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2003-10-15 00:57:23 -04:00
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////////////////////////////////////////////////////////////////////////////////
//
// Module: bmp.cpp
// Author: Tom Hicks
// Creation: 09-01-2003
// LastEdit: 10-09-2003
// Editors: Tom Hicks
//
// Purpose:
// To implement a wrapper function that will load a 24bit windows bitmap
// file and return a pointer to a TextureImage object containing the image.
//
// Summary of Methods:
// Global
// -LoadBMP
// Loads a 24 bit windows bitmap file specified by fn and returns a
// pointer to a TextureImage object containing the bitmap image.
//
////////////////////////////////////////////////////////////////////////////////
#include "../include/bmp.h"
TextureImage* LoadBMP(const char* fn)
{
//If anything is not perfect return NULL after cleaning up our mess
FILE* f=NULL; //A pointer to our file structure
//If our filename is null
if(!fn)
return NULL;
//Try to open our file and if successfull...
f=fopen(fn, "r");
if(f)
{
//close the file
fclose(f);
//Load our bitmap structure from the file.
AUX_RGBImageRec* bmp = auxDIBImageLoad(fn);
//If the load was successfull.
if(bmp)
{
//Allocate memory for a TextureImage Structure.
TextureImage* tex = new TextureImage;
//Convert the bitmap to a TextureImage.
tex->data = bmp->data;
tex->sizeX = bmp->sizeX;
tex->sizeY = bmp->sizeY;
tex->type = GL_RGB;
tex->bpp = 3;
//Free the bitmap but not it's data and return our TextureImage.
free(bmp);
return tex;
}
}
return NULL;
}