#ifndef __PLAYER_H__
#define __PLAYER_H__

#include "camera.h"
#include "ctrls.h"

class PLAYER
{
public:
	void Load();
	void Save();
	void CreateCharacter();
	//void FirePrimary(ENTITY& ent);
	//void FireSecondary();
	void AddItem(unsigned int item);
	void RemoveItem(unsigned int item);
	
	ControlSchemeClass controls;
	CameraClass camera;
	
	
private:
	
};


#endif