Files
MonsterCards/iOS/MonsterCards/Models/MonsterDTO.swift
2021-05-11 23:48:42 -07:00

354 lines
15 KiB
Swift

//
// MonsterDTO.swift
// MonsterCards
//
// Created by Tom Hicks on 3/28/21.
//
import Foundation
struct MonsterDTO {
var name: String
var type: String
var alignment: String
var size: String
var hitDice: Int
var armorName: String
var otherArmorDesc: String
var shieldBonus: Int
var natArmorBonus: Int
var speed: Int
var burrowSpeed: Int
var climbSpeed: Int
var flySpeed: Int
var hover: Bool
var swimSpeed: Int
var speedDesc: String
var customSpeed: Bool
var strPoints: Int
var dexPoints: Int
var conPoints: Int
var intPoints: Int
var wisPoints: Int
var chaPoints: Int
var cr: String
var customCr: String
var customProf: Int
var hpText: String
var sthrows: [SavingThrowDTO]
var skills: [SkillDTO]
var actions: [TraitDTO]
var legendaryDescription: String
var legendaries: [TraitDTO]
var reactions: [TraitDTO]// TODO: verify this
var abilities: [TraitDTO]
var damageTypes: [DamageTypeDTO]
var conditions: [DamageTypeDTO] // TODO: figure this out
var languages: [LanguageDTO]
var telepathy: Int
var understandsBut: String
var blindsight: Int
var blind: Bool
var darkvision: Int
var tremorsense: Int
var truesight: Int
var tag: String
var customHP: Bool
var isLegendary: Bool
var isLair: Bool
var lairDescription: String
var lairDescriptionEnd: String
var isRegional: Bool
var regionalDescription: String
var regionalDescriptionEnd: String
// var properties: [???] // TODO: figure this out
var lairs: [TraitDTO]
var regionals: [TraitDTO]
var specialDamage: [DamageTypeDTO]
var shortName: String
var doubleColumns: Bool
var separationPoint: Int
var damage: [DamageTypeDTO] // TODO: figure this out
init() {
self.abilities = []
self.actions = []
self.alignment = ""
self.armorName = ""
self.blind = false
self.blindsight = 0
self.burrowSpeed = 0
self.chaPoints = 0
self.climbSpeed = 0
self.conPoints = 0
self.conditions = []
self.cr = ""
self.customCr = ""
self.customHP = false
self.customProf = 0
self.customSpeed = false
self.damage = []
self.damageTypes = []
self.darkvision = 0
self.dexPoints = 0
self.doubleColumns = false
self.flySpeed = 0
self.hitDice = 0
self.hover = false
self.hpText = ""
self.intPoints = 0
self.isLair = false
self.isLegendary = false
self.isRegional = false
self.lairs = []
self.languages = []
self.legendaries = []
self.lairDescription = ""
self.legendaryDescription = ""
self.lairDescriptionEnd = ""
self.name = ""
self.natArmorBonus = 0
self.otherArmorDesc = ""
self.reactions = []
self.regionals = []
self.regionalDescription = ""
self.regionalDescriptionEnd = ""
self.size = ""
self.speed = 0
self.skills = []
self.sthrows = []
self.strPoints = 0
self.swimSpeed = 0
self.speedDesc = ""
self.shortName = ""
self.specialDamage = []
self.shieldBonus = 0
self.separationPoint = 0
self.type = ""
self.tag = ""
self.telepathy = 0
self.truesight = 0
self.tremorsense = 0
self.understandsBut = ""
self.wisPoints = 0
}
}
enum MonsterDTOCodingKeys: String, CodingKey {
case name = "name"
case type = "type"
case alignment = "alignment"
case size = "size"
case hitDice = "hitDice"
case armorName = "armorName"
case otherArmorDesc = "otherArmorDesc"
case shieldBonus = "shieldBonus"
case natArmorBonus = "natArmorBonus"
case speed = "speed"
case burrowSpeed = "burrowSpeed"
case climbSpeed = "climbSpeed"
case flySpeed = "flySpeed"
case hover = "hover"
case swimSpeed = "swimSpeed"
case speedDesc = "speedDesc"
case customSpeed = "customSpeed"
case strPoints = "strPoints"
case dexPoints = "dexPoints"
case conPoints = "conPoints"
case intPoints = "intPoints"
case wisPoints = "wisPoints"
case chaPoints = "chaPoints"
case cr = "cr"
case customCr = "customCr"
case customProf = "customProf"
case hpText = "hpText"
case sthrows = "sthrows"
case skills = "skills"
case actions = "actions"
case legendaryDescription = "legendaryDescription"
case legendaries = "legendaries"
case reactions = "reactions"
case abilities = "abilities"
case damageTypes = "damageTypes"
case conditions = "conditions"
case languages = "languages"
case telepathy = "telepathy"
case understandsBut = "understandsBut"
case blindsight = "blindsight"
case blind = "blind"
case darkvision = "darkvision"
case tremorsense = "tremorsense"
case truesight = "truesight"
case tag = "tag"
case customHP = "customHP"
case isLegendary = "isLegendary"
case isLair = "isLair"
case lairDescription = "lairDescription"
case lairDescriptionEnd = "lairDescriptionEnd"
case isRegional = "isRegional"
case regionalDescription = "regionalDescription"
case regionalDescriptionEnd = "regionalDescriptionEnd"
case properties = "properties"
case lairs = "lairs"
case regionals = "regionals"
case specialDamage = "specialDamage"
case shortName = "shortName"
case doubleColumns = "doubleColumns"
case separationPoint = "separationPoint"
case damage = "damage"
}
func readInt(_ container: KeyedDecodingContainer<MonsterDTOCodingKeys>, _ key: MonsterDTOCodingKeys, _ defaultValue: Int = 0) -> Int {
let readInt = try? container.decode(Int.self, forKey: key)
let readString = try? container.decode(String.self, forKey: key)
if (readInt != nil) {
return readInt!
