{"name":"Elven Scout","size":"medium","type":"humanoid","tag":"elf","alignment":"chaotic good","hitDice":"3","armorName":"leather armor","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"13 (leather armor)","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customHP":false,"customSpeed":false,"hpText":"16 (3d8 + 3)","speedDesc":"30 ft.","strPoints":"11","dexPoints":"16","conPoints":"12","intPoints":"11","wisPoints":"14","chaPoints":"11","blindsight":"0","blind":false,"darkvision":"60","tremorsense":"0","truesight":"0","telepathy":0,"cr":"1/2","customCr":"1/2 (100 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The scout can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The scout regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the scout can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the scout can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The scout can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isRegional":false,"regionalDescription":"The region containing the scout's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the scout dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Fey Ancestry","desc":"The elven scout has advantage on saving throws against being charmed, and magic can’t put them to sleep."},{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight."}],"actions":[{"name":"Multiattack","desc":"The scout makes two melee attacks or two ranged attacks."},{"name":"Shortsword","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6 + 2) piercing damage."},{"name":"Longbow","desc":"_Ranged Weapon Attack:_ +4 to hit, ranged 150/600 ft., one target. _Hit:_ 6 (1d8 + 2) piercing damage."}],"reactions":[],"legendaries":[],"lairs":[],"regionals":[],"sthrows":[],"skills":[{"name":"nature","stat":"int","note":" (ex)"},{"name":"perception","stat":"wis","note":" (ex)"},{"name":"stealth","stat":"dex","note":" (ex)"},{"name":"survival","stat":"wis","note":" (ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"Common","speaks":true},{"name":"Elvish","speaks":true}],"understandsBut":"","shortName":"","doubleColumns":false,"separationPoint":1,"damage":[]}