Updates for bazel on windows.

This commit is contained in:
2023-05-17 14:26:26 -07:00
parent a8c0ef05fb
commit 9e8f04e9b4
84 changed files with 2789 additions and 5836 deletions

View File

@@ -17,46 +17,82 @@
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifdef WIN32
// include necessary header files
#include <GL/glu.h>
#ifdef _WIN32
// clang-format off
// include necessary header files
#include "windows.h"
#include <iostream>
#include "DrawEvent.h"
#include "EventManager.h"
#include "KeyPressEvent.h"
#include "KeyReleaseEvent.h"
#include "Logger.h"
#include "WindowsLogger.h"
#include "console_logger.h"
#include "level.h"
#include "main.h"
#include "mygl.h"
#include "opengl.h"
#include "opengl/window.h"
#include "vector.h"
#include "version.h"
// clang-format on
namespace {
using OpenArena::ConsoleLogger;
using OpenArena::ControlScheme;
using OpenArena::DrawEvent;
using OpenArena::EventManager;
using OpenArena::g_Screen;
using OpenArena::KeyPressEvent;
using OpenArena::KeyReleaseEvent;
using OpenArena::Keys;
using OpenArena::Level;
using OpenArena::Logger;
using OpenArena::Vec2i;
// link necessary libraries
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "glaux.lib")
#pragma comment(lib, "winmm.lib")
// Ensure CDS_FULLSCREEN is defined
#ifndef CDS_FULLSCREEN
#define CDS_FULLSCREEN 4
#endif
using namespace std;
using OpenArena::WindowsLogger;
using OpenArena::OpenGL::Window;
using std::exception;
using std::make_shared;
using std::string;
using std::to_string;
} // End namespace
void InitControls();
int InitGL(GLvoid);
void ReSizeGLScene(GLsizei width, GLsizei height);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow);
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
OpenArena::Keys TranslateKey(int keyCode);
void HandleConsoleKeyPress(OpenArena::Keys key);
Keys TranslateKey(int keyCode);
void HandleConsoleKeyPress(Keys key);
Level* level = nullptr;
bool keys[256] = {false};
bool keys2[256] = {false};
bool active = false;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Function Definitions
int DrawGLScene(Level* level) {
level->Render();
g_Screen->SwapBuffers();
return 1;
}
//
// void InitControls()
// Purpose:
// Initializes controls by loading the default control config file "my.cfg".
void InitControls() {
if (!level.LoadConfig("my.cfg")) level.LoadConfig();
if (!level->LoadConfig("my.cfg")) {
level->LoadConfig();
};
}
//
@@ -69,7 +105,7 @@ void InitControls() {
//
int InitGL(GLvoid) {
level.LoadGLTextures();
level->LoadGLTextures();
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH);
@@ -81,11 +117,11 @@ int InitGL(GLvoid) {
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
/*lighting disabled temporarily
glLightfv(GL_LIGHT1, GL_AMBIENT, level.LightAmbient);
for(index=0; index<level.numLights; index++)
glLightfv(GL_LIGHT1, GL_AMBIENT, level->LightAmbient);
for(index=0; index<level->numLights; index++)
{
glLightfv(GL_LIGHT1, GL_DIFFUSE, level.light[index].color);
glLightfv(GL_LIGHT1, GL_POSITION, level.light[index].coords);
glLightfv(GL_LIGHT1, GL_DIFFUSE, level->light[index].color);
glLightfv(GL_LIGHT1, GL_POSITION, level->light[index].coords);
}
glEnable(GL_LIGHT1);
@@ -140,8 +176,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
return 0;
}
case WM_KEYDOWN: {
if (level.showConsole) {
HandleConsoleKeyPress((OpenArena::Keys)TranslateKey(wParam));
if (level->showConsole) {
HandleConsoleKeyPress((Keys)TranslateKey(wParam));
} else {
keys[TranslateKey(wParam)] = true;
}
@@ -191,331 +227,350 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
auto p_console_logger = make_shared<ConsoleLogger>();
auto p_windows_logger = make_shared<WindowsLogger>();
p_windows_logger->SetMinType(Logger::MessageType::Error);
Logger::AddLogger(p_console_logger);