}
if (readString != nil) {
return Int(readString!) ?? defaultValue
}
return defaultValue;
}
func readString(_ container: KeyedDecodingContainer<MonsterDTOCodingKeys>, _ key: MonsterDTOCodingKeys, _ defaultValue: String = "") -> String {
return (try? container.decode(String.self, forKey: key)) ?? defaultValue
}
extension MonsterDTO: Codable {
init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: MonsterDTOCodingKeys.self)
self.name = readString(container, .name, "Imported Monster")
self.type = readString(container, .type, "")
self.alignment = readString(container, .alignment, "")
self.size = readString(container, .size, "")
self.hitDice = readInt(container, .hitDice, 0)
self.armorName = readString(container, .armorName, "")
self.otherArmorDesc = readString(container, .otherArmorDesc, "")
self.shieldBonus = readInt(container, .shieldBonus, 0)
self.natArmorBonus = readInt(container, .natArmorBonus, 0)
self.speed = readInt(container, .speed, 0)
self.burrowSpeed = readInt(container, .burrowSpeed, 0)
self.climbSpeed = readInt(container, .climbSpeed, 0)
self.flySpeed = readInt(container, .flySpeed, 0)
self.hover = (try? container.decode(Bool.self, forKey: .hover)) ?? false
self.swimSpeed = readInt(container, .swimSpeed, 0)
self.speedDesc = readString(container, .speedDesc, "")
self.customSpeed = (try? container.decode(Bool.self, forKey: .customSpeed)) ?? false
self.strPoints = readInt(container, .strPoints, 0)
self.dexPoints = readInt(container, .dexPoints, 0)
self.conPoints = readInt(container, .conPoints, 0)
self.intPoints = readInt(container, .intPoints, 0)
self.wisPoints = readInt(container, .wisPoints, 0)
self.chaPoints = readInt(container, .chaPoints, 0)
self.cr = readString(container, .cr, "")
self.customCr = readString(container, .customCr, "")
self.customProf = readInt(container, .customProf, 0)
self.hpText = readString(container, .hpText, "")
self.legendaryDescription = readString(container, .legendaryDescription, "")
self.understandsBut = readString(container, .understandsBut, "")
self.tag = readString(container, .tag, "")
self.lairDescription = readString(container, .lairDescription, "")
self.lairDescriptionEnd = readString(container, .lairDescriptionEnd, "")
self.regionalDescription = readString(container, .regionalDescription, "")
self.regionalDescriptionEnd = readString(container, .regionalDescriptionEnd, "")
self.shortName = readString(container, .shortName, "")
self.telepathy = readInt(container, .telepathy, 0)
self.blindsight = readInt(container, .blindsight, 0)
self.darkvision = readInt(container, .darkvision, 0)
self.tremorsense = readInt(container, .tremorsense, 0)
self.truesight = readInt(container, .truesight, 0)
self.separationPoint = readInt(container, .separationPoint, 0)
self.blind = (try? container.decode(Bool.self, forKey: .blind)) ?? false
self.customHP = (try? container.decode(Bool.self, forKey: .customHP)) ?? false
self.isLegendary = (try? container.decode(Bool.self, forKey: .isLegendary)) ?? false
self.isLair = (try? container.decode(Bool.self, forKey: .isLair)) ?? false
self.isRegional = (try? container.decode(Bool.self, forKey: .isRegional)) ?? false
self.doubleColumns = (try? container.decode(Bool.self, forKey: .doubleColumns)) ?? false
self.lairs = (try? container.decode([TraitDTO].self, forKey: .lairs)) ?? []
self.regionals = (try? container.decode([TraitDTO].self, forKey: .regionals)) ?? []
self.specialDamage = (try? container.decode([DamageTypeDTO].self, forKey: .specialDamage)) ?? []
self.damage = (try? container.decode([DamageTypeDTO].self, forKey: .damage)) ?? []
self.conditions = (try? container.decode([DamageTypeDTO].self, forKey: .conditions)) ?? []
self.sthrows = (try? container.decode([SavingThrowDTO].self, forKey: .sthrows)) ?? []
self.skills = (try? container.decode([SkillDTO].self, forKey: .skills)) ?? []
self.actions = (try? container.decode([TraitDTO].self, forKey: .actions)) ?? []
self.legendaries = (try? container.decode([TraitDTO].self, forKey: .legendaries)) ?? []
