Reorganizes project and sets up bazel.
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139
level.h
Executable file
139
level.h
Executable file
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/***************************************************************************
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* Copyright (C) 2001-2023 by Tom Hicks *
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* headhunter3@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef OpenArena__level_h__
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#define OpenArena__level_h__
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#if defined HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <cctype>
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#include <cmath>
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#include <fstream>
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#include <iostream>
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#include <string>
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#if defined USE_GLX
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#include <GL/gl.h>
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#elif defined USE_AGL
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#include <OpenGL/gl.h>
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#elif defined USE_CGL
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#include <OpenGL/gl.h>
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#elif defined USE_WGL
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#include <GL/gl.h>
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#include <windows.h>
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#endif
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#include <cstdio> //for file I/O
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#include "EventManager.h"
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#include "bmp.h"
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#include "camera.h"
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#include "geometry.h"
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#include "keys.h"
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#include "list.h"
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#include "mydefs.h"
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#include "myglFont.h"
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#include "myglTexture.h"
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#include "player.h"
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#include "strmanip.h"
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#include "tga.h"
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#include "vector.h"
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using namespace std;
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namespace OpenArena {
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const float piover180 = 0.0174532925f;
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const string DEFAULT_TEXTURE_NAME = "oa/textures/default.bmp";
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const unsigned int MAX_CONSOLE_LINES = 30; // The max number of lines to be displayed in the console
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const unsigned int MAX_CONSOLE_HISTORY_LINES =
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MAX_CONSOLE_LINES + 20; // The max number of console lines to store in the history
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const unsigned int MAX_CONSOLE_OUTPUT_LINES = MAX_CONSOLE_LINES;
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const unsigned int MAX_OUTPUT_TEXT_LINES = 4; // The max number of output lines to be displayed on the screen
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enum { GL_MY_TEXTURE_CONSOLEBACKGROUND = 0, NUM_MENU_TEXTURES };
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class Level {
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public:
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Level(EventManager* eventManager);
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~Level();
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bool LoadMap(string mapname);
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bool LoadMap();
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void SaveMap(string mapname);
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bool LoadConfig(string cfgname);
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void LoadConfig();
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void SaveConfig(string cfgname);
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void Execute(string cmd);
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void LoadGLTextures();
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void Render();
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void UnloadMap();
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void UpdateConsole(char);
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uint32_t FPS();
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void ParseCmds(const char*);
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void Print(int x, int y, const char* string, unsigned int set);
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void SetWindow(Window*);
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Window* GetWindow();
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/*Not Yet Implemented
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void PlayerConnect(); // implement later
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void PlayerDisconnect(); // implement later
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*/
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Screen screen;
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Font glFont;
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string nextLevel;
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Player* defaultPlayer;
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uint32_t numTextures;
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string* textureNames;
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string bgm;
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#ifdef WIN32
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HSTREAM bgmStream;
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#endif
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unsigned char bgmCDA;
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string gamedir;
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float gravity;
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bool mlook;
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bool showFPS;
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bool showConsole;
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bool sound;
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float turnSpeed;
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float moveSpeed;
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float mouseSpeed;
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unsigned char maxFPS;
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// Map
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Triangle* triangles;
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uint32_t numTriangles;
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list<Player> players;
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// list<ENTITY> ents;
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list<Texture*> textures;
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Texture menuTextures[NUM_MENU_TEXTURES];
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Window* _window;
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// private:
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void ConsolePrint(string);
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private:
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EventManager* _eventManager;
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string consoleHistory[MAX_CONSOLE_HISTORY_LINES];
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string consoleOutput[MAX_CONSOLE_OUTPUT_LINES];
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string outputText[MAX_OUTPUT_TEXT_LINES];
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};
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} // End namespace OpenArena
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#endif // End !defined(OpenArena__level_h__)
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