Logger::AddLogger(p_windows_logger);
Logger::LogDebug("Starting");
OpenArena::Logger::LogUnimplementedMethod;
MSG msg;
bool done = false;
try {
g_Screen = new Window();
DrawEvent::DrawEventHandler* _drawEventHandler = new DrawEvent::DrawEventHandler(level);
KeyPressEvent::KeyPressEventHandler* _keyPressEventHandler = new KeyPressEvent::KeyPressEventHandler();
KeyReleaseEvent::KeyReleaseEventHandler* _keyReleaseEventHandler = new KeyReleaseEvent::KeyReleaseEventHandler();
if (strlen(lpCmdLine)) level.ParseCmds(lpCmdLine);
InitControls();
g_Screen.SetInitializer(new OpenArena::Window::Initializer());
g_Screen.SetResizer(new OpenArena::Window::Resizer());
if (!g_Screen.Open(string(OPENARENA_VERSION),
level.screen.GetWidth(),
level.screen.GetHeight(),
level.screen.GetColorDepth(),
level.screen.GetFullscreen())) {
return 0;
}
level.SetWindow(&g_Screen);
level.glFont.SetScreenDimensions(level.screen.GetWidth() * 2, level.screen.GetHeight() * 2);
// level.glFont.BuildFont("oa\\textures\\menu\\font.bmp");//(level.gamedir + "\\textures\\menu\\font.bmp").c_str());
if (level.nextLevel == "") {
level.LoadMap("intro.map");
} else {
level.LoadMap();
}
while (!done) {
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
done = true;
} else {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
EventManager* em = new EventManager();
level = new Level(em);
bool done = false;
if (strlen(lpCmdLine)) level->ParseCmds(lpCmdLine);
InitControls();
g_Screen->SetInitializer(new Window::Initializer());
g_Screen->SetResizer(new Window::Resizer());
if (!g_Screen->Open(string(OPENARENA_VERSION), g_Screen->GetWidth(), g_Screen->GetHeight(),
g_Screen->GetColorDepth(), g_Screen->GetFullscreen())) {
Logger::LogError("Screen open failed.");
return -1;
}
if (active) {
if (keys[OpenArena::KEY_ESCAPE]) {
done = true;
} else {
level.defaultPlayer[0].camera.Update();
level->SetWindow(g_Screen);
level->glFont.SetScreenDimensions(g_Screen->GetWidth() * 2, g_Screen->GetHeight() * 2);
if (!level.showConsole) {
if (level.mlook) {
using OpenArena::Vec2i;
Vec2i middleOfScreen = Vec2i(g_Screen.GetWidth() / 2, g_Screen.GetHeight() / 2);
Vec2i mousePosition = g_Screen.GetMousePosition();
if (mousePosition != middleOfScreen) {
// Vec2i mouseDelta = mousePosition - middleOfScreen;
Vec2i mouseDelta = middleOfScreen - mousePosition;
g_Screen.SetMousePosition(middleOfScreen);
const float MOUSE_SENSITIVITY_HORIZONTAL = 0.005f;
const float MOUSE_SENSITIVITY_VERTICAL = 0.005f;
float horizontalAngle = mouseDelta.x * MOUSE_SENSITIVITY_HORIZONTAL;
float verticalAngle = mouseDelta.y * MOUSE_SENSITIVITY_VERTICAL;
level.defaultPlayer[0].camera.RotateHorizontal(horizontalAngle);
level.defaultPlayer[0].camera.RotateVertical(verticalAngle);
}
} else {
g_Screen.SetMousePosition(Vec2i(g_Screen.GetWidth() / 2, g_Screen.GetHeight() / 2));
// SetCursorPos(g_Screen.GetWidth()/2, g_Screen.GetHeight()/2);
}
//////////
// Move Backward
if (!level.defaultPlayer->controls.backward.IsEmpty()) {
level.defaultPlayer->controls.backward.FirstPosition();
if (keys[level.defaultPlayer->controls.backward.Retrieve()]) {
level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
} else {
while (level.defaultPlayer->controls.backward.NextPosition()
&& (keys[level.defaultPlayer->controls.backward.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.backward.Retrieve()]) {
level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
}
}
}
}
//////////
// Move forward
if (!level.defaultPlayer->controls.forward.IsEmpty()) {
level.defaultPlayer->controls.forward.FirstPosition();
if (keys[level.defaultPlayer->controls.forward.Retrieve()]) {
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
} else {
while (level.defaultPlayer->controls.forward.NextPosition()
