Factored more stuff out of macosx.cpp into x11.cpp

This commit is contained in:
2006-10-10 01:46:31 -04:00
parent ad2e92d1c6
commit 697654e3bc
3 changed files with 63 additions and 59 deletions

View File

@@ -30,6 +30,7 @@
#ifdef __APPLE__
#include "main.h"
#include "version.h"
#include "x11.h"
//include necessary header files
using namespace std;
unsigned char TranslateKey(int keyCode);
@@ -42,69 +43,21 @@ void HandleConsoleKeyPress(OpenArena::Keys key);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Function Definitions
void ResizeGLScene(GLsizei width, GLsizei height)
{
if(height == 0)
height = 1;
glViewport(0,0,width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width/height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
}
int DrawGLScene()
{
//The context is somehow different if this call is inside the RT function
level.Render();
g_Screen.SwapBuffers();
RT();
return true;
}
//
//void InitControls()
// Purpose:
// Initializes controls by loading the default control config file "my.cfg".
void InitControls()
{
if (!level.LoadConfig("my.cfg"))
level.LoadConfig();
}
//
//int InitGL(GLvoid)
// Purpose:
// To do all required setup before creating an OpenGL window
int InitGL(GLvoid)
{
level.LoadGLTextures();
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
/*lighting disabled temporarily
glLightfv(GL_LIGHT1, GL_AMBIENT, level.LightAmbient);
for(index=0; index<level.numLights; index++)
{
glLightfv(GL_LIGHT1, GL_DIFFUSE, level.light[index].color);
glLightfv(GL_LIGHT1, GL_POSITION, level.light[index].coords);
}
glEnable(GL_LIGHT1);
glEnable(GL_LIGHTING);
*/
//BuildFont();
return true;
}
///*
int main(int argc, char** argv)
{
XEvent event;
@@ -146,6 +99,7 @@ int main(int argc, char** argv)
}
level.SetWindow(&g_Screen);
level.LoadGLTextures();
while(!done)
@@ -544,6 +498,7 @@ int main(int argc, char** argv)
g_Screen.Close();
exit(0);
}
/**/
#elif defined USE_AGL
#error

View File

@@ -50,11 +50,39 @@
#include "main.h"
#include "version.h"
int DrawGLScene();
unsigned char TranslateButton(int keyCode);
unsigned char TranslateKey(int keyCode);
void ResizeGLScene(GLsizei width, GLsizei height);
void HandleConsoleKeyPress(OpenArena::Keys key);
void InitControls()
{
if (!level.LoadConfig("my.cfg"))
level.LoadConfig();
}
int InitGL(GLvoid)
{
level.LoadGLTextures();
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
/*lighting disabled temporarily
glLightfv(GL_LIGHT1, GL_AMBIENT, level.LightAmbient);
for(index=0; index<level.numLights; index++)
{
glLightfv(GL_LIGHT1, GL_DIFFUSE, level.light[index].color);
glLightfv(GL_LIGHT1, GL_POSITION, level.light[index].coords);
}
glEnable(GL_LIGHT1);
glEnable(GL_LIGHTING);
*/
//BuildFont();
return true;
}
//This should probably be moved into oa_input
unsigned char TranslateKey(int keyCode)
@@ -397,7 +425,19 @@ void HandleConsoleKeyPress(OpenArena::Keys key)
}
}
bool RT()
void ResizeGLScene(GLsizei width, GLsizei height)
{
if(height == 0)
height = 1;
glViewport(0,0,width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width/height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
}
void RT()
{
g_Screen.SwapBuffers();
}

View File

@@ -29,8 +29,17 @@
* @see x11.cpp
*/
#include "mygl.h"
#include "EventManager.h"
bool RT();
int DrawGLScene();
unsigned char TranslateButton(int keyCode);
unsigned char TranslateKey(int keyCode);
void ResizeGLScene(GLsizei width, GLsizei height);
void HandleConsoleKeyPress(OpenArena::Keys key);
int DrawGLScene();
void InitControls();
int InitGL(GLvoid);
void RT();
#endif /*__x11_h__*/