Moved main.cpp to windows.cpp
Added linux.cpp These 2 files should be where 99% of OS specific code resided other than the oa_* dynamic libraries.
This commit is contained in:
953
src/linux.cpp
Normal file
953
src/linux.cpp
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@@ -0,0 +1,953 @@
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////////////////////////////////////////////////////////////////////////////////
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//
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// Module: linux.cpp
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// Author: Tom Hicks
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// Creation: 09-01-2003
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// LastEdit: 06-19-2005
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// Editors: Tom Hicks
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//
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// Purpose:
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// To implement the OpenArena SDK.
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//
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// Summary of Methods:
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// Global
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// -InitControls()
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// Loads the defaultPlayer's configuration.
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// -InitGL()
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// Initializes OpenGL and is responsible for loading textures.
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// -ResizeGLScene(GLsizei width, GLsizei height)
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// Resizes the viewport to the current size of the visible area of the window specified by width and height.
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// -KillGLWindow()
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// Closes the window.
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// -CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag)
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// Creates the window with the specified parameters.
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// -WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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// Main procedure.
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// -WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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// Window Procedure for the OpenGL window.
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifdef __linux
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//include necessary header files
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#include "../include/main.h"
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/* I'm pretty sure this won't work in linux
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//link necessary libraries
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#pragma comment(lib, "opengl32.lib")
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#pragma comment(lib, "glu32.lib")
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#pragma comment(lib, "glaux.lib")
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#pragma comment(lib, "winmm.lib")
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*/
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//Ensure CDS_FULLSCREEN is defined
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#ifndef CDS_FULLSCREEN
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#define CDS_FULLSCREEN 4
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#endif
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using namespace std;
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void InitControls();
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int InitGL(GLvoid);
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void ReSizeGLScene(GLsizei width, GLsizei height);
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bool CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag);
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void KillGLWindow();
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/* These two are definately wrong
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow);
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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*/
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Function Definitions
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//
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//void InitControls()
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// Purpose:
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// Initializes controls by loading the default control config file "my.cfg".
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void InitControls()
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{
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if (!level.LoadConfig("my.cfg"))
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level.LoadConfig();
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}
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//
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// int InitGL(GLvoid)
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// Purpose:
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// To do all required setup before creating an OpenGL window
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// Pre:
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//
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// Post:
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//
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int InitGL(GLvoid)
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{
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level.LoadGLTextures();
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glEnable(GL_TEXTURE_2D);
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glShadeModel(GL_SMOOTH);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClearDepth(1.0f);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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/*lighting disabled temporarily
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glLightfv(GL_LIGHT1, GL_AMBIENT, level.LightAmbient);
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for(index=0; index<level.numLights; index++)
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{
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glLightfv(GL_LIGHT1, GL_DIFFUSE, level.light[index].color);
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glLightfv(GL_LIGHT1, GL_POSITION, level.light[index].coords);
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}
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glEnable(GL_LIGHT1);