&& (keys[level.defaultPlayer->controls.forward.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.forward.Retrieve()]) {
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
}
}
}
}
//////////
// Strafe Left
if (!level.defaultPlayer->controls.moveLeft.IsEmpty()) {
level.defaultPlayer->controls.moveLeft.FirstPosition();
if (keys[level.defaultPlayer->controls.moveLeft.Retrieve()]) {
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
} else {
while (level.defaultPlayer->controls.moveLeft.NextPosition()
&& (keys[level.defaultPlayer->controls.moveLeft.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.moveLeft.Retrieve()]) {
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
}
}
}
}
//////////
// Strafe Right
if (!level.defaultPlayer->controls.moveRight.IsEmpty()) {
level.defaultPlayer->controls.moveRight.FirstPosition();
if (keys[level.defaultPlayer->controls.moveRight.Retrieve()]) {
level.defaultPlayer[0].camera.StrafeCamera(level.moveSpeed);
} else {
while (level.defaultPlayer->controls.moveRight.NextPosition()
&& (keys[level.defaultPlayer->controls.moveRight.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.moveRight.Retrieve()]) {
level.defaultPlayer->camera.StrafeCamera(level.moveSpeed);
}
}
}
}
//////////
// Keyboard Look Left
if (!level.defaultPlayer->controls.lookLeft.IsEmpty()) {
level.defaultPlayer->controls.lookLeft.FirstPosition();
if (keys[level.defaultPlayer->controls.lookLeft.Retrieve()]) {
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
} else {
while (level.defaultPlayer->controls.lookLeft.NextPosition()
&& (keys[level.defaultPlayer->controls.lookLeft.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.lookLeft.Retrieve()]) {
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
}
}
}
}
//////////
// Keyboard Look Right
if (!level.defaultPlayer->controls.lookRight.IsEmpty()) {
level.defaultPlayer->controls.lookRight.FirstPosition();
if (keys[level.defaultPlayer->controls.lookRight.Retrieve()]) {
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
} else {
while (level.defaultPlayer->controls.lookRight.NextPosition()
&& (keys[level.defaultPlayer->controls.lookRight.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.lookRight.Retrieve()]) {
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
}
}
}
}
//////////
// Keyboard Look Up
if (!level.defaultPlayer->controls.lookUp.IsEmpty()) {
level.defaultPlayer->controls.lookUp.FirstPosition();
if (keys[level.defaultPlayer->controls.lookUp.Retrieve()]) {
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
} else {
while (level.defaultPlayer->controls.lookUp.NextPosition()
&& (keys[level.defaultPlayer->controls.lookUp.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.lookUp.Retrieve()]) {
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
}
}
}
}
//////////
// Keyboard Look Down
if (!level.defaultPlayer->controls.lookDown.IsEmpty()) {
level.defaultPlayer->controls.lookDown.FirstPosition();
if (keys[level.defaultPlayer->controls.lookDown.Retrieve()]) {
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
} else {
while (level.defaultPlayer->controls.lookDown.NextPosition()
&& (keys[level.defaultPlayer->controls.lookDown.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.lookDown.Retrieve()]) {
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
}
}
}
}
//////////
// Toggle Show FPS
if (!level.defaultPlayer->controls.toggleFPS.IsEmpty()) {
level.defaultPlayer->controls.toggleFPS.FirstPosition();
if (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()]) {
if (!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()]) {
level.showFPS = !level.showFPS;
}
} else {
while (level.defaultPlayer->controls.toggleFPS.NextPosition()
&& (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()]) {