self.reactions = (try? container.decode([TraitDTO].self, forKey: .reactions)) ?? []
self.abilities = (try? container.decode([TraitDTO].self, forKey: .abilities)) ?? []
self.damageTypes = (try? container.decode([DamageTypeDTO].self, forKey: .damageTypes)) ?? []
self.languages = (try? container.decode([LanguageDTO].self, forKey: .languages)) ?? []
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: MonsterDTOCodingKeys.self)
try container.encode(self.name, forKey: .name)
try container.encode(self.type, forKey: .type)
try container.encode(self.alignment, forKey: .alignment)
try container.encode(self.size, forKey: .size)
try container.encode(self.hitDice, forKey: .hitDice)
try container.encode(self.armorName, forKey: .armorName)
try container.encode(self.otherArmorDesc, forKey: .otherArmorDesc)
try container.encode(self.shieldBonus, forKey: .shieldBonus)
try container.encode(self.natArmorBonus, forKey: .natArmorBonus)
try container.encode(self.speed, forKey: .speed)
try container.encode(self.burrowSpeed, forKey: .burrowSpeed)
try container.encode(self.climbSpeed, forKey: .climbSpeed)
try container.encode(self.flySpeed, forKey: .flySpeed)
try container.encode(self.hover, forKey: .hover)
try container.encode(self.swimSpeed, forKey: .swimSpeed)
try container.encode(self.speedDesc, forKey: .speedDesc)
try container.encode(self.customSpeed, forKey: .customSpeed)
try container.encode(self.strPoints, forKey: .strPoints)
try container.encode(self.dexPoints, forKey: .dexPoints)
try container.encode(self.conPoints, forKey: .conPoints)
try container.encode(self.intPoints, forKey: .intPoints)
try container.encode(self.wisPoints, forKey: .wisPoints)
try container.encode(self.chaPoints, forKey: .chaPoints)
try container.encode(self.cr, forKey: .cr)
try container.encode(self.customCr, forKey: .customCr)
try container.encode(self.customProf, forKey: .customProf)
try container.encode(self.hpText, forKey: .hpText)
try container.encode(self.sthrows, forKey: .sthrows)
try container.encode(self.skills, forKey: .skills)
try container.encode(self.actions, forKey: .actions)
try container.encode(self.legendaryDescription, forKey: .legendaryDescription)
try container.encode(self.legendaries, forKey: .legendaries)
try container.encode(self.reactions, forKey: .reactions)
try container.encode(self.abilities, forKey: .abilities)
try container.encode(self.damageTypes, forKey: .damageTypes)
try container.encode(self.conditions, forKey: .conditions)
try container.encode(self.languages, forKey: .languages)
try container.encode(self.telepathy, forKey: .telepathy)
try container.encode(self.understandsBut, forKey: .understandsBut)
try container.encode(self.blindsight, forKey: .blindsight)
try container.encode(self.blind, forKey: .blind)
try container.encode(self.darkvision, forKey: .darkvision)
try container.encode(self.tremorsense, forKey: .tremorsense)
try container.encode(self.truesight, forKey: .truesight)
try container.encode(self.tag, forKey: .tag)
try container.encode(self.customHP, forKey: .customHP)
try container.encode(self.isLegendary, forKey: .isLegendary)
try container.encode(self.isLair, forKey: .isLair)
try container.encode(self.lairDescription, forKey: .lairDescription)
try container.encode(self.lairDescriptionEnd, forKey: .lairDescriptionEnd)
try container.encode(self.isRegional, forKey: .isRegional)
try container.encode(self.regionalDescription, forKey: .regionalDescription)
try container.encode(self.regionalDescriptionEnd, forKey: .regionalDescriptionEnd)
try container.encode([] as [TraitDTO], forKey: .properties)
try container.encode(self.lairs, forKey: .lairs)
try container.encode(self.regionals, forKey: .regionals)
try container.encode(self.specialDamage, forKey: .specialDamage)
try container.encode(self.shortName, forKey: .shortName)
try container.encode(self.doubleColumns, forKey: .doubleColumns)
try container.encode(self.separationPoint, forKey: .separationPoint)
try container.encode(self.damage, forKey: .damage)
}
}