Reorganizes project and sets up bazel.
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126
window.h
Executable file
126
window.h
Executable file
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/***************************************************************************
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* Copyright (C) 2001-2023 by Tom Hicks *
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* headhunter3@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef OpenArena__window_h__
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#define OpenArena__window_h__
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#if defined HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "screen.h"
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#if defined USE_GLX
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#include <GL/gl.h>
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#include <GL/glu.h> //maybe not necessary
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#if defined HAVE_XF86VIDMODE
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#include <X11/extensions/xf86vmode.h>
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#endif
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#elif defined USE_AGL
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#include <AGL/agl.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#elif defined USE_CGL
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#elif defined USE_WGL
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <windows.h>
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#endif
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#ifdef WIN32
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#endif
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#include "vector.h"
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namespace OpenArena {
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class Window : public Screen {
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public:
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class Resizer {
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public:
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void Resize(uint32_t width, uint32_t height);
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};
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class Initializer {
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public:
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int Initialize();
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};
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public:
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Window();
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~Window();
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void Close();
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bool Open();
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bool Open(string title,
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int width,
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int height,
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int bits,
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bool fullscreenflag); // make that string a const char* after this works
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void SetInitializer(Initializer* initializer);
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void SetResizer(Resizer* resizer);
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void SwapBuffers();
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void Resize(uint32_t width, uint32_t height);
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Vec2i GetMousePosition();
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void SetMousePosition(Vec2i pos);
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#ifdef USE_GLX
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Display* GetDisplay();
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#endif
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private:
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#ifdef USE_GLX
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Cursor CreateWindowedCursor();
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Cursor CreateFullscreenCursor();
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int screen;
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::Window window;
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GLXContext hRC;
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XSetWindowAttributes attributes;
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bool doubleBuffered;
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#if defined HAVE_XF86VIDMODE
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XF86VidModeModeInfo vidMode;
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#endif
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int x, y;
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Display* display;
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#elif defined USE_AGL
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AGLContext _aglContext;
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WindowRef _window;
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Rect _bounds;
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#elif defined USE_WGL
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HGLRC glContext;
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HWND window;
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HDC deviceContext;
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HINSTANCE instance;
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#endif
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Resizer* _resizer;
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Initializer* _initializer;
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};
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}; // namespace OpenArena
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#if defined USE_GLX
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static int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_DEPTH_SIZE, 16, None};
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static int attrListDbl[] = {
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GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 4, GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_DEPTH_SIZE, 16, None};
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#elif defined USE_WGL
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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#endif
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#endif // End !defined(OpenArena__window_h__)
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