<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.0"
	Name="oa"
	ProjectGUID="{6F5D0FF6-A032-4356-932E-865B601E0DD4}"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\OpenArena"
			IntermediateDirectory=".\Release"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="..\include"
				PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
				StringPooling="TRUE"
				RuntimeLibrary="4"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Release/oa.pch"
				AssemblerListingLocation=".\"
				ObjectFile=".\"
				ProgramDataBaseFileName=".\"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="odbc32.lib odbccp32.lib"
				OutputFile=".\OpenArena\oa.exe"
				Version="0.1.0-alpha"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories=".\lib"
				ProgramDatabaseFile=".\Release/oa.pdb"
				SubSystem="2"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/oa.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="1"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS"
				BasicRuntimeChecks="3"
				RuntimeLibrary="5"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile=".\Debug/oa.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				OutputFile=".\Debug\oa.exe"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories=".\lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile=".\Debug/oa.pdb"
				SubSystem="2"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/oa.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath=".\src\bmp.cpp">
			</File>
			<File
				RelativePath="src\camera.cpp">
			</File>
			<File
				RelativePath=".\src\ctrls.cpp">
			</File>
			<File
				RelativePath=".\src\Level.cpp">
			</File>
			<File
				RelativePath=".\src\Main.cpp">
			</File>
			<File
				RelativePath=".\src\mygl.cpp">
			</File>
			<File
				RelativePath=".\src\myglFont.cpp">
			</File>
			<File
				RelativePath=".\src\myglTexture.cpp">
			</File>
			<File
				RelativePath=".\src\Player.cpp">
			</File>
			<File
				RelativePath=".\src\strmanip.cpp">
			</File>
			<File
				RelativePath=".\src\tga.cpp">
			</File>
			<File
				RelativePath=".\src\vector.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath=".\Include\bass.h">
			</File>
			<File
				RelativePath=".\Include\bmp.h">
			</File>
			<File
				RelativePath=".\Include\camera.h">
			</File>
			<File
				RelativePath=".\Include\critter.h">
			</File>
			<File
				RelativePath=".\Include\ctrls.h">
			</File>
			<File
				RelativePath=".\Include\datatypes.h">
			</File>
			<File
				RelativePath=".\Include\entities.h">
			</File>
			<File
				RelativePath=".\Include\entity.h">
			</File>
			<File
				RelativePath=".\Include\geometry.h">
			</File>
			<File
				RelativePath=".\Include\Level.h">
			</File>
			<File
				RelativePath=".\Include\list.h">
			</File>
			<File
				RelativePath=".\Include\Main.h">
			</File>
			<File
				RelativePath=".\Include\mydefs.h">
			</File>
			<File
				RelativePath=".\Include\mygl.h">
			</File>
			<File
				RelativePath=".\Include\myglTexture.h">
			</File>
			<File
				RelativePath=".\Include\opengl.h">
			</File>
			<File
				RelativePath=".\Include\Player.h">
			</File>
			<File
				RelativePath=".\Include\screen.h">
			</File>
			<File
				RelativePath=".\Include\strmanip.h">
			</File>
			<File
				RelativePath=".\Include\texture.h">
			</File>
			<File
				RelativePath=".\Include\tga.h">
			</File>
			<File
				RelativePath=".\Include\vector.h">
			</File>
			<File
				RelativePath=".\Include\WorldDefs.h">
			</File>
		</Filter>
		<Filter
			Name="oa"
			Filter="">
			<Filter
				Name="maps"
				Filter=".map, .lit">
				<File
					RelativePath=".\OpenArena\oa\maps\intro.map">
				</File>
				<File
					RelativePath=".\OpenArena\oa\maps\oamap1.map">
				</File>
			</Filter>
			<Filter
				Name="textures"
				Filter=".bmp, .jpg, .tga, .png">
				<File
					RelativePath="OpenArena\oa\textures\groundc.tga">
				</File>
				<File
					RelativePath="OpenArena\oa\textures\moonc.tga">
				</File>
				<File
					RelativePath="OpenArena\oa\textures\nightSkyc.tga">
				</File>
				<File
					RelativePath=".\OpenArena\oa\textures\test.bmp">
				</File>
				<Filter
					Name="menu"
					Filter="">
					<File
						RelativePath="OpenArena\oa\textures\menu\font.bmp">
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="config"
				Filter=".cfg">
				<File
					RelativePath="OpenArena\oa\config\G2k.cfg">
				</File>
				<File
					RelativePath="OpenArena\oa\config\My.cfg">
				</File>
			</Filter>
			<Filter
				Name="music"
				Filter="">
				<Filter
					Name="bgm"
					Filter="">
					<File
						RelativePath="OpenArena\oa\music\bgm\bgm1.mp3">
					</File>
					<File
						RelativePath="OpenArena\oa\music\bgm\bgm2.mp3">
					</File>
				</Filter>
			</Filter>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
		</Filter>
		<File
			RelativePath=".\heading.txt">
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
