Fixed console and made commands typed there work

This commit is contained in:
2003-10-20 13:31:30 -04:00
parent 4c6f5dfb15
commit 1685e64676
13 changed files with 411 additions and 296 deletions

View File

@@ -3,7 +3,7 @@
// Module: ctrls.cpp
// Author: Tom Hicks
// Creation: 09-01-2003
// LastEdit: 10-09-2003
// LastEdit: 10-20-2003
// Editors: Tom Hicks
//
// Purpose:
@@ -12,7 +12,11 @@
// Summary of Methods:
// ControlSchemeClass
// void LoadDefaultControlScheme();
// -Loads the default control scheme
// void ClearControlScheme();
// -Clears the control scheme
// void Unbind(uint8 key);
// -Removes key from all control lists.
//
// Summary of Properties:
// ControlSchemeClass
@@ -110,3 +114,24 @@ void ControlSchemeClass::ClearControlScheme()
weaponPrev.Clear();
}
void ControlSchemeClass::Unbind(uint8 key)
{
backward.Remove(key);
firePrimary.Remove(key);
fireSecondary.Remove(key);
forward.Remove(key);
lookDown.Remove(key);
lookUp.Remove(key);
lookRight.Remove(key);
lookLeft.Remove(key);
moveDown.Remove(key);
moveUp.Remove(key);
moveRight.Remove(key);
quickMouseLook.Remove(key);
toggleConsole.Remove(key);
toggleFPS.Remove(key);
toggleLights.Remove(key);
toggleMouseLook.Remove(key);
weaponNext.Remove(key);
weaponPrev.Remove(key);
}

View File

@@ -3,7 +3,7 @@
// Module: level.cpp
// Author: Tom Hicks
// Creation: 09-01-2003
// LastEdit: 10-09-2003
// LastEdit: 10-20-2003
// Editors: Tom Hicks
//
// Purpose:
@@ -32,12 +32,12 @@ using namespace std;
LEVEL::LEVEL()
{
/*
consoleHistory[0] = "hello0";
consoleHistory[1] = "hello1";
consoleHistory[MAX_CONSOLE_HISTORY_LINES-2] = "hello3";
consoleHistory[MAX_CONSOLE_HISTORY_LINES-1] = "hello4";
*/
textureNames = NULL;
numTextures = 0;
@@ -80,9 +80,6 @@ LEVEL::~LEVEL()
}
}
bool LEVEL::LoadMap(string mapname)
{
ifstream input;
@@ -284,20 +281,6 @@ void LEVEL::Render()
}
glEnd();
}
/**/
/*
glBindTexture(GL_TEXTURE_2D, 1);
glBegin(GL_TRIANGLES);
glTexCoord2f(0,0);
glVertex3f(-10, -10,-5);
glTexCoord2f(0,2);
glVertex3f(-10,10,-5);
glTexCoord2f(2,0);
glVertex3f(10,-10,-5);
glEnd();
/**/
glPopMatrix();
//Draw HUD
@@ -464,7 +447,7 @@ void LEVEL::Execute(string cmd)
uint32 i=0xFFFFFFFF;
while(word(cmd, ++i) != "")
{
command = word(cmd, i);
command = tolower(word(cmd, i));
if(command == "set")
{
@@ -588,6 +571,19 @@ void LEVEL::Execute(string cmd)
{
nextLevel = word(cmd, ++i);
}
else if(command == "unbind")
{
command = tolower(word(cmd, ++i));
if(command == "all")
{
defaultPlayer[0].controls.ClearControlScheme();
}
else
{
defaultPlayer[0].controls.Unbind(KeyName(command));
}
}
}
}
@@ -948,4 +944,30 @@ void LEVEL::SaveConfig(string cfgname)
void LEVEL::Print(int x, int y, const char* str, unsigned int set)
{
glFont.Print(x,y,str, set);
}
void LEVEL::UpdateConsole(char newChar)
{
if(newChar == '\n')
{
Execute(tolower(consoleHistory[0]));
for (int i=MAX_CONSOLE_HISTORY_LINES - 1; i>0; i--)
{
consoleHistory[i] = consoleHistory[i-1];
}
consoleHistory[0] = "";
}
else if(newChar == VK_BACK)
{
consoleHistory[0] = Left(consoleHistory[0], consoleHistory[0].length()-1);
}
else
{
consoleHistory[0] = consoleHistory[0] + newChar;
/*
char errmsg[256];
sprintf(errmsg, "Unhangled keypress: %d", newChar);
MessageBox(NULL, errmsg, "Balls", MB_OK);
*/
}
}