if (!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()]) {
level.showFPS = !level.showFPS;
}
}
}
}
}
//////////
// Toggle MouseLook
if (!level.defaultPlayer->controls.toggleMouseLook.IsEmpty()) {
level.defaultPlayer->controls.toggleMouseLook.FirstPosition();
if (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()]) {
if (keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()]) {
level.mlook = !level.mlook;
}
} else {
while (level.defaultPlayer->controls.toggleMouseLook.NextPosition()
&& (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()]) {
if (keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()]) {
level.mlook = !level.mlook;
}
}
}
}
}
//////////
// Toggle Console
if (!level.defaultPlayer[0].controls.toggleConsole.IsEmpty()) {
level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
if (keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()]) {
if (!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()]) {
level.showConsole = !level.showConsole;
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
}
} else {
while (level.defaultPlayer[0].controls.toggleConsole.NextPosition()
&& (keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()]) {
if (!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()]) {
level.showConsole = !level.showConsole;
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
}
}
}
}
}
//////////
// Quick MouseLook
if (!level.defaultPlayer->controls.quickMouseLook.IsEmpty()) {
level.defaultPlayer->controls.quickMouseLook.FirstPosition();
if (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()]) {
if (keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()]) {
level.mlook = !level.mlook;
}
} else {
while (level.defaultPlayer->controls.quickMouseLook.NextPosition()
&& (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()] != true))
;
{
if (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()]) {
if (keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()]) {
level.mlook = !level.mlook;
}
}
}
}
}
// level.Render();
if (level->nextLevel == "") {
Logger::LogDebug("Loading intro.map");
level->LoadMap("intro.map");
} else {
Logger::LogDebug("Loading nextLevel: " + level->nextLevel);
level->LoadMap();
}
Logger::LogDebug("About to start main loop.");
while (!done) {
// Logger::LogDebug("in while(!done)");
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
done = true;
} else {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
if (active) {
if (keys[OpenArena::KEY_ESCAPE]) {
done = true;
} else {
level->defaultPlayer[0].camera.Update();
if (!level->showConsole) {
if (level->mlook) {
Vec2i middleOfScreen = Vec2i(g_Screen->GetWidth() / 2, g_Screen->GetHeight() / 2);
Vec2i mousePosition = g_Screen->GetMousePosition();
if (mousePosition != middleOfScreen) {
// Vec2i mouseDelta = mousePosition - middleOfScreen;
Vec2i mouseDelta = middleOfScreen - mousePosition;
g_Screen->SetMousePosition(middleOfScreen);
const float MOUSE_SENSITIVITY_HORIZONTAL = 0.005f;
const float MOUSE_SENSITIVITY_VERTICAL = 0.005f;
float horizontalAngle = mouseDelta.x * MOUSE_SENSITIVITY_HORIZONTAL;
float verticalAngle = mouseDelta.y * MOUSE_SENSITIVITY_VERTICAL;
level->defaultPlayer[0].camera.RotateHorizontal(horizontalAngle);
level->defaultPlayer[0].camera.RotateVertical(verticalAngle);
}
} else {
g_Screen->SetMousePosition(Vec2i(g_Screen->GetWidth() / 2, g_Screen->GetHeight() / 2));
}
// //////////
// // Move Backward
// if (!level->defaultPlayer->controls.backward.IsEmpty()) {
// level->defaultPlayer->controls.backward.FirstPosition();
// if (keys[level->defaultPlayer->controls.backward.Retrieve()]) {
// level->defaultPlayer->camera.MoveCamera(-level->moveSpeed);
// } else {
// while (level->defaultPlayer->controls.backward.NextPosition()