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glEnable(GL_LIGHTING);
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*/
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//BuildFont();
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return true;
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}
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//
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// GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
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// Purpose:
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// To resize the OpenGL window also called on creation
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// Pre:
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//
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// Post:
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//
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void ReSizeGLScene(GLsizei width, GLsizei height)
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{
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if (height==0)
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height=1;
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.1f, 100.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void KillGLWindow()
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{
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if (g_Screen.fullscreen)
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{
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ChangeDisplaySettings(NULL, 0);
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ShowCursor(true/*false*/);
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}
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if (hRC)
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{
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if (!wglMakeCurrent(NULL, NULL))
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MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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if (!wglDeleteContext(hRC))
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MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hRC=NULL;
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}
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if (hDC && !ReleaseDC(g_hWnd, hDC))
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{
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MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hDC=NULL;
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}
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if (g_hWnd && !DestroyWindow(g_hWnd))
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{
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MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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g_hWnd=NULL;
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}
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if (!UnregisterClass("OpenArena v0.1.0", hInstance))
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{
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MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hInstance=NULL;
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}
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}
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bool CreateGLWindow(string title, int width, int height, int bits, bool fullscreenflag)
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{
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unsigned int PixelFormat;
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WNDCLASS wc;
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DWORD dwExStyle;
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DWORD dwStyle;
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RECT WindowRect;
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WindowRect.left=(long)0;
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WindowRect.right=(long)width;
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WindowRect.top=(long)0;
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WindowRect.bottom=(long)height;
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g_Screen.fullscreen = fullscreenflag;
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g_Screen.width = width;
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g_Screen.height = height;
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g_Screen.bpp = bits;
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g_Screen.name = title;
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hInstance = GetModuleHandle(NULL);
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wc.lpfnWndProc = (WNDPROC)WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = "OpenArena v0.1.0";
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if (!RegisterClass(&wc))
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{
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MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if (g_Screen.fullscreen)
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{
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DEVMODE dmScreenSettings;
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memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
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dmScreenSettings.dmSize = sizeof(dmScreenSettings);
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dmScreenSettings.dmPelsWidth = width;
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dmScreenSettings.dmPelsHeight = height;
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dmScreenSettings.dmBitsPerPel = bits;
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dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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{
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if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","OpenArena",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
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g_Screen.fullscreen = false;
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else
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{
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MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
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return false;
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}
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}
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}
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if (g_Screen.fullscreen)
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{
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dwExStyle = WS_EX_APPWINDOW;
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dwStyle = WS_POPUP;
