Fixed console and made commands typed there work
This commit is contained in:
581
src/main.cpp
581
src/main.cpp
@@ -1,33 +1,56 @@
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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// Author: Tom Hicks
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// Module: main.cpp
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// Purpose: This is an implementation of the openarena SDK.
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// Module: main.cpp
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// Author: Tom Hicks
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// Creation: 09-01-2003
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// LastEdit: 10-20-2003
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// Editors: Tom Hicks
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//
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Purpose:
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// To implement the OpenArena SDK.
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//
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// Summary of Methods:
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// Global
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// -InitControls()
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// Loads the defaultPlayer's configuration.
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// -InitGL()
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// Initializes OpenGL and is responsible for loading textures.
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// -ResizeGLScene(GLsizei width, GLsizei height)
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// Resizes the viewport to the current size of the visible area of the window specified by width and height.
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// -KillGLWindow()
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// Closes the window.
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// -CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag)
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// Creates the window with the specified parameters.
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// -WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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// Main procedure.
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// -WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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// Window Procedure for the OpenGL window.
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//
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////////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////
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//include necessary header files
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#include "../include/main.h"
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//link necessary libraries
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#pragma comment(lib, "opengl32.lib")
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#pragma comment(lib, "glu32.lib")
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#pragma comment(lib, "glaux.lib")
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#pragma comment(lib, "winmm.lib")
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//Ensure CDS_FULLSCREEN is defined
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#ifndef CDS_FULLSCREEN
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#define CDS_FULLSCREEN 4
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#endif
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using namespace std;
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void InitControls();
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int InitGL(GLvoid);
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void ReSizeGLScene(GLsizei width, GLsizei height);
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bool CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag);
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void KillGLWindow();
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow);
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function Definitions
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@@ -89,7 +112,7 @@ int InitGL(GLvoid)
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// Post:
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//
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GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
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void ReSizeGLScene(GLsizei width, GLsizei height)
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{
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if (height==0)
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height=1;
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@@ -103,7 +126,7 @@ GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
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glLoadIdentity();
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}
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GLvoid KillGLWindow(GLvoid)
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void KillGLWindow()
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{
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if (g_Screen.fullscreen)
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{
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@@ -275,7 +298,7 @@ bool CreateGLWindow(string title, int width, int height, int bits, bool fullscre
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return true;
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}
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LRESULT CALLBACK WndProc( HWND hWnd,
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LRESULT CALLBACK WndProc(HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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@@ -312,8 +335,46 @@ LRESULT CALLBACK WndProc( HWND hWnd,
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}
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case WM_KEYDOWN:
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{
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keys[wParam] = true;
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return 0;
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if(level.showConsole)
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{
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level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
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if(wParam == level.defaultPlayer[0].controls.toggleConsole.Retrieve())
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{
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level.showConsole = false;
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}
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else
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{
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while(level.defaultPlayer[0].controls.toggleConsole.NextPosition() && level.showConsole)
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{
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if(level.defaultPlayer[0].controls.toggleConsole.Retrieve() == wParam)
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{
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level.showConsole = false;
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}
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}
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}
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if(wParam == VK_RETURN)
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{
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level.UpdateConsole('\n');
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}
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else if(wParam == VK_SPACE)
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{
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level.UpdateConsole(' ');
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}
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else if(wParam == VK_BACK)
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{
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level.UpdateConsole(VK_BACK);
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}
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else if(isalpha(uint8(wParam)))
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{
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level.UpdateConsole(wParam);
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}
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}
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else
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{
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keys[wParam] = true;
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return 0;
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}
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}
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case WM_KEYUP:
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{
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@@ -424,304 +485,304 @@ int WINAPI WinMain( HINSTANCE hInstance,
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{
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level.defaultPlayer[0].camera.Update();
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if(fullscreen)
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if(level.showConsole)
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{
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level.screen.fullscreen = true;
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}
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if (level.mlook)
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{
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level.defaultPlayer[0].camera.SetViewByMouse(g_Screen);
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if(keys['I'] && !keys2['I'])
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level.showConsole = false;
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//level.UpdateConsole('\n');
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}
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else
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{
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SetCursorPos(g_Screen.width/2, g_Screen.height/2);
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}
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//////////
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//Move Backward
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if(!level.defaultPlayer->controls.backward.IsEmpty())
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{
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level.defaultPlayer->controls.backward.FirstPosition();
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if(keys[level.defaultPlayer->controls.backward.Retrieve()])
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if (level.mlook)
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{
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level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
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level.defaultPlayer[0].camera.SetViewByMouse(g_Screen);
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}
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else
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{