View File

@@ -1,33 +1,56 @@
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//
// Author: Tom Hicks
// Module: main.cpp
// Purpose: This is an implementation of the openarena SDK.
// Module: main.cpp
// Author: Tom Hicks
// Creation: 09-01-2003
// LastEdit: 10-20-2003
// Editors: Tom Hicks
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Purpose:
// To implement the OpenArena SDK.
//
// Summary of Methods:
// Global
// -InitControls()
// Loads the defaultPlayer's configuration.
// -InitGL()
// Initializes OpenGL and is responsible for loading textures.
// -ResizeGLScene(GLsizei width, GLsizei height)
// Resizes the viewport to the current size of the visible area of the window specified by width and height.
// -KillGLWindow()
// Closes the window.
// -CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag)
// Creates the window with the specified parameters.
// -WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
// Main procedure.
// -WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
// Window Procedure for the OpenGL window.
//
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////
//include necessary header files
#include "../include/main.h"
//link necessary libraries
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "glaux.lib")
#pragma comment(lib, "winmm.lib")
//Ensure CDS_FULLSCREEN is defined
#ifndef CDS_FULLSCREEN
#define CDS_FULLSCREEN 4
#endif
using namespace std;
void InitControls();
int InitGL(GLvoid);
void ReSizeGLScene(GLsizei width, GLsizei height);
bool CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag);
void KillGLWindow();
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow);
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Function Definitions
@@ -89,7 +112,7 @@ int InitGL(GLvoid)
// Post:
//
GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
void ReSizeGLScene(GLsizei width, GLsizei height)
{
if (height==0)
height=1;
@@ -103,7 +126,7 @@ GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
glLoadIdentity();
}
GLvoid KillGLWindow(GLvoid)
void KillGLWindow()
{
if (g_Screen.fullscreen)
{
@@ -275,7 +298,7 @@ bool CreateGLWindow(string title, int width, int height, int bits, bool fullscre
return true;
}
LRESULT CALLBACK WndProc( HWND hWnd,
LRESULT CALLBACK WndProc(HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
@@ -312,8 +335,46 @@ LRESULT CALLBACK WndProc( HWND hWnd,
}
case WM_KEYDOWN:
{
keys[wParam] = true;
return 0;
if(level.showConsole)
{
level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
if(wParam == level.defaultPlayer[0].controls.toggleConsole.Retrieve())
{
level.showConsole = false;
}
else
{
while(level.defaultPlayer[0].controls.toggleConsole.NextPosition() && level.showConsole)
{
if(level.defaultPlayer[0].controls.toggleConsole.Retrieve() == wParam)
{
level.showConsole = false;
}
}
}
if(wParam == VK_RETURN)
{
level.UpdateConsole('\n');
}
else if(wParam == VK_SPACE)
{
level.UpdateConsole(' ');
}
else if(wParam == VK_BACK)
{
level.UpdateConsole(VK_BACK);
}
else if(isalpha(uint8(wParam)))
{
level.UpdateConsole(wParam);
}
}
else
{
keys[wParam] = true;
return 0;
}
}
case WM_KEYUP:
{
@@ -424,304 +485,304 @@ int WINAPI WinMain( HINSTANCE hInstance,
{
level.defaultPlayer[0].camera.Update();
if(fullscreen)
if(level.showConsole)
{
level.screen.fullscreen = true;
}
if (level.mlook)
{
level.defaultPlayer[0].camera.SetViewByMouse(g_Screen);
if(keys['I'] && !keys2['I'])
level.showConsole = false;
//level.UpdateConsole('\n');
}
else
{
SetCursorPos(g_Screen.width/2, g_Screen.height/2);
}
//////////
//Move Backward
if(!level.defaultPlayer->controls.backward.IsEmpty())
{
level.defaultPlayer->controls.backward.FirstPosition();
if(keys[level.defaultPlayer->controls.backward.Retrieve()])
if (level.mlook)
{
level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
level.defaultPlayer[0].camera.SetViewByMouse(g_Screen);
}
else
{
while(level.defaultPlayer->controls.backward.NextPosition() && (keys[level.defaultPlayer->controls.backward.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.backward.Retrieve()])
{
level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
}
}
SetCursorPos(g_Screen.width/2, g_Screen.height/2);
}
