Changed: Partially abstracted the windows version of OpenArena::Window CreateGLWindow and KillGLWindow are now part of the Window class ResizeGLScene and InitGL are now callbacks
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@@ -43,8 +43,8 @@ static float currentTime;
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void InitControls(); // Sets up player controls
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int InitGL(); // All setup for OpenGL goes here
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GLvoid ReSizeGLScene(GLsizei width, GLsizei height); // Resize and initialize the GL window
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GLvoid KillGLWindow(GLvoid); //Properly kill the window
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bool CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag);
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void ReSizeGLScene(GLsizei width, GLsizei height); // Resize and initialize the GL window
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#endif
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@@ -18,9 +18,7 @@
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using namespace std;
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#ifdef WIN32
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//These three are windows specific
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static HDC hDC=NULL; // Private GDI device context
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static HGLRC hRC=NULL; // Permanent rendering context
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//These this is windows specific
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static HINSTANCE hInstance; // Application instance
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#endif
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extern OpenArena::Window g_Screen;
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@@ -3,13 +3,22 @@
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#include "screen.h"
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#ifdef __linux
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <X11/extensions/xf86vmode.h>
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#include <X11/keysym.h>
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#endif
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#ifdef WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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namespace OpenArena
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{
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typedef void (*ResizeFunc)(GLsizei width, GLsizei height);
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typedef int (*InitFunc)();
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class Window: public SCREEN
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{
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public:
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@@ -22,8 +31,38 @@ namespace OpenArena
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bool doubleBuffered;
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XF86VidModeModeInfo vidMode;
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int x, y;
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private:
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#endif
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};
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#ifdef WIN32
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HGLRC glContext;
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HWND window;
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private:
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HDC deviceContext;
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HINSTANCE instance;
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#endif
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public:
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Window();
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~Window();
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void Close();
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bool Open();
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bool Open(string title, int width, int height, int bits, bool fullscreenflag); //make that string a const char* after this works
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void SetOnInit(InitFunc function);
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void SetOnResize(ResizeFunc function);
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void SwapBuffers();
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private:
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ResizeFunc OnResize;
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InitFunc OnInit;
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};
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void DefaultResize(GLsizei width, GLsizei height);
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int DefaultInit();
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};
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#ifdef WIN32
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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#endif
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#endif
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