Updates for bazel on windows.
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opengl.h
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78
opengl.h
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/***************************************************************************
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* Copyright (C) 2001-2023 by Tom Hicks *
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* headhunter3@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef OpenArena__opengl_h__
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#define OpenArena__opengl_h__
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// clang-format off
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#include "config.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif // End ifdef _WIN32
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#elif defined(_WIN32)
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#include <GL/gl.h>
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#include <GL/glu.h>
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// link necessary libraries
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#pragma comment(lib, "opengl32.lib")
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#pragma comment(lib, "glu32.lib")
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#pragma comment(lib, "kernel32.lib")
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#pragma comment(lib, "user32.lib")
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#pragma comment(lib, "gdi32.lib")
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#pragma comment(lib, "advapi32.lib")
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#pragma comment(lib, "winmm.lib")
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#endif // defined __APPLE__
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/*
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#if defined USE_GLX
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#include <GL/gl.h>
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#include <GL/glu.h> //maybe not necessary
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#if defined HAVE_XF86VIDMODE
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#include <X11/extensions/xf86vmode.h>
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#endif
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#elif defined USE_AGL
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#include <AGL/agl.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#elif defined USE_CGL
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#elif defined USE_WGL
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <windows.h>
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#endif
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*/
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// // define the function's prototype
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// typedef void (*GL_GENBUFFERS) (GLsizei, GLuint*);
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// // find the function and assign it to a function pointer
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// GL_GENBUFFERS glGenBuffers = (GL_GENBUFFERS)wglGetProcAddress("glGenBuffers");
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// // function can now be called as normal
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// unsigned int buffer;
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// glGenBuffers(1, &buffer);
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#endif // End !defined(OpenArena__opengl_h__)
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