}
//////////
//Move forward
if(!level.defaultPlayer->controls.forward.IsEmpty())
{
level.defaultPlayer->controls.forward.FirstPosition();
if(keys[level.defaultPlayer->controls.forward.Retrieve()])
//////////
//Move Backward
if(!level.defaultPlayer->controls.backward.IsEmpty())
{
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
}
else
{
while(level.defaultPlayer->controls.forward.NextPosition() && (keys[level.defaultPlayer->controls.forward.Retrieve()] != true));
level.defaultPlayer->controls.backward.FirstPosition();
if(keys[level.defaultPlayer->controls.backward.Retrieve()])
{
if(keys[level.defaultPlayer->controls.forward.Retrieve()])
{
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
}
level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
}
}
}
//////////
//Strafe Left
if(!level.defaultPlayer->controls.moveLeft.IsEmpty())
{
level.defaultPlayer->controls.moveLeft.FirstPosition();
if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
{
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
}
else
{
while(level.defaultPlayer->controls.moveLeft.NextPosition() && (keys[level.defaultPlayer->controls.moveLeft.Retrieve()] != true));
else
{
if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
while(level.defaultPlayer->controls.backward.NextPosition() && (keys[level.defaultPlayer->controls.backward.Retrieve()] != true));
{
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
}
}
}
}
//////////
//Strafe Right
if(!level.defaultPlayer->controls.moveRight.IsEmpty())
{
level.defaultPlayer->controls.moveRight.FirstPosition();
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
{
level.defaultPlayer[0].camera.StrafeCamera(level.moveSpeed);
}
else
{
while(level.defaultPlayer->controls.moveRight.NextPosition() && (keys[level.defaultPlayer->controls.moveRight.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
{
level.defaultPlayer->camera.StrafeCamera(level.moveSpeed);
}
}
}
}
//////////
//Keyboard Look Left
if(!level.defaultPlayer->controls.lookLeft.IsEmpty())
{
level.defaultPlayer->controls.lookLeft.FirstPosition();
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
{
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
}
else
{
while(level.defaultPlayer->controls.lookLeft.NextPosition() && (keys[level.defaultPlayer->controls.lookLeft.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
{
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
}
}
}
}
//////////
//Keyboard Look Right
if(!level.defaultPlayer->controls.lookRight.IsEmpty())
{
level.defaultPlayer->controls.lookRight.FirstPosition();
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
{
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
}
else
{
while(level.defaultPlayer->controls.lookRight.NextPosition() && (keys[level.defaultPlayer->controls.lookRight.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
{
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
}
}
}
}
//////////
//Keyboard Look Up
if(!level.defaultPlayer->controls.lookUp.IsEmpty())
{
level.defaultPlayer->controls.lookUp.FirstPosition();
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
{
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
}
else
{
while(level.defaultPlayer->controls.lookUp.NextPosition() && (keys[level.defaultPlayer->controls.lookUp.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
{
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
}
}
}
}
//////////
//Keyboard Look Down
if(!level.defaultPlayer->controls.lookDown.IsEmpty())
{
level.defaultPlayer->controls.lookDown.FirstPosition();
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
{
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
}
else
{
while(level.defaultPlayer->controls.lookDown.NextPosition() && (keys[level.defaultPlayer->controls.lookDown.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
{
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
}
}
}
}
//////////
//Toggle Show FPS
if(!level.defaultPlayer->controls.toggleFPS.IsEmpty())
{
level.defaultPlayer->controls.toggleFPS.FirstPosition();
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
{
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
{
level.showFPS = !level.showFPS;
}
}
else