// && (keys[level->defaultPlayer->controls.backward.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.backward.Retrieve()]) {
// level->defaultPlayer->camera.MoveCamera(-level->moveSpeed);
// }
// }
// }
// }
// //////////
// // Move forward
// if (!level->defaultPlayer->controls.forward.IsEmpty()) {
// level->defaultPlayer->controls.forward.FirstPosition();
// if (keys[level->defaultPlayer->controls.forward.Retrieve()]) {
// level->defaultPlayer->camera.MoveCamera(level->moveSpeed);
// } else {
// while (level->defaultPlayer->controls.forward.NextPosition()
// && (keys[level->defaultPlayer->controls.forward.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.forward.Retrieve()]) {
// level->defaultPlayer->camera.MoveCamera(level->moveSpeed);
// }
// }
// }
// }
// //////////
// // Strafe Left
// if (!level->defaultPlayer->controls.moveLeft.IsEmpty()) {
// level->defaultPlayer->controls.moveLeft.FirstPosition();
// if (keys[level->defaultPlayer->controls.moveLeft.Retrieve()]) {
// level->defaultPlayer->camera.StrafeCamera(-level->moveSpeed);
// } else {
// while (level->defaultPlayer->controls.moveLeft.NextPosition()
// && (keys[level->defaultPlayer->controls.moveLeft.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.moveLeft.Retrieve()]) {
// level->defaultPlayer->camera.StrafeCamera(-level->moveSpeed);
// }
// }
// }
// }
// //////////
// // Strafe Right
// if (!level->defaultPlayer->controls.moveRight.IsEmpty()) {
// level->defaultPlayer->controls.moveRight.FirstPosition();
// if (keys[level->defaultPlayer->controls.moveRight.Retrieve()]) {
// level->defaultPlayer[0].camera.StrafeCamera(level->moveSpeed);
// } else {
// while (level->defaultPlayer->controls.moveRight.NextPosition()
// && (keys[level->defaultPlayer->controls.moveRight.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.moveRight.Retrieve()]) {
// level->defaultPlayer->camera.StrafeCamera(level->moveSpeed);
// }
// }
// }
// }
// //////////
// // Keyboard Look Left
// if (!level->defaultPlayer->controls.lookLeft.IsEmpty()) {
// level->defaultPlayer->controls.lookLeft.FirstPosition();
// if (keys[level->defaultPlayer->controls.lookLeft.Retrieve()]) {
// level->defaultPlayer[0].camera.RotateView(level->turnSpeed, 0, 1, 0);
// } else {
// while (level->defaultPlayer->controls.lookLeft.NextPosition()
// && (keys[level->defaultPlayer->controls.lookLeft.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.lookLeft.Retrieve()]) {
// level->defaultPlayer[0].camera.RotateView(level->turnSpeed, 0, 1, 0);
// }
// }
// }
// }
// //////////
// // Keyboard Look Right
// if (!level->defaultPlayer->controls.lookRight.IsEmpty()) {
// level->defaultPlayer->controls.lookRight.FirstPosition();
// if (keys[level->defaultPlayer->controls.lookRight.Retrieve()]) {
// level->defaultPlayer->camera.RotateView(-level->turnSpeed, 0, 1, 0);
// } else {
// while (level->defaultPlayer->controls.lookRight.NextPosition()
// && (keys[level->defaultPlayer->controls.lookRight.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.lookRight.Retrieve()]) {
// level->defaultPlayer->camera.RotateView(-level->turnSpeed, 0, 1, 0);
// }
// }
// }
// }
// //////////
// // Keyboard Look Up
// if (!level->defaultPlayer->controls.lookUp.IsEmpty()) {
// level->defaultPlayer->controls.lookUp.FirstPosition();
// if (keys[level->defaultPlayer->controls.lookUp.Retrieve()]) {
// level->defaultPlayer->camera.RotateView(level->turnSpeed, 1, 0, 0);
// } else {
// while (level->defaultPlayer->controls.lookUp.NextPosition()
// && (keys[level->defaultPlayer->controls.lookUp.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.lookUp.Retrieve()]) {
// level->defaultPlayer->camera.RotateView(level->turnSpeed, 1, 0, 0);
// }
// }
// }
// }
// //////////
