{ "$schema": "../../../schema/entity-definition.json", "id": "armor", "name": "Armor", "description": "Armor entity extending base item schema with AC base, dex cap, strength requirement, and stealth penalties.", "ruleset_id": "open5e", "version": "1.0.0", "schema": { "type": "object", "required": ["name", "armor_category", "ac_base"], "allOf": [ { "$ref": "item.json#/schema" }, { "type": "object", "properties": { "armor_category": { "type": "string", "enum": ["light", "medium", "heavy"], "description": "Classification of armor determining weight class and dexterity application." }, "ac_base": { "type": "integer", "minimum": 0, "description": "Base Armor Class provided by this armor (e.g. 11 for Leather, 14 for Breastplate, 18 for Plate)." }, "ac_modifier": { "type": "integer", "description": "Armor Class modifier over the base 10 (e.g. +1 for Leather, +4 for Breastplate, +8 for Plate)." }, "dex_cap": { "type": ["integer", "null"], "description": "Maximum dexterity modifier bonus allowed. null = uncapped (light armor), 2 = medium armor cap (+2), 0 = heavy armor (no dex bonus)." }, "strength_requirement": { "type": ["integer", "null"], "description": "Minimum Strength score needed to wear without speed penalty. null or 0 if none." }, "stealth_disadvantage": { "type": "boolean", "default": false, "description": "Whether wearing this armor imposes disadvantage on Dexterity (Stealth) checks." } } } ] }, "default_values": { "weight": 10, "quantity": 1, "equipped": false, "rarity": "common", "stealth_disadvantage": false, "strength_requirement": null } }