{{display_name}}

{{properties.class}}{{#if properties.subclass}} ({{properties.subclass}}){{/if}} {{properties.level}}
{{#if properties.background}}{{properties.background}}{{else}}—{{/if}}
{{#if properties.player_name}}{{properties.player_name}}{{else}}—{{/if}}
{{properties.race}}
{{properties.alignment}}
{{#if properties.experience_points}}{{properties.experience_points}}{{else}}0{{/if}} XP
+{{calcProf properties.level properties.cr}} PROFICIENCY BONUS
INSPIRATION
STRENGTH {{modText properties.abilities.strength}} {{val properties.abilities.strength}}
  • {{saveBonus properties 'strength'}} SAVING THROWS
  • {{skillBonus properties 'athletics' 'strength'}} Athletics
DEXTERITY {{modText properties.abilities.dexterity}} {{val properties.abilities.dexterity}}
  • {{saveBonus properties 'dexterity'}} SAVING THROWS
  • {{skillBonus properties 'acrobatics' 'dexterity'}} Acrobatics
  • {{skillBonus properties 'sleight_of_hand' 'dexterity'}} Sleight of Hand
  • {{skillBonus properties 'stealth' 'dexterity'}} Stealth
CONSTITUTION {{modText properties.abilities.constitution}} {{val properties.abilities.constitution}}
  • {{saveBonus properties 'constitution'}} SAVING THROWS
INTELLIGENCE {{modText properties.abilities.intelligence}} {{val properties.abilities.intelligence}}
  • {{saveBonus properties 'intelligence'}} SAVING THROWS
  • {{skillBonus properties 'arcana' 'intelligence'}} Arcana
  • {{skillBonus properties 'history' 'intelligence'}} History
  • {{skillBonus properties 'investigation' 'intelligence'}} Investigation
  • {{skillBonus properties 'nature' 'intelligence'}} Nature
  • {{skillBonus properties 'religion' 'intelligence'}} Religion
WISDOM {{modText properties.abilities.wisdom}} {{val properties.abilities.wisdom}}
  • {{saveBonus properties 'wisdom'}} SAVING THROWS
  • {{skillBonus properties 'animal_handling' 'wisdom'}} Animal Handling
  • {{skillBonus properties 'insight' 'wisdom'}} Insight
  • {{skillBonus properties 'medicine' 'wisdom'}} Medicine
  • {{skillBonus properties 'perception' 'wisdom'}} Perception
  • {{skillBonus properties 'survival' 'wisdom'}} Survival
CHARISMA {{modText properties.abilities.charisma}} {{val properties.abilities.charisma}}
  • {{saveBonus properties 'charisma'}} SAVING THROWS
  • {{skillBonus properties 'deception' 'charisma'}} Deception
  • {{skillBonus properties 'intimidation' 'charisma'}} Intimidation
  • {{skillBonus properties 'performance' 'charisma'}} Performance
  • {{skillBonus properties 'persuasion' 'charisma'}} Persuasion
{{passivePerception properties}} PASSIVE WISDOM (PERCEPTION)
{{val properties.armor_class}} ARMOR CLASS
{{#if properties.initiative}}{{modSign properties.initiative}}{{else}}{{modText properties.abilities.dexterity}}{{/if}} INITIATIVE
{{#if properties.speed}}{{properties.speed}} ft.{{else}}30 ft.{{/if}} SPEED
Hit Point Maximum: {{properties.hit_points.max}}
{{properties.hit_points.current}}
CURRENT HIT POINTS
{{#if properties.hit_points.temp}}{{properties.hit_points.temp}}{{else}}--{{/if}}
TEMPORARY HIT POINTS
Total: {{#if properties.hit_dice.total}}{{properties.hit_dice.total}}{{else}}{{properties.level}}{{/if}}
{{#if properties.hit_dice.dice}}{{properties.hit_dice.dice}}{{else if properties.hit_points.hit_dice}}{{properties.hit_points.hit_dice}}{{else}}1d10{{/if}}
HIT DICE
SUCCESSES
FAILURES
DEATH SAVES
{{#if properties.attacks}} {{#each properties.attacks}} {{/each}} {{else if properties.actions}} {{#each properties.actions}} {{/each}} {{else}} {{/if}}
NAME ATK BONUS DAMAGE/TYPE
{{this.name}} {{#if this.atk_bonus}}{{this.atk_bonus}}{{else}}+0{{/if}} {{this.damage}} {{this.damage_type}}
{{this.name}} +5 {{this.desc}}
No attacks equipped
{{#if properties.actions}}
{{#each properties.actions}}

{{this.name}}: {{formatText this.desc}}

{{/each}}
{{/if}}
ATTACKS & SPELLCASTING
{{#if properties.personality_traits}}

{{formatText properties.personality_traits}}

{{else}}None{{/if}}
PERSONALITY TRAITS
{{#if properties.ideals}}

{{formatText properties.ideals}}

{{else}}None{{/if}}
IDEALS
{{#if properties.bonds}}

{{formatText properties.bonds}}

{{else}}None{{/if}}
BONDS
{{#if properties.flaws}}

{{formatText properties.flaws}}

{{else}}None{{/if}}
FLAWS
{{#if properties.features_and_traits}} {{#each properties.features_and_traits}}
{{this.name}}

{{formatText this.desc}}

{{/each}} {{else if properties.traits}} {{#each properties.traits}}
{{this.name}}

{{formatText this.desc}}

{{/each}} {{/if}}
FEATURES & TRAITS
{{#if properties.other_proficiencies_and_languages.armor}}
Armor: {{join properties.other_proficiencies_and_languages.armor}}
{{/if}} {{#if properties.other_proficiencies_and_languages.weapons}}
Weapons: {{join properties.other_proficiencies_and_languages.weapons}}
{{/if}} {{#if properties.other_proficiencies_and_languages.tools}}
Tools: {{join properties.other_proficiencies_and_languages.tools}}
{{/if}} {{#if properties.languages}}
Languages: {{join properties.languages}}
{{else if properties.other_proficiencies_and_languages.languages}}
Languages: {{join properties.other_proficiencies_and_languages.languages}}
{{/if}}
OTHER PROFICIENCIES & LANGUAGES
CP{{#if properties.currency.cp}}{{properties.currency.cp}}{{else}}0{{/if}}
SP{{#if properties.currency.sp}}{{properties.currency.sp}}{{else}}0{{/if}}
EP{{#if properties.currency.ep}}{{properties.currency.ep}}{{else}}0{{/if}}
GP{{#if properties.currency.gp}}{{properties.currency.gp}}{{else}}0{{/if}}
PP{{#if properties.currency.pp}}{{properties.currency.pp}}{{else}}0{{/if}}
    {{#each properties.inventory}}
  • {{this.name}}{{#if this.equipped}} (E){{/if}} x{{this.quantity}}{{#if this.weight}} • {{this.weight}} lb{{/if}}
  • {{/each}}
EQUIPMENT & CHARACTER NOTES