#ifndef __TGA_H__
#define __TGA_H__

#pragma comment(lib, "OpenGL32.lib")
#include <windows.h>
#include <gl\gl.h>
#include <stdio.h>
#include <string>
#include "texture.h"

struct TGAHeader
{
	GLubyte Header[12];			// File Header To Determine File Type
};

struct TGA
{
	GLubyte header[6];			// Holds The First 6 Useful Bytes Of The File
	GLuint bytesPerPixel;		// Number Of BYTES Per Pixel (3 Or 4)
	GLuint imageSize;			// Amount Of Memory Needed To Hold The Image
	GLuint type;				// The Type Of Image, GL_RGB Or GL_RGBA
	GLuint Height;				// Height Of Image					
	GLuint Width;				// Width Of Image				
	GLuint Bpp;					// Number Of BITS Per Pixel (24 Or 32)
};

TextureImage* LoadTGA(const char *filename);

const GLubyte uTGAcompare[12] = {0,0,2, 0,0,0,0,0,0,0,0,0};	// Uncompressed TGA Header
const GLubyte cTGAcompare[12] = {0,0,10,0,0,0,0,0,0,0,0,0};	// Compressed TGA Header
TextureImage* LoadUncompressedTGA(FILE *);	// Load an Uncompressed file
TextureImage* LoadCompressedTGA(FILE *);		// Load a Compressed file


#endif