Added OpenGL includes for Mac OS X
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@@ -4,9 +4,19 @@
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#ifdef WIN32
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#ifdef WIN32
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#include <windows.h> // Header file for windows
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#include <windows.h> // Header file for windows
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#endif
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#endif
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#include <cstdio> // Header file for standard input/output
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#include <cstdio> // Header file for standard input/output
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#include <GL/gl.h> // Header file for OpenGL32 library
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#ifdef WIN32
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#include <GL/glu.h> // Header file for Glu32 library
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#include <GL/gl.h> // Header file for OpenGL32 library
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#include <GL/glu.h> // Header file for Glu32 library
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#endif
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#ifdef __linux
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#include <GL/gl.h> // Header file for OpenGL32 library
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#include <GL/glu.h> // Header file for Glu32 library
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#endif
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#ifdef __APPLE__
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#include <gl.h> // Header file for OpenGL32 library
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#include <glu.h> // Header file for Glu32 library
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#endif
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#include <math.h>
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#include <math.h>
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#include "camera.h"
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#include "camera.h"
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@@ -4,8 +4,14 @@
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#pragma comment(lib, "OpenGL32.lib")
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#pragma comment(lib, "OpenGL32.lib")
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#ifdef WIN32
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#ifdef WIN32
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#include <windows.h> //I think this was only needed because gl.h uses it
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#include <windows.h> //I think this was only needed because gl.h uses it
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#endif
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#include <GL/gl.h>
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#include <GL/gl.h>
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#endif
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#ifdef __linux
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#include <GL/gl.h>
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#endif
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#ifdef __APPLE__
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#include <gl.h>
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#endif
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#include <cstdio>
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#include <cstdio>
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#include <string>
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#include <string>
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#include "texture.h"
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#include "texture.h"
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