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ShowCursor(/*true*/false);
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}
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else
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{
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ShowCursor(false);
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dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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dwStyle = WS_OVERLAPPEDWINDOW;
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}
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AdjustWindowRectEx(&WindowRect, dwStyle, false, dwExStyle);
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if (!(g_hWnd = CreateWindowEx(dwExStyle, "OpenArena v0.1.0", title.c_str(), WS_CLIPSIBLINGS | WS_CLIPCHILDREN | dwStyle, 0, 0, WindowRect.right-WindowRect.left, WindowRect.bottom-WindowRect.top, NULL, NULL, hInstance, NULL)))
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{
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KillGLWindow();
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MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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static PIXELFORMATDESCRIPTOR pfd={sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, bits, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, PFD_MAIN_PLANE, 0, 0, 0, 0 };
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if (!(hDC=GetDC(g_hWnd)))
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{
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KillGLWindow();
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MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd)))
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{
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KillGLWindow();
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MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if(!SetPixelFormat(hDC,PixelFormat,&pfd))
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{
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KillGLWindow();
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MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if (!(hRC=wglCreateContext(hDC)))
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{
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KillGLWindow();
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MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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if(!wglMakeCurrent(hDC,hRC))
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{
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KillGLWindow();
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MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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ShowWindow(g_hWnd,SW_SHOW);
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SetForegroundWindow(g_hWnd);
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SetFocus(g_hWnd);
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ReSizeGLScene(width, height);
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if (!InitGL())
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{
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KillGLWindow();
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MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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return false;
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}
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return true;
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}
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LRESULT CALLBACK WndProc(HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_ACTIVATE:
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{
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if (!HIWORD(wParam))
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{
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active=true;
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}
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else
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{
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active=false;
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}
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return 0;
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}
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case WM_SYSCOMMAND:
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{
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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}
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break;
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}
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case WM_CLOSE:
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{
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PostQuitMessage(0);
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return 0;
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}
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case WM_KEYDOWN:
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{
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if(level.showConsole)
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{
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//See if we need to hide the console
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level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
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if(wParam == level.defaultPlayer[0].controls.toggleConsole.Retrieve())
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{
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level.showConsole = false;
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}
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else
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{
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while(level.defaultPlayer[0].controls.toggleConsole.NextPosition() && level.showConsole)
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{
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if(level.defaultPlayer[0].controls.toggleConsole.Retrieve() == wParam)
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{
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level.showConsole = false;
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}
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}
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}
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if(wParam == VK_RETURN)
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{
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level.UpdateConsole('\n');
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}
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else if(wParam == VK_SHIFT)
