package com.majinnaibu.monstercards; import android.app.Application; import android.content.res.Configuration; import androidx.annotation.NonNull; import androidx.room.Room; import androidx.room.migration.Migration; import androidx.sqlite.db.SupportSQLiteDatabase; import com.majinnaibu.monstercards.data.MonsterRepository; import com.majinnaibu.monstercards.init.FlipperInitializer; public class MonsterCardsApplication extends Application { private static final Migration MIGRATION_1_2 = new Migration(1, 2) { @Override public void migrate(@NonNull SupportSQLiteDatabase database) { // rename table monster to monsters database.execSQL("ALTER TABLE monster RENAME TO monsters"); // create the fts view database.execSQL("CREATE VIRTUAL TABLE IF NOT EXISTS `monsters_fts` USING FTS4(`name` TEXT, `size` TEXT, `type` TEXT, `subtype` TEXT, `alignment` TEXT, content=`monsters`)"); // build the initial full text search index database.execSQL("INSERT INTO monsters_fts(monsters_fts) VALUES('rebuild')"); } }; private static final Migration MIGRATION_2_3 = new Migration(2, 3) { @Override public void migrate(@NonNull SupportSQLiteDatabase database) { // Add the senses column database.execSQL("ALTER TABLE monsters ADD COLUMN 'senses' TEXT DEFAULT '[]'"); database.execSQL("CREATE TABLE new_monsters (`id` TEXT NOT NULL, `name` TEXT NOT NULL DEFAULT '', `size` TEXT NOT NULL DEFAULT '', `type` TEXT NOT NULL DEFAULT '', `subtype` TEXT NOT NULL DEFAULT '', `alignment` TEXT NOT NULL DEFAULT '', `strength_score` INTEGER NOT NULL DEFAULT 10, `strength_saving_throw_advantage` TEXT DEFAULT 'none', `strength_saving_throw_proficiency` TEXT DEFAULT 'none', `dexterity_score` INTEGER NOT NULL DEFAULT 10, `dexterity_saving_throw_advantage` TEXT DEFAULT 'none', `dexterity_saving_throw_proficiency` TEXT DEFAULT 'none', `constitution_score` INTEGER NOT NULL DEFAULT 10, `constitution_saving_throw_advantage` TEXT DEFAULT 'none', `constitution_saving_throw_proficiency` TEXT DEFAULT 'none', `intelligence_score` INTEGER NOT NULL DEFAULT 10, `intelligence_saving_throw_advantage` TEXT DEFAULT 'none', `intelligence_saving_throw_proficiency` TEXT DEFAULT 'none', `wisdom_score` INTEGER NOT NULL DEFAULT 10, `wisdom_saving_throw_advantage` TEXT DEFAULT 'none', `wisdom_saving_throw_proficiency` TEXT DEFAULT 'none', `charisma_score` INTEGER NOT NULL DEFAULT 10, `charisma_saving_throw_advantage` TEXT DEFAULT 'none', `charisma_saving_throw_proficiency` TEXT DEFAULT 'none', `armor_type` TEXT DEFAULT 'none', `shield_bonus` INTEGER NOT NULL DEFAULT 0, `natural_armor_bonus` INTEGER NOT NULL DEFAULT 0, `other_armor_description` TEXT DEFAULT '', `hit_dice` INTEGER NOT NULL DEFAULT 1, `has_custom_hit_points` INTEGER NOT NULL, `custom_hit_points_description` TEXT DEFAULT '', `walk_speed` INTEGER NOT NULL DEFAULT 0, `burrow_speed` INTEGER NOT NULL DEFAULT 0, `climb_speed` INTEGER NOT NULL DEFAULT 0, `fly_speed` INTEGER NOT NULL DEFAULT 0, `can_hover` INTEGER NOT NULL DEFAULT false, `swim_speed` INTEGER NOT NULL DEFAULT 0, `has_custom_speed` INTEGER NOT NULL DEFAULT false, `custom_speed_description` TEXT, `challenge_rating` TEXT DEFAULT '1', `custom_challenge_rating_description` TEXT DEFAULT '', `custom_proficiency_bonus` INTEGER NOT NULL DEFAULT 0, `telepathy_range` INTEGER NOT NULL DEFAULT 0, `understands_but_description` TEXT DEFAULT '', `senses` TEXT DEFAULT '[]', `skills` TEXT DEFAULT '[]', `damage_immunities` TEXT DEFAULT '[]', `damage_resistances` TEXT DEFAULT '[]', `damage_vulnerabilities` TEXT DEFAULT '[]', `condition_immunities` TEXT DEFAULT '[]', `languages` TEXT DEFAULT '[]', `abilities` TEXT DEFAULT '[]', `actions` TEXT DEFAULT '[]', `reactions` TEXT DEFAULT '[]', `lair_actions` TEXT DEFAULT '[]', `legendary_actions` TEXT DEFAULT '[]', `regional_actions` TEXT DEFAULT '[]', PRIMARY KEY(`id`))"); database.execSQL("INSERT INTO new_monsters(id, name, size, type, subtype, alignment, strength_score, strength_saving_throw_advantage, strength_saving_throw_proficiency, dexterity_score, dexterity_saving_throw_advantage, dexterity_saving_throw_proficiency, constitution_score, constitution_saving_throw_advantage, constitution_saving_throw_proficiency, intelligence_score, intelligence_saving_throw_advantage, intelligence_saving_throw_proficiency, wisdom_score, wisdom_saving_throw_advantage, wisdom_saving_throw_proficiency, charisma_score, charisma_saving_throw_advantage, charisma_saving_throw_proficiency, armor_type, shield_bonus, natural_armor_bonus, other_armor_description, hit_dice, has_custom_hit_points, custom_hit_points_description, walk_speed, burrow_speed, climb_speed, fly_speed, can_hover, swim_speed, has_custom_speed, custom_speed_description, challenge_rating, custom_challenge_rating_description, custom_proficiency_bonus, telepathy_range, understands_but_description, senses, skills, damage_immunities, damage_resistances, damage_vulnerabilities, condition_immunities, languages, abilities, actions, reactions, lair_actions, legendary_actions, regional_actions) SELECT id, name, size, type, subtype, alignment, strength_score, strength_saving_throw_advantage, strength_saving_throw_proficiency, dexterity_score, dexterity_saving_throw_advantage, dexterity_saving_throw_proficiency, constitution_score, constitution_saving_throw_advantage, constitution_saving_throw_proficiency, intelligence_score, intelligence_saving_throw_advantage, intelligence_saving_throw_proficiency, wisdom_score, wisdom_saving_throw_advantage, wisdom_saving_throw_proficiency, charisma_score, charisma_saving_throw_advantage, charisma_saving_throw_proficiency, armor_type, shield_bonus, natural_armor_bonus, other_armor_description, hit_dice, has_custom_hit_points, custom_hit_points_description, walk_speed, burrow_speed, climb_speed, fly_speed, can_hover, swim_speed, has_custom_speed, custom_speed_description, challenge_rating, custom_challenge_rating_description, custom_proficiency_bonus, telepathy_range, understands_but_description, senses, skills, damage_immunities, damage_resistances, damage_vulnerabilities, condition_immunities, languages, abilities, actions, reactions, lair_actions, legendary_actions, regional_actions FROM monsters"); database.execSQL("DROP TABLE monsters"); database.execSQL("ALTER TABLE new_monsters RENAME TO monsters"); } }; private MonsterRepository m_monsterLibraryRepository; public MonsterCardsApplication() { } public MonsterRepository getMonsterRepository() { return m_monsterLibraryRepository; } // Called when the application is starting, before any other application objects have been created. // Overriding this method is totally optional! @Override public void onCreate() { super.onCreate(); // Required initialization logic here! FlipperInitializer.init(this); // .fallbackToDestructiveMigration() AppDatabase m_db = Room.databaseBuilder(getApplicationContext(), AppDatabase.class, "monsters") .addMigrations(MIGRATION_1_2) .addMigrations(MIGRATION_2_3) .fallbackToDestructiveMigrationOnDowngrade() // .fallbackToDestructiveMigration() .build(); m_monsterLibraryRepository = new MonsterRepository(m_db); } // Called by the system when the device configuration changes while your component is running. // Overriding this method is totally optional! @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } // This is called when the overall system is running low on memory, // and would like actively running processes to tighten their belts. // Overriding this method is totally optional! @Override public void onLowMemory() { super.onLowMemory(); } }