{
while(level.defaultPlayer->controls.toggleFPS.NextPosition() && (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
{
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
if(keys[level.defaultPlayer->controls.backward.Retrieve()])
{
level.showFPS = !level.showFPS;
level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
}
}
}
}
}
//////////
//Toggle MouseLook
if(!level.defaultPlayer->controls.toggleMouseLook.IsEmpty())
{
level.defaultPlayer->controls.toggleMouseLook.FirstPosition();
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
//////////
//Move forward
if(!level.defaultPlayer->controls.forward.IsEmpty())
{
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
level.defaultPlayer->controls.forward.FirstPosition();
if(keys[level.defaultPlayer->controls.forward.Retrieve()])
{
level.mlook = ! level.mlook;
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
}
}
else
{
while(level.defaultPlayer->controls.toggleMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()] != true));
else
{
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
while(level.defaultPlayer->controls.forward.NextPosition() && (keys[level.defaultPlayer->controls.forward.Retrieve()] != true));
{
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
if(keys[level.defaultPlayer->controls.forward.Retrieve()])
{
level.mlook = ! level.mlook;
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
}
}
}
}
}
//////////
//Toggle Console
//if(!level.defaultPlayer[0].controls.toggleConsole.IsEmpty())
if(keys['I'])
keys['I'] = true;
if(!level.defaultPlayer->controls.toggleConsole.IsEmpty())
{
level.defaultPlayer->controls.toggleConsole.FirstPosition();
if(keys[level.defaultPlayer->controls.toggleConsole.Retrieve()])
//////////
//Strafe Left
if(!level.defaultPlayer->controls.moveLeft.IsEmpty())
{
if(!keys2[level.defaultPlayer->controls.toggleConsole.Retrieve()])
level.defaultPlayer->controls.moveLeft.FirstPosition();
if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
{
level.showConsole = !level.showConsole;
keys2[level.defaultPlayer->controls.toggleConsole.Retrieve()] = true;
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
}
}
else
{
while(level.defaultPlayer->controls.toggleConsole.NextPosition() && (keys[level.defaultPlayer->controls.toggleConsole.Retrieve()] != true));
else
{
if(keys[level.defaultPlayer->controls.toggleConsole.Retrieve()])
while(level.defaultPlayer->controls.moveLeft.NextPosition() && (keys[level.defaultPlayer->controls.moveLeft.Retrieve()] != true));
{
if(!keys2[level.defaultPlayer->controls.toggleConsole.Retrieve()])
if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
{
level.showConsole = !level.showConsole;
keys2[level.defaultPlayer->controls.toggleConsole.Retrieve()] = true;
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
}
}
}
}
}
//////////
//Quick MouseLook
if(!level.defaultPlayer->controls.quickMouseLook.IsEmpty())
{
level.defaultPlayer->controls.quickMouseLook.FirstPosition();
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
//////////
//Strafe Right
if(!level.defaultPlayer->controls.moveRight.IsEmpty())
{
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
level.defaultPlayer->controls.moveRight.FirstPosition();
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
{
level.mlook = ! level.mlook;
level.defaultPlayer[0].camera.StrafeCamera(level.moveSpeed);
}
}
else
{
while(level.defaultPlayer->controls.quickMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()] != true));
else
{
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
while(level.defaultPlayer->controls.moveRight.NextPosition() && (keys[level.defaultPlayer->controls.moveRight.Retrieve()] != true));
{
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
{
level.mlook = ! level.mlook;
level.defaultPlayer->camera.StrafeCamera(level.moveSpeed);
}
}
}
}
}
level.Render();
//////////
//Keyboard Look Left
if(!level.defaultPlayer->controls.lookLeft.IsEmpty())
{
level.defaultPlayer->controls.lookLeft.FirstPosition();
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
{
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
}
else
{
