Homebrewery V3 {{monster,frame ## Adult Black Dragon *Huge Dragon, chaotic evil* ___ **Armor Class** :: 19 (natural armor) **Hit Points** :: 195 (17d12 + 85) **Speed** :: 40 ft., fly 80 ft., swim 40 ft. ___ |STR|DEX|CON|INT|WIS|CHA| |:---:|:---:|:---:|:---:|:---:|:---:| |23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)| ___ **Saving Throws** :: Dex +7, Con +10, Wis +6, Cha +8 **Skills** :: Perception +11, Stealth +7 **Damage Immunities** :: acid **Senses** :: blindsight 60 ft., darkvision 120 ft., passive Perception 21 **Languages** :: Common, Draconic **Challenge** :: 14 (11,500 XP) ___ ***Amphibious.*** The dragon can breathe air and water. : ***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. ### Actions ***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. : ***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. : ***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage. : ***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage. : ***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. : ***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. ### Legendary Actions The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. : **Detect.** The dragon makes a Wisdom (Perception) check. : **Tail Attack.** The dragon makes a tail attack. : **Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. }} Homebrewery (Legacy)/GM Binder Markdown ___ > ## Adult Black Dragon > *Huge Dragon, chaotic evil* > ___ > - **Armor Class** 19 (natural armor) > - **Hit Points** 195 (17d12 + 85) > - **Speed** 40 ft., fly 80 ft., swim 40 ft. > ___ > |STR|DEX|CON|INT|WIS|CHA| > |:---:|:---:|:---:|:---:|:---:|:---:| > |23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)| > ___ > - **Saving Throws** Dex +7, Con +10, Wis +6, Cha +8 > - **Skills** Perception +11, Stealth +7 > - **Damage Immunities** acid > - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21 > - **Languages** Common, Draconic > - **Challenge** 14 (11,500 XP) > ___ > ***Amphibious.*** The dragon can breathe air and water. > > ***Legendary Resistance (3/Day).*** If the dragon fails a saving throw, it can choose to succeed instead. > ### Actions > ***Multiattack.*** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. > > ***Bite.*** _Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. > > ***Claw.*** _Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6 + 6) slashing damage. > > ***Tail.*** _Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8 + 6) bludgeoning damage. > > ***Frightful Presence.*** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. > > ***Acid Breath (Recharge 5-6).*** The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. > ### Legendary Actions > The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. > > **Detect.** The dragon makes a Wisdom (Perception) check. > > **Tail Attack.** The dragon makes a tail attack. > > **Wing Attack (Costs 2 Actions).** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.