Adds proficiencyBonus implementation to Monster. The proficiency bonus relies on CR and defaults to 0 until the CR fields are implemented
34 lines
1.1 KiB
Objective-C
34 lines
1.1 KiB
Objective-C
//
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// MonsterViewController.h
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// MonsterCards
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//
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// Created by Tom Hicks on 9/4/20.
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// Copyright © 2020 Tom Hicks. All rights reserved.
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//
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#import <UIKit/UIKit.h>
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#import "Monster.h"
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NS_ASSUME_NONNULL_BEGIN
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@interface MonsterViewController : UIViewController
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@property (weak, nonatomic) IBOutlet UILabel *monsterName;
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@property (weak, nonatomic) IBOutlet UILabel *monsterMeta;
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@property (weak, nonatomic) IBOutlet UILabel *monsterArmorClass;
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@property (weak, nonatomic) IBOutlet UILabel *monsterHitPoints;
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@property (weak, nonatomic) IBOutlet UILabel *monsterSpeed;
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@property (weak, nonatomic) IBOutlet UILabel *monsterStrength;
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@property (weak, nonatomic) IBOutlet UILabel *monsterDexterity;
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@property (weak, nonatomic) IBOutlet UILabel *monsterConstitution;
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@property (weak, nonatomic) IBOutlet UILabel *monsterIntelligence;
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@property (weak, nonatomic) IBOutlet UILabel *monsterWisdom;
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@property (weak, nonatomic) IBOutlet UILabel *monsterCharisma;
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@property (weak, nonatomic) IBOutlet UILabel *monsterSavingThrows;
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@property Monster* monster;
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@end
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NS_ASSUME_NONNULL_END
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