Changed: Updated to compile under linux
~g2k
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@@ -1,11 +1,14 @@
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#ifndef __MYGL_H__
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#define __MYGL_H__
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#include <windows.h>
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#include <gl/gl.h>
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#include <gl/glu.h>
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#include <gl/glaux.h>
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#ifdef WIN32
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#include <windows.h> //Remove if possible
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#endif
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#include <GL/gl.h>
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#include <GL/glu.h>
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//#include <gl/glaux.h> //Hopefully nothing needs this remove if it works in windows
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#include <string>
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#include "datatypes.h"
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#include "screen.h"
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#include "tga.h"
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#include "bmp.h"
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@@ -13,13 +16,15 @@
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using namespace std;
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#ifdef WIN32
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//These three are windows specific
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static HDC hDC=NULL; // Private GDI device context
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static HGLRC hRC=NULL; // Permanent rendering context
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static HINSTANCE hInstance; // Application instance
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#endif
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static SCREEN g_Screen;
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int InitGL(GLvoid);
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bool LoadGLTexture(string , unsigned int&, int = GL_LINEAR, int = GL_LINEAR);
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void FreeGLTexture(unsigned int&);
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bool LoadGLTexture(string , GLuint&, GLuint = GL_LINEAR, GLuint = GL_LINEAR);
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void FreeGLTexture(GLuint&);
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#endif
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