// // Keyboard Look Down
// if (!level->defaultPlayer->controls.lookDown.IsEmpty()) {
// level->defaultPlayer->controls.lookDown.FirstPosition();
// if (keys[level->defaultPlayer->controls.lookDown.Retrieve()]) {
// level->defaultPlayer->camera.RotateView(-level->turnSpeed, 1, 0, 0);
// } else {
// while (level->defaultPlayer->controls.lookDown.NextPosition()
// && (keys[level->defaultPlayer->controls.lookDown.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.lookDown.Retrieve()]) {
// level->defaultPlayer->camera.RotateView(-level->turnSpeed, 1, 0, 0);
// }
// }
// }
// }
// //////////
// // Toggle Show FPS
// if (!level->defaultPlayer->controls.toggleFPS.IsEmpty()) {
// level->defaultPlayer->controls.toggleFPS.FirstPosition();
// if (keys[level->defaultPlayer->controls.toggleFPS.Retrieve()]) {
// if (!keys2[level->defaultPlayer->controls.toggleFPS.Retrieve()]) {
// level->showFPS = !level->showFPS;
// }
// } else {
// while (level->defaultPlayer->controls.toggleFPS.NextPosition()
// && (keys[level->defaultPlayer->controls.toggleFPS.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.toggleFPS.Retrieve()]) {
// if (!keys2[level->defaultPlayer->controls.toggleFPS.Retrieve()]) {
// level->showFPS = !level->showFPS;
// }
// }
// }
// }
// }
// //////////
// // Toggle MouseLook
// if (!level->defaultPlayer->controls.toggleMouseLook.IsEmpty()) {
// level->defaultPlayer->controls.toggleMouseLook.FirstPosition();
// if (keys[level->defaultPlayer->controls.toggleMouseLook.Retrieve()]) {
// if (keys2[level->defaultPlayer->controls.toggleMouseLook.Retrieve()]) {
// level->mlook = !level->mlook;
// }
// } else {
// while (level->defaultPlayer->controls.toggleMouseLook.NextPosition()
// && (keys[level->defaultPlayer->controls.toggleMouseLook.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.toggleMouseLook.Retrieve()]) {
// if (keys2[level->defaultPlayer->controls.toggleMouseLook.Retrieve()]) {
// level->mlook = !level->mlook;
// }
// }
// }
// }
// }
// //////////
// // Toggle Console
// if (!level->defaultPlayer[0].controls.toggleConsole.IsEmpty()) {
// level->defaultPlayer[0].controls.toggleConsole.FirstPosition();
// if (keys[level->defaultPlayer[0].controls.toggleConsole.Retrieve()]) {
// if (!keys2[level->defaultPlayer[0].controls.toggleConsole.Retrieve()]) {
// level->showConsole = !level->showConsole;
// keys2[level->defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
// }
// } else {
// while (level->defaultPlayer[0].controls.toggleConsole.NextPosition()
// && (keys[level->defaultPlayer[0].controls.toggleConsole.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer[0].controls.toggleConsole.Retrieve()]) {
// if (!keys2[level->defaultPlayer[0].controls.toggleConsole.Retrieve()]) {
// level->showConsole = !level->showConsole;
// keys2[level->defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
// }
// }
// }
// }
// }
// //////////
// // Quick MouseLook
// if (!level->defaultPlayer->controls.quickMouseLook.IsEmpty()) {
// level->defaultPlayer->controls.quickMouseLook.FirstPosition();
// if (keys[level->defaultPlayer->controls.quickMouseLook.Retrieve()]) {
// if (keys2[level->defaultPlayer->controls.quickMouseLook.Retrieve()]) {
// level->mlook = !level->mlook;
// }
// } else {
// while (level->defaultPlayer->controls.quickMouseLook.NextPosition()
// && (keys[level->defaultPlayer->controls.quickMouseLook.Retrieve()] != true))
// ;
// {
// if (keys[level->defaultPlayer->controls.quickMouseLook.Retrieve()]) {
// if (keys2[level->defaultPlayer->controls.quickMouseLook.Retrieve()]) {
// level->mlook = !level->mlook;
// }
// }
// }
// }
// }
// level->Render();
}
level->Render();
//
}
}
// Why the hell are we swapping buffers even if the window is not active?
