Factored more stuff out of macosx.cpp into x11.cpp
This commit is contained in:
@@ -30,6 +30,7 @@
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include "main.h"
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#include "main.h"
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#include "version.h"
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#include "version.h"
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#include "x11.h"
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//include necessary header files
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//include necessary header files
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using namespace std;
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using namespace std;
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unsigned char TranslateKey(int keyCode);
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unsigned char TranslateKey(int keyCode);
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@@ -42,69 +43,21 @@ void HandleConsoleKeyPress(OpenArena::Keys key);
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function Definitions
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// Function Definitions
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void ResizeGLScene(GLsizei width, GLsizei height)
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{
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if(height == 0)
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height = 1;
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glViewport(0,0,width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0f, (GLfloat)width/height, 0.1f, 100.0f);
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glMatrixMode(GL_MODELVIEW);
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}
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int DrawGLScene()
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int DrawGLScene()
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{
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{
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//The context is somehow different if this call is inside the RT function
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level.Render();
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level.Render();
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g_Screen.SwapBuffers();
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RT();
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return true;
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return true;
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}
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}
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//
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//void InitControls()
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// Purpose:
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// Initializes controls by loading the default control config file "my.cfg".
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void InitControls()
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{
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if (!level.LoadConfig("my.cfg"))
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level.LoadConfig();
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}
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//
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//
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//int InitGL(GLvoid)
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//int InitGL(GLvoid)
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// Purpose:
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// Purpose:
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// To do all required setup before creating an OpenGL window
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// To do all required setup before creating an OpenGL window
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int InitGL(GLvoid)
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///*
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{
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level.LoadGLTextures();
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glEnable(GL_TEXTURE_2D);
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glShadeModel(GL_SMOOTH);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClearDepth(1.0f);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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/*lighting disabled temporarily
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glLightfv(GL_LIGHT1, GL_AMBIENT, level.LightAmbient);
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for(index=0; index<level.numLights; index++)
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{
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glLightfv(GL_LIGHT1, GL_DIFFUSE, level.light[index].color);
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glLightfv(GL_LIGHT1, GL_POSITION, level.light[index].coords);
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}
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glEnable(GL_LIGHT1);
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glEnable(GL_LIGHTING);
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*/
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//BuildFont();
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return true;
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}
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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XEvent event;
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XEvent event;
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@@ -146,6 +99,7 @@ int main(int argc, char** argv)
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}
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}
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level.SetWindow(&g_Screen);
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level.SetWindow(&g_Screen);
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level.LoadGLTextures();
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level.LoadGLTextures();
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while(!done)
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while(!done)
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@@ -544,6 +498,7 @@ int main(int argc, char** argv)
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g_Screen.Close();
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g_Screen.Close();
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exit(0);
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exit(0);
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}
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}
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/**/
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#elif defined USE_AGL
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#elif defined USE_AGL
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#error
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#error
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52
src/x11.cpp
52
src/x11.cpp
@@ -50,11 +50,39 @@
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#include "main.h"
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#include "main.h"
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#include "version.h"
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#include "version.h"
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int DrawGLScene();
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void InitControls()
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unsigned char TranslateButton(int keyCode);
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{
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unsigned char TranslateKey(int keyCode);
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if (!level.LoadConfig("my.cfg"))
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void ResizeGLScene(GLsizei width, GLsizei height);
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level.LoadConfig();
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void HandleConsoleKeyPress(OpenArena::Keys key);
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}
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int InitGL(GLvoid)
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{
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level.LoadGLTextures();
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glEnable(GL_TEXTURE_2D);
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glShadeModel(GL_SMOOTH);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClearDepth(1.0f);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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/*lighting disabled temporarily
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glLightfv(GL_LIGHT1, GL_AMBIENT, level.LightAmbient);
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for(index=0; index<level.numLights; index++)
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{
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glLightfv(GL_LIGHT1, GL_DIFFUSE, level.light[index].color);
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glLightfv(GL_LIGHT1, GL_POSITION, level.light[index].coords);
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}
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glEnable(GL_LIGHT1);
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glEnable(GL_LIGHTING);
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*/
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//BuildFont();
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return true;
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}
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//This should probably be moved into oa_input
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//This should probably be moved into oa_input
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unsigned char TranslateKey(int keyCode)
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unsigned char TranslateKey(int keyCode)
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@@ -397,7 +425,19 @@ void HandleConsoleKeyPress(OpenArena::Keys key)
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}
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}
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}
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}
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bool RT()
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void ResizeGLScene(GLsizei width, GLsizei height)
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{
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{
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if(height == 0)
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height = 1;
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glViewport(0,0,width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0f, (GLfloat)width/height, 0.1f, 100.0f);
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glMatrixMode(GL_MODELVIEW);
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}
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void RT()
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{
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g_Screen.SwapBuffers();
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}
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}
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11
src/x11.h
11
src/x11.h
@@ -29,8 +29,17 @@
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* @see x11.cpp
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* @see x11.cpp
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*/
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*/
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#include "mygl.h"
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#include "EventManager.h"
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#include "EventManager.h"
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bool RT();
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int DrawGLScene();
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unsigned char TranslateButton(int keyCode);
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unsigned char TranslateKey(int keyCode);
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void ResizeGLScene(GLsizei width, GLsizei height);
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void HandleConsoleKeyPress(OpenArena::Keys key);
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int DrawGLScene();
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void InitControls();
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int InitGL(GLvoid);
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void RT();
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#endif /*__x11_h__*/
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#endif /*__x11_h__*/
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