Updates for bazel on windows.

This commit is contained in:
2023-05-17 14:26:26 -07:00
parent a8c0ef05fb
commit 9e8f04e9b4
84 changed files with 2789 additions and 5836 deletions

84
mygl.h
View File

@@ -17,93 +17,25 @@
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef OpenArena__mygl_h__
#define OpenArena__mygl_h__
#if defined HAVE_CONFIG_H
// clang-format off
#include "config.h"
#endif
#if defined USE_GLX
#include <GL/gl.h>
#include <GL/glu.h>
#elif defined USE_AGL
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
// #error unimplemented method
#elif defined USE_CGL
#error unimplemented method
#elif defined USE_WGL
#include <GL/gl.h>
#include <GL/glu.h>
#include <windows.h>
#endif
#include <OpenGL/gl.h>
#include "opengl.h"
#include "window.h"
using namespace std;
// clang-format on
#ifdef WIN32
// These this is windows specific
static HINSTANCE hInstance; // Application instance
#endif
namespace OpenArena {
// TODO: Move this to behidden in mygl.cpp.
extern OpenArena::Window* g_Screen;
namespace OpenArena {
/*!
* \brief
* Write brief comment for LoadGLTexture here.
*
* \param
* Description of parameter .
*
* \param
* Description of parameter .
*
* \param
* Description of parameter .
*
* \param
* Description of parameter .
*
* \returns
* Write description of return value here.
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for LoadGLTexture here.
*
* \remarks
* Write remarks for LoadGLTexture here.
*
* \see
* Separate items with the '|' character.
*/
bool LoadGLTexture(string, GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
/*!
* \brief
* Write brief comment for FreeGLTexture here.
*
* \param
* Description of parameter .
*
* \throws <exception class>
* Description of criteria for throwing this exception.
*
* Write detailed description for FreeGLTexture here.
*
* \remarks
* Write remarks for FreeGLTexture here.
*
* \see
* Separate items with the '|' character.
*/
bool LoadGLTexture(std::string, GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
void FreeGLTexture(GLuint&);
}; // namespace OpenArena
#endif
}; // namespace OpenArena
#endif // !defined(OpenArena__mygl_h__)