g_Screen->SwapBuffers();
if (keys[Keys::KEY_F1]) {
keys[Keys::KEY_F1] = false;
g_Screen->Close();
g_Screen->ToggleFullscreen();
if (!g_Screen->Open("OpenArena", g_Screen->GetWidth(), g_Screen->GetHeight(), g_Screen->GetColorDepth(),
g_Screen->GetFullscreen())) {
Logger::LogError("Window failed to reopen after changing fullscreen flag.");
return -1;
}
level.Render();
//
}
}
g_Screen.SwapBuffers();
if (keys[OpenArena::KEY_F1]) {
keys[OpenArena::KEY_F1] = false;
g_Screen.Close();
g_Screen.ToggleFullscreen();
if (!g_Screen.Open("OpenArena",
g_Screen.GetWidth(),
g_Screen.GetHeight(),
g_Screen.GetColorDepth(),
g_Screen.GetFullscreen())) {
return 0;
}
}
} catch (const exception& ex) {
Logger::LogWtf("Unhandled exception", ex);
} catch (...) {
Logger::LogWtf("Unhandled exception");
}
level.UnloadMap();
g_Screen.Close();
Logger::LogDebug("level->UnloadMap()");
level->UnloadMap();
g_Screen->Close();
Logger::LogDebug("g_Screen->Close()");
Logger::LogDebug("Exiting with msg.wParam " + to_string(msg.wParam));
return (msg.wParam);
}
OpenArena::Keys TranslateKey(int keyCode) {
Keys TranslateKey(int keyCode) {
switch (keyCode) {
case VK_LEFT:
return OpenArena::KEY_LEFT;
@@ -724,36 +779,30 @@ OpenArena::Keys TranslateKey(int keyCode) {
}
}
void HandleConsoleKeyPress(OpenArena::Keys key) {
void HandleConsoleKeyPress(Keys key) {
// See if we need to hide the console
level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
if (key == level.defaultPlayer[0].controls.toggleConsole.Retrieve()) {
level.showConsole = false;
} else {
while (level.defaultPlayer[0].controls.toggleConsole.NextPosition() && level.showConsole) {
if (level.defaultPlayer[0].controls.toggleConsole.Retrieve() == key) {
level.showConsole = false;
}
}
if (level->defaultPlayer->controls.GetAction(key) == ControlScheme::ACTION_TOGGLE_CONSOLE) {
level->showConsole = false;
}
switch (key) {
case OpenArena::KEY_SHIFT:
keys[OpenArena::KEY_SHIFT] = true;
break;
case OpenArena::KEY_RETURN:
level.UpdateConsole('\n');
level->UpdateConsole('\n');
break;
case OpenArena::KEY_SPACE:
printf("hello");
level.UpdateConsole(' ');
level->UpdateConsole(' ');
break;
case OpenArena::KEY_BACK:
level.UpdateConsole(OpenArena::KEY_BACK);
level->UpdateConsole(OpenArena::KEY_BACK);
break;
default:
char ascii = OpenArena::KeyToASCII(key, keys[OpenArena::KEY_SHIFT]);
char ascii = KeyToASCII(key, keys[OpenArena::KEY_SHIFT]);
if (ascii != '\0') {
level.UpdateConsole(ascii);
level->UpdateConsole(ascii);
}
}
}