties.primary_melee_weapon.name}} {{/if}} {{#if properties.primary_armor}} 🛡️ {{properties.primary_armor.name}} {{/if}} {{#each properties.skills}} {{#if (lt @index 3)}} ★ {{name}} {{rating}} {{/if}} {{/each}} {{#each properties.gear}} {{#if (lt @index 2)}} 📦 {{name}} {{/if}} {{/each}}