Files
MonsterCards/iOS/MonsterCards/Views/ImportMonster.swift
Tom Hicks 48f71d1a3a Add 'iOS/' from commit '938f0fb75860d3637b998bdd0c27dcffd9fc9451'
git-subtree-dir: iOS
git-subtree-mainline: c4bb775af4
git-subtree-split: 938f0fb758
2025-06-30 12:55:22 -07:00

81 lines
2.5 KiB
Swift

//
// ImportMonster.swift
// MonsterCards
//
// Created by Tom Hicks on 4/1/21.
//
import SwiftUI
struct ImportMonster: View {
@Binding var monster: MonsterViewModel
@Environment(\.managedObjectContext) private var viewContext
@Binding var isOpen: Bool
var body: some View {
VStack{
HStack {
Button("Cancel", action: cancelImport)
Spacer()
Button("Add to Library", action: saveNewMonster)
}
MonsterDetailView(viewModel: monster)
}
.padding()
}
func cancelImport() {
isOpen = false
}
func saveNewMonster() {
print("Saving monster: \(monster.name)")
withAnimation {
let newMonster = Monster(context: viewContext)
monster.copyToMonster(monster: newMonster)
do {
try viewContext.save()
isOpen = false
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nsError = error as NSError
fatalError("Unresolved error \(nsError), \(nsError.userInfo)")
}
}
}
}
struct ImportMonster_Previews: PreviewProvider {
static var previews: some View {
let monster = MonsterViewModel()
monster.name = "Steve"
monster.size = "Medium"
monster.type = "dwarf"
monster.alignment = "chaotic good"
monster.armorType = .none
monster.hasShield = true
monster.hitDice = 4
monster.strengthScore = 20
monster.dexterityScore = 14
monster.constitutionScore = 18
monster.intelligenceScore = 8
monster.wisdomScore = 8
monster.charismaScore = 15
monster.walkSpeed = 40
monster.challengeRating = .four
monster.languages = [LanguageViewModel("Common", true), LanguageViewModel("Giant", true)]
monster.actions = [AbilityViewModel("Greataxe, +3", "__Badass Attack:___ Hits the other dude on a _3_ or above and does a ton of damage")]
return
VStack{
Text("Hello, World!")
}
.sheet(isPresented: .constant(true)) {
ImportMonster(monster: .constant(monster), isOpen: .constant(true))
}
}
}