Updates for bazel on windows.

This commit is contained in:
2023-05-17 14:26:26 -07:00
parent a8c0ef05fb
commit 9e8f04e9b4
84 changed files with 2789 additions and 5836 deletions

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opengl.h Normal file
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/***************************************************************************
* Copyright (C) 2001-2023 by Tom Hicks *
* headhunter3@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef OpenArena__opengl_h__
#define OpenArena__opengl_h__
// clang-format off
#include "config.h"
#ifdef _WIN32
#include <windows.h>
#endif // End ifdef _WIN32
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#elif defined(_WIN32)
#include <GL/gl.h>
#include <GL/glu.h>
// link necessary libraries
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "kernel32.lib")
#pragma comment(lib, "user32.lib")
#pragma comment(lib, "gdi32.lib")
#pragma comment(lib, "advapi32.lib")
#pragma comment(lib, "winmm.lib")
#endif // defined __APPLE__
/*
#if defined USE_GLX
#include <GL/gl.h>
#include <GL/glu.h> //maybe not necessary
#include <GL/glx.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#if defined HAVE_XF86VIDMODE
#include <X11/extensions/xf86vmode.h>
#endif
#elif defined USE_AGL
#include <AGL/agl.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#elif defined USE_CGL
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h>
#elif defined USE_WGL
#include <GL/gl.h>
#include <GL/glu.h>
#include <windows.h>
#endif
*/
// // define the function's prototype
// typedef void (*GL_GENBUFFERS) (GLsizei, GLuint*);
// // find the function and assign it to a function pointer
// GL_GENBUFFERS glGenBuffers = (GL_GENBUFFERS)wglGetProcAddress("glGenBuffers");
// // function can now be called as normal
// unsigned int buffer;
// glGenBuffers(1, &buffer);
#endif // End !defined(OpenArena__opengl_h__)