while(level.defaultPlayer->controls.lookLeft.NextPosition() && (keys[level.defaultPlayer->controls.lookLeft.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
{
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
}
}
}
}
//////////
//Keyboard Look Right
if(!level.defaultPlayer->controls.lookRight.IsEmpty())
{
level.defaultPlayer->controls.lookRight.FirstPosition();
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
{
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
}
else
{
while(level.defaultPlayer->controls.lookRight.NextPosition() && (keys[level.defaultPlayer->controls.lookRight.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
{
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
}
}
}
}
//////////
//Keyboard Look Up
if(!level.defaultPlayer->controls.lookUp.IsEmpty())
{
level.defaultPlayer->controls.lookUp.FirstPosition();
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
{
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
}
else
{
while(level.defaultPlayer->controls.lookUp.NextPosition() && (keys[level.defaultPlayer->controls.lookUp.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
{
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
}
}
}
}
//////////
//Keyboard Look Down
if(!level.defaultPlayer->controls.lookDown.IsEmpty())
{
level.defaultPlayer->controls.lookDown.FirstPosition();
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
{
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
}
else
{
while(level.defaultPlayer->controls.lookDown.NextPosition() && (keys[level.defaultPlayer->controls.lookDown.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
{
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
}
}
}
}
//////////
//Toggle Show FPS
if(!level.defaultPlayer->controls.toggleFPS.IsEmpty())
{
level.defaultPlayer->controls.toggleFPS.FirstPosition();
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
{
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
{
level.showFPS = !level.showFPS;
}
}
else
{
while(level.defaultPlayer->controls.toggleFPS.NextPosition() && (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
{
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
{
level.showFPS = !level.showFPS;
}
}
}
}
}
//////////
//Toggle MouseLook
if(!level.defaultPlayer->controls.toggleMouseLook.IsEmpty())
{
level.defaultPlayer->controls.toggleMouseLook.FirstPosition();
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
{
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
{
level.mlook = ! level.mlook;
}
}
else
{
while(level.defaultPlayer->controls.toggleMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
{
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
{
level.mlook = ! level.mlook;
}
}
}
}
}
//////////
//Toggle Console
if(!level.defaultPlayer[0].controls.toggleConsole.IsEmpty())
{
level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
{
if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
{
level.showConsole = !level.showConsole;
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
}
}
else
{
while(level.defaultPlayer[0].controls.toggleConsole.NextPosition() && (keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] != true));
{
if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
{
if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
{
level.showConsole = !level.showConsole;
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
}
}
}
}
}
//////////
//Quick MouseLook
if(!level.defaultPlayer->controls.quickMouseLook.IsEmpty())
{
level.defaultPlayer->controls.quickMouseLook.FirstPosition();
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
{
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
{
level.mlook = ! level.mlook;
}
}
else
{
while(level.defaultPlayer->controls.quickMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()] != true));
{
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
{
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
{
level.mlook = ! level.mlook;
}
}
}
}
}
//level.Render();
}
level.Render();
//
}
}

View File

@@ -257,7 +257,7 @@ string word(string str, uint32 wordNum)
{
if(wordNum < 1)
{
while (!isspace(str[++length]) && length <= maxLength);
while (!isspace(str[++length]) && length < maxLength);
return str.substr(start, length);
}