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while(level.defaultPlayer->controls.backward.NextPosition() && (keys[level.defaultPlayer->controls.backward.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.backward.Retrieve()])
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{
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level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
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}
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}
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SetCursorPos(g_Screen.width/2, g_Screen.height/2);
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}
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}
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//////////
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//Move forward
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if(!level.defaultPlayer->controls.forward.IsEmpty())
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{
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level.defaultPlayer->controls.forward.FirstPosition();
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if(keys[level.defaultPlayer->controls.forward.Retrieve()])
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//////////
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//Move Backward
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if(!level.defaultPlayer->controls.backward.IsEmpty())
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{
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level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
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}
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else
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{
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while(level.defaultPlayer->controls.forward.NextPosition() && (keys[level.defaultPlayer->controls.forward.Retrieve()] != true));
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level.defaultPlayer->controls.backward.FirstPosition();
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if(keys[level.defaultPlayer->controls.backward.Retrieve()])
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{
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if(keys[level.defaultPlayer->controls.forward.Retrieve()])
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{
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level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
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}
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level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
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}
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}
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}
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//////////
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//Strafe Left
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if(!level.defaultPlayer->controls.moveLeft.IsEmpty())
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{
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level.defaultPlayer->controls.moveLeft.FirstPosition();
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if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
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{
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level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
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}
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else
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{
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while(level.defaultPlayer->controls.moveLeft.NextPosition() && (keys[level.defaultPlayer->controls.moveLeft.Retrieve()] != true));
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else
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{
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if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
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while(level.defaultPlayer->controls.backward.NextPosition() && (keys[level.defaultPlayer->controls.backward.Retrieve()] != true));
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{
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level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
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}
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}
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}
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}
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//////////
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//Strafe Right
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if(!level.defaultPlayer->controls.moveRight.IsEmpty())
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{
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level.defaultPlayer->controls.moveRight.FirstPosition();
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if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
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{
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level.defaultPlayer[0].camera.StrafeCamera(level.moveSpeed);
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}
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else
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{
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while(level.defaultPlayer->controls.moveRight.NextPosition() && (keys[level.defaultPlayer->controls.moveRight.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
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{
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level.defaultPlayer->camera.StrafeCamera(level.moveSpeed);
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}
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}
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}
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}
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//////////
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//Keyboard Look Left
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if(!level.defaultPlayer->controls.lookLeft.IsEmpty())
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{
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level.defaultPlayer->controls.lookLeft.FirstPosition();
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if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
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{
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level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
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}
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else
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{
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while(level.defaultPlayer->controls.lookLeft.NextPosition() && (keys[level.defaultPlayer->controls.lookLeft.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
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{
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level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
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}
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}
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}
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}
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//////////
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//Keyboard Look Right
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if(!level.defaultPlayer->controls.lookRight.IsEmpty())
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{
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level.defaultPlayer->controls.lookRight.FirstPosition();
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if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
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}
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else
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{
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while(level.defaultPlayer->controls.lookRight.NextPosition() && (keys[level.defaultPlayer->controls.lookRight.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
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}
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}
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}
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}
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//////////
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//Keyboard Look Up
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if(!level.defaultPlayer->controls.lookUp.IsEmpty())
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{
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level.defaultPlayer->controls.lookUp.FirstPosition();
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if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
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}
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else
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{
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while(level.defaultPlayer->controls.lookUp.NextPosition() && (keys[level.defaultPlayer->controls.lookUp.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
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}
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}
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}
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}
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//////////
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//Keyboard Look Down
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if(!level.defaultPlayer->controls.lookDown.IsEmpty())
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{
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level.defaultPlayer->controls.lookDown.FirstPosition();
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if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
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}
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else
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{
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while(level.defaultPlayer->controls.lookDown.NextPosition() && (keys[level.defaultPlayer->controls.lookDown.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
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{
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level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
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}
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}
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}
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}
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//////////
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//Toggle Show FPS
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if(!level.defaultPlayer->controls.toggleFPS.IsEmpty())
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{
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level.defaultPlayer->controls.toggleFPS.FirstPosition();
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if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
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{
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if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