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{
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keys[VK_SHIFT] = true;
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}
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else if(wParam == VK_SPACE)
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{
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level.UpdateConsole(' ');
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}
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else if(wParam == VK_BACK)
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{
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level.UpdateConsole(VK_BACK);
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}
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else if(wParam == VK_OEM_1)
|
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{
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if(keys[VK_SHIFT])
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{
|
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level.UpdateConsole(':');
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||||
}
|
||||
else
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{
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level.UpdateConsole(';');
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}
|
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}
|
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else if(wParam == VK_OEM_2)
|
||||
{
|
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if(keys[VK_SHIFT])
|
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{
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level.UpdateConsole('?');
|
||||
}
|
||||
else
|
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{
|
||||
level.UpdateConsole('/');
|
||||
}
|
||||
}
|
||||
else if(wParam == VK_OEM_3)
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole('~');
|
||||
}
|
||||
else
|
||||
{
|
||||
level.UpdateConsole('`');
|
||||
}
|
||||
}
|
||||
else if(wParam == VK_OEM_4)
|
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{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
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level.UpdateConsole('{');
|
||||
}
|
||||
else
|
||||
{
|
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level.UpdateConsole('[');
|
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}
|
||||
}
|
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else if(wParam == VK_OEM_5)
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole('|');
|
||||
}
|
||||
else
|
||||
{
|
||||
level.UpdateConsole('\\');
|
||||
}
|
||||
}
|
||||
else if(wParam == VK_OEM_6)
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole('}');
|
||||
}
|
||||
else
|
||||
{
|
||||
level.UpdateConsole(']');
|
||||
}
|
||||
}
|
||||
else if(wParam == VK_OEM_7)
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole('\'');
|
||||
}
|
||||
else
|
||||
{
|
||||
level.UpdateConsole('"');
|
||||
}
|
||||
}
|
||||
else if(wParam == VK_OEM_PERIOD)
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole('>');
|
||||
}
|
||||
else
|
||||
{
|
||||
level.UpdateConsole('.');
|
||||
}
|
||||
}
|
||||
else if(wParam == VK_OEM_PLUS)
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole('+');
|
||||
}
|
||||
else
|
||||
{
|
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level.UpdateConsole('=');
|
||||
}
|
||||
}
|
||||
else if(wParam == VK_OEM_COMMA)
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole('<');
|
||||
}
|
||||
else
|
||||
{
|
||||
level.UpdateConsole(',');
|
||||
}
|
||||
}
|
||||
else if(wParam == VK_OEM_MINUS)
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole('_');
|
||||
}
|
||||
else
|
||||
{
|
||||
level.UpdateConsole('-');
|
||||
}
|
||||
}
|
||||
else if(isalpha(uint8(wParam)))
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole(wParam);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.UpdateConsole(tolower(wParam));
|
||||
}
|
||||
}
|
||||
else if(isdigit(uint8(wParam)))
|
||||
{
|
||||
level.UpdateConsole(wParam);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
keys[wParam] = true;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
case WM_KEYUP:
|
||||
{
|
||||
keys[wParam] = false;
|
||||
keys2[wParam] = false;
|
||||
return 0;
|
||||
}
|
||||
case WM_SYSKEYDOWN:
|
||||
break;
|
||||
case WM_SIZE:
|
||||
{
|
||||
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
|
||||
return 0;
|
||||
}
|
||||
case WM_LBUTTONDOWN:
|
||||
{
|
||||
keys[VK_LBUTTON] = true;
|
||||
return 0;
|
||||
}
|
||||
case WM_LBUTTONUP:
|
||||
{
|
||||
keys[VK_LBUTTON] = false;
|
||||
keys[VK_LBUTTON] = false;
|
||||
return 0;
|
||||
}
|
||||
case WM_RBUTTONDOWN:
|
||||
{
|
||||
keys[VK_RBUTTON] = true;
|
||||
return 0;
|
||||
}
|
||||
case WM_RBUTTONUP:
|
||||
{
|
||||
keys[VK_RBUTTON] = false;
|
||||
keys[VK_RBUTTON] = false;
|
||||
return 0;
|
||||
}
|
||||
case WM_MBUTTONDOWN:
|
||||
{
|
||||
keys[VK_MBUTTON] = true;
|
||||
return 0;
|
||||
}
|
||||
case WM_MBUTTONUP:
|
||||
{
|
||||
keys[VK_MBUTTON] = false;
|
||||
keys[VK_MBUTTON] = false;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd,uMsg,wParam,lParam);
|
||||
}
|
||||
|
||||
int WINAPI WinMain( HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPSTR lpCmdLine,
|
||||
int nCmdShow)
|
||||
{
|
||||
MSG msg;
|
||||
bool done=false;
|
||||
|
||||
|
||||
if (strlen(lpCmdLine))
|
||||
level.ParseCmds(lpCmdLine);
|
||||
|
||||
InitControls();
|
||||
|
||||
g_Screen.name = "OpenArena v0.1.0";
|
||||
g_Screen.width = level.screen.width;
|
||||
g_Screen.height = level.screen.height;
|
||||
g_Screen.bpp = level.screen.bpp;
|
||||
g_Screen.fullscreen = level.screen.fullscreen;
|
||||
|
||||
level.glFont.SetScreenDimensions(g_Screen.width*2, g_Screen.height*2);
|
||||
//level.glFont.BuildFont("oa\\textures\\menu\\font.bmp");//(level.gamedir + "\\textures\\menu\\font.bmp").c_str());
|
||||
if (level.nextLevel == "")
|
||||
{
|
||||
level.LoadMap("intro.map");
|
||||
}
|
||||
|
||||
if (!CreateGLWindow(g_Screen.name, g_Screen.width, g_Screen.height, g_Screen.bpp, g_Screen.fullscreen))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
while(!done)
|
||||
{
|
||||
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
|
||||
{
|
||||
if (msg.message==WM_QUIT)
|
||||
{
|
||||
done=true;
|
||||
}
|
||||
else
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (active)
|
||||
{
|
||||
if (keys[VK_ESCAPE])
|
||||
{
|
||||
done=true;
|
||||
}
|
||||
else
|
||||
{
|
||||
level.defaultPlayer[0].camera.Update();
|
||||
|
||||
if(level.showConsole)
|
||||
{
|
||||
if(keys['I'] && !keys2['I'])
|
||||
level.showConsole = false;
|
||||
//level.UpdateConsole('\n');
|
||||
}
|
||||
else
|
||||
{
|
||||
if (level.mlook)
|
||||
{
|
||||
level.defaultPlayer[0].camera.SetViewByMouse(g_Screen);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCursorPos(g_Screen.width/2, g_Screen.height/2);
|
||||
}
|
||||
|
||||
//////////
|
||||
//Move Backward
