Updates for bazel on windows.
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84
mygl.h
84
mygl.h
@@ -17,93 +17,25 @@
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef OpenArena__mygl_h__
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#define OpenArena__mygl_h__
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#if defined HAVE_CONFIG_H
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// clang-format off
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#include "config.h"
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#endif
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#if defined USE_GLX
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#include <GL/gl.h>
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#include <GL/glu.h>
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#elif defined USE_AGL
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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// #error unimplemented method
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#elif defined USE_CGL
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#error unimplemented method
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#elif defined USE_WGL
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <windows.h>
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#endif
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#include <OpenGL/gl.h>
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#include "opengl.h"
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#include "window.h"
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using namespace std;
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// clang-format on
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#ifdef WIN32
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// These this is windows specific
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static HINSTANCE hInstance; // Application instance
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#endif
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namespace OpenArena {
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// TODO: Move this to behidden in mygl.cpp.
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extern OpenArena::Window* g_Screen;
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namespace OpenArena {
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/*!
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* \brief
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* Write brief comment for LoadGLTexture here.
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*
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* \param
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* Description of parameter .
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*
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* \param
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* Description of parameter .
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*
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* \param
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* Description of parameter .
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*
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* \param
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* Description of parameter .
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*
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* \returns
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* Write description of return value here.
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*
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* \throws <exception class>
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* Description of criteria for throwing this exception.
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*
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* Write detailed description for LoadGLTexture here.
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*
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* \remarks
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* Write remarks for LoadGLTexture here.
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*
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* \see
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* Separate items with the '|' character.
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*/
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bool LoadGLTexture(string, GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
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/*!
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* \brief
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* Write brief comment for FreeGLTexture here.
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*
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* \param
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* Description of parameter .
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*
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* \throws <exception class>
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* Description of criteria for throwing this exception.
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*
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* Write detailed description for FreeGLTexture here.
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*
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* \remarks
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* Write remarks for FreeGLTexture here.
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*
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* \see
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* Separate items with the '|' character.
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*/
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bool LoadGLTexture(std::string, GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
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void FreeGLTexture(GLuint&);
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}; // namespace OpenArena
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#endif
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}; // namespace OpenArena
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#endif // !defined(OpenArena__mygl_h__)
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