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{
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level.showFPS = !level.showFPS;
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}
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}
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else
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{
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while(level.defaultPlayer->controls.toggleFPS.NextPosition() && (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()] != true));
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{
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if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
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{
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if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
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if(keys[level.defaultPlayer->controls.backward.Retrieve()])
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{
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level.showFPS = !level.showFPS;
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level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
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}
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}
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}
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}
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}
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//////////
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//Toggle MouseLook
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if(!level.defaultPlayer->controls.toggleMouseLook.IsEmpty())
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{
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level.defaultPlayer->controls.toggleMouseLook.FirstPosition();
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if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
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//////////
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//Move forward
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if(!level.defaultPlayer->controls.forward.IsEmpty())
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{
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if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
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level.defaultPlayer->controls.forward.FirstPosition();
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if(keys[level.defaultPlayer->controls.forward.Retrieve()])
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{
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level.mlook = ! level.mlook;
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level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
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}
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}
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else
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{
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while(level.defaultPlayer->controls.toggleMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()] != true));
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else
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{
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if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
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while(level.defaultPlayer->controls.forward.NextPosition() && (keys[level.defaultPlayer->controls.forward.Retrieve()] != true));
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{
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if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
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if(keys[level.defaultPlayer->controls.forward.Retrieve()])
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{
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level.mlook = ! level.mlook;
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level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
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}
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}
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}
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}
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}
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//////////
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//Toggle Console
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//if(!level.defaultPlayer[0].controls.toggleConsole.IsEmpty())
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if(keys['I'])
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keys['I'] = true;
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if(!level.defaultPlayer->controls.toggleConsole.IsEmpty())
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{
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level.defaultPlayer->controls.toggleConsole.FirstPosition();
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if(keys[level.defaultPlayer->controls.toggleConsole.Retrieve()])
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//////////
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//Strafe Left
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if(!level.defaultPlayer->controls.moveLeft.IsEmpty())
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{
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if(!keys2[level.defaultPlayer->controls.toggleConsole.Retrieve()])
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level.defaultPlayer->controls.moveLeft.FirstPosition();
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if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
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{
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level.showConsole = !level.showConsole;
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keys2[level.defaultPlayer->controls.toggleConsole.Retrieve()] = true;
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level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
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}
|
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}
|
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else
|
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{
|
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while(level.defaultPlayer->controls.toggleConsole.NextPosition() && (keys[level.defaultPlayer->controls.toggleConsole.Retrieve()] != true));
|
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else
|
||||
{
|
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if(keys[level.defaultPlayer->controls.toggleConsole.Retrieve()])
|
||||
while(level.defaultPlayer->controls.moveLeft.NextPosition() && (keys[level.defaultPlayer->controls.moveLeft.Retrieve()] != true));
|
||||
{
|
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if(!keys2[level.defaultPlayer->controls.toggleConsole.Retrieve()])
|
||||
if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
|
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{
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||||
level.showConsole = !level.showConsole;
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keys2[level.defaultPlayer->controls.toggleConsole.Retrieve()] = true;
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level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
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||||
}
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}
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}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Quick MouseLook
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||||
if(!level.defaultPlayer->controls.quickMouseLook.IsEmpty())
|
||||
{
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||||
level.defaultPlayer->controls.quickMouseLook.FirstPosition();
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||||
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
//////////
|
||||
//Strafe Right
|
||||
if(!level.defaultPlayer->controls.moveRight.IsEmpty())
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
level.defaultPlayer->controls.moveRight.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
level.defaultPlayer[0].camera.StrafeCamera(level.moveSpeed);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.quickMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()] != true));
|
||||
else
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
while(level.defaultPlayer->controls.moveRight.NextPosition() && (keys[level.defaultPlayer->controls.moveRight.Retrieve()] != true));
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
level.defaultPlayer->camera.StrafeCamera(level.moveSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
level.Render();
|
||||
|
||||
//////////
|
||||
//Keyboard Look Left
|
||||
if(!level.defaultPlayer->controls.lookLeft.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookLeft.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookLeft.NextPosition() && (keys[level.defaultPlayer->controls.lookLeft.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Right
|
||||
if(!level.defaultPlayer->controls.lookRight.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookRight.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookRight.NextPosition() && (keys[level.defaultPlayer->controls.lookRight.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Up
|
||||
if(!level.defaultPlayer->controls.lookUp.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookUp.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookUp.NextPosition() && (keys[level.defaultPlayer->controls.lookUp.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Down
|
||||
if(!level.defaultPlayer->controls.lookDown.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookDown.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookDown.NextPosition() && (keys[level.defaultPlayer->controls.lookDown.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Toggle Show FPS
|
||||
if(!level.defaultPlayer->controls.toggleFPS.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.toggleFPS.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
level.showFPS = !level.showFPS;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.toggleFPS.NextPosition() && (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
level.showFPS = !level.showFPS;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Toggle MouseLook
|
||||
if(!level.defaultPlayer->controls.toggleMouseLook.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.toggleMouseLook.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.toggleMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Toggle Console
|
||||
if(!level.defaultPlayer[0].controls.toggleConsole.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
|
||||
if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
level.showConsole = !level.showConsole;
|
||||
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer[0].controls.toggleConsole.NextPosition() && (keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
level.showConsole = !level.showConsole;
|
||||
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Quick MouseLook
|
||||
if(!level.defaultPlayer->controls.quickMouseLook.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.quickMouseLook.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.quickMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//level.Render();
|
||||
}
|
||||
level.Render();
|
||||
//
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user