|
||||
if(!level.defaultPlayer->controls.backward.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.backward.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.backward.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.backward.NextPosition() && (keys[level.defaultPlayer->controls.backward.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.backward.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.MoveCamera(-level.moveSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Move forward
|
||||
if(!level.defaultPlayer->controls.forward.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.forward.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.forward.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.forward.NextPosition() && (keys[level.defaultPlayer->controls.forward.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.forward.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.MoveCamera(level.moveSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Strafe Left
|
||||
if(!level.defaultPlayer->controls.moveLeft.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.moveLeft.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.moveLeft.NextPosition() && (keys[level.defaultPlayer->controls.moveLeft.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.moveLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.StrafeCamera(-level.moveSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Strafe Right
|
||||
if(!level.defaultPlayer->controls.moveRight.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.moveRight.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer[0].camera.StrafeCamera(level.moveSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.moveRight.NextPosition() && (keys[level.defaultPlayer->controls.moveRight.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.moveRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.StrafeCamera(level.moveSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Left
|
||||
if(!level.defaultPlayer->controls.lookLeft.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookLeft.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookLeft.NextPosition() && (keys[level.defaultPlayer->controls.lookLeft.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookLeft.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer[0].camera.RotateView(level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Right
|
||||
if(!level.defaultPlayer->controls.lookRight.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookRight.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookRight.NextPosition() && (keys[level.defaultPlayer->controls.lookRight.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookRight.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 0, 1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Up
|
||||
if(!level.defaultPlayer->controls.lookUp.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookUp.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookUp.NextPosition() && (keys[level.defaultPlayer->controls.lookUp.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookUp.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Keyboard Look Down
|
||||
if(!level.defaultPlayer->controls.lookDown.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.lookDown.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.lookDown.NextPosition() && (keys[level.defaultPlayer->controls.lookDown.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.lookDown.Retrieve()])
|
||||
{
|
||||
level.defaultPlayer->camera.RotateView(-level.turnSpeed, 1, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Toggle Show FPS
|
||||
if(!level.defaultPlayer->controls.toggleFPS.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.toggleFPS.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
level.showFPS = !level.showFPS;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.toggleFPS.NextPosition() && (keys[level.defaultPlayer->controls.toggleFPS.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer->controls.toggleFPS.Retrieve()])
|
||||
{
|
||||
level.showFPS = !level.showFPS;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Toggle MouseLook
|
||||
if(!level.defaultPlayer->controls.toggleMouseLook.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.toggleMouseLook.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.toggleMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.toggleMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Toggle Console
|
||||
if(!level.defaultPlayer[0].controls.toggleConsole.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer[0].controls.toggleConsole.FirstPosition();
|
||||
if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
level.showConsole = !level.showConsole;
|
||||
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer[0].controls.toggleConsole.NextPosition() && (keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
if(!keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()])
|
||||
{
|
||||
level.showConsole = !level.showConsole;
|
||||
keys2[level.defaultPlayer[0].controls.toggleConsole.Retrieve()] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////
|
||||
//Quick MouseLook
|
||||
if(!level.defaultPlayer->controls.quickMouseLook.IsEmpty())
|
||||
{
|
||||
level.defaultPlayer->controls.quickMouseLook.FirstPosition();
|
||||
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while(level.defaultPlayer->controls.quickMouseLook.NextPosition() && (keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()] != true));
|
||||
{
|
||||
if(keys[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
if(keys2[level.defaultPlayer->controls.quickMouseLook.Retrieve()])
|
||||
{
|
||||
level.mlook = ! level.mlook;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//level.Render();
|
||||
}
|
||||
level.Render();
|
||||
//
|
||||
}
|
||||
}
|
||||
|
||||
SwapBuffers(hDC);
|
||||
|
||||
if (keys[VK_F1])
|
||||
{
|
||||
keys[VK_F1]=false;
|
||||
KillGLWindow();
|
||||
g_Screen.fullscreen=!g_Screen.fullscreen;
|
||||
if (!CreateGLWindow("OpenArena",g_Screen.width,g_Screen.height,g_Screen.bpp,g_Screen.fullscreen))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
level.UnloadMap();
|
||||
KillGLWindow();
|
||||
return (msg.wParam);
|
||||
}
|
||||
#endif
|
||||
@@ -1,9 +1,9 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Module: main.cpp
|
||||
// Module: windows.cpp
|
||||
// Author: Tom Hicks
|
||||
// Creation: 09-01-2003
|
||||
// LastEdit: 10-20-2003
|
||||
// LastEdit: 06-19-2005
|
||||
// Editors: Tom Hicks
|
||||
//
|
||||
// Purpose:
|
||||
@@ -27,7 +27,7 @@
|
||||
// Window Procedure for the OpenGL window.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef WIN32
|
||||
//include necessary header files
|
||||
#include "../include/main.h"
|
||||
|
||||
@@ -945,3 +945,4 @@ int WINAPI WinMain( HINSTANCE hInstance,
|
||||
KillGLWindow();
|
||||
return (msg.wParam);
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user