Added some console functions (map_load, map_save, config_load, config_save, exec)
Added Bind method to the ControlSchemeClass
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@@ -3,12 +3,19 @@
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#include "list.h"
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#include <windows.h>
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enum {CTRLS_FORWARD, CTRLS_BACKWARD, CTRLS_LOOKLEFT, CTRLS_LOOKRIGHT, CTRLS_LOOKUP,
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CTRLS_LOOKDOWN, CTRLS_MOVELEFT, CTRLS_MOVERIGHT, CTRLS_MOVEUP, CTRLS_MOVEDOWN,
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CTRLS_ROLLLEFT, CTRLS_ROLLRIGHT, CTRLS_FIREPRIMARY, CTRLS_FIRESECONDARY,
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CTRLS_WEAPONNEXT, CTRLS_WEAPONPREV, CTRLS_TOGGLE_LIGHTS, CTRLS_TOGGLE_FPS,
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CTRLS_TOGGLE_CONSOLE, CTRLS_TOGGLE_MOUSELOOK, CTRLS_QUICKMOUSELOOK};
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class ControlSchemeClass
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{
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public:
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void LoadDefaultControlScheme();
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void ClearControlScheme();
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void Unbind(uint8);
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bool Bind(uint32, uint8);
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list<uint8> forward;
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list<uint8> backward;
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BIN
lib/bass.lib
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lib/bass.lib
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2
oa.sln
2
oa.sln
@@ -1,4 +1,4 @@
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Microsoft Visual Studio Solution File, Format Version 7.00
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "oa", "oa.vcproj", "{6F5D0FF6-A032-4356-932E-865B601E0DD4}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.0"
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Version="7.10"
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Name="oa"
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ProjectGUID="{6F5D0FF6-A032-4356-932E-865B601E0DD4}"
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SccProjectName=""
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135
src/ctrls.cpp
135
src/ctrls.cpp
@@ -135,3 +135,138 @@ void ControlSchemeClass::Unbind(uint8 key)
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weaponNext.Remove(key);
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weaponPrev.Remove(key);
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}
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bool ControlSchemeClass::Bind(uint32 action, uint8 key)
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{
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switch(action)
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{
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case CTRLS_FORWARD:
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{
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Unbind(key);
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forward.Insert(key);
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return true;
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}
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case CTRLS_BACKWARD:
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{
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Unbind(key);
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backward.Insert(key);
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return true;
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}
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case CTRLS_LOOKLEFT:
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{
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Unbind(key);
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lookLeft.Insert(key);
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return true;
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}
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case CTRLS_LOOKRIGHT:
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{
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Unbind(key);
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lookRight.Insert(key);
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return true;
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}
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case CTRLS_LOOKUP:
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{
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Unbind(key);
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lookUp.Insert(key);
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return true;
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}
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case CTRLS_LOOKDOWN:
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{
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Unbind(key);
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lookDown.Insert(key);
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return true;
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}
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case CTRLS_MOVELEFT:
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{
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Unbind(key);
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moveLeft.Insert(key);
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return true;
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}
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case CTRLS_MOVERIGHT:
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{
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Unbind(key);
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moveRight.Insert(key);
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return true;
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}
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case CTRLS_MOVEUP:
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{
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Unbind(key);
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moveUp.Insert(key);
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return true;
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}
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case CTRLS_MOVEDOWN:
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{
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Unbind(key);
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moveDown.Insert(key);
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return true;
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}
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case CTRLS_ROLLLEFT:
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{
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Unbind(key);
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rollLeft.Insert(key);
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return true;
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}
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case CTRLS_ROLLRIGHT:
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{
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Unbind(key);
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rollRight.Insert(key);
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return true;
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}
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case CTRLS_FIREPRIMARY:
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{
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Unbind(key);
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firePrimary.Insert(key);
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return true;
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}
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case CTRLS_FIRESECONDARY:
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{
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Unbind(key);
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fireSecondary.Insert(key);
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return true;
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}
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case CTRLS_WEAPONNEXT:
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{
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Unbind(key);
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weaponNext.Insert(key);
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return true;
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}
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case CTRLS_WEAPONPREV:
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{
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Unbind(key);
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weaponPrev.Insert(key);
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return true;
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}
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case CTRLS_TOGGLE_LIGHTS:
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{
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Unbind(key);
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toggleLights.Insert(key);
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return true;
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}
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case CTRLS_TOGGLE_FPS:
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{
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Unbind(key);
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toggleFPS.Insert(key);
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return true;
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}
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case CTRLS_TOGGLE_CONSOLE:
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{
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Unbind(key);
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toggleConsole.Insert(key);
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return true;
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}
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case CTRLS_TOGGLE_MOUSELOOK:
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{
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Unbind(key);
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toggleMouseLook.Insert(key);
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return true;
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}
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case CTRLS_QUICKMOUSELOOK:
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{
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Unbind(key);
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quickMouseLook.Insert(key);
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return true;
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}
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default:
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return false;
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}
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}
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165
src/level.cpp
165
src/level.cpp
@@ -492,84 +492,86 @@ void LEVEL::Execute(string cmd)
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if(command == "forward")
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{
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defaultPlayer->controls.forward.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_FORWARD, KeyName(word(cmd, ++i)));
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}
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else if(command == "backward")
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{
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defaultPlayer->controls.backward.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_BACKWARD, KeyName(word(cmd, ++i)));
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}
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else if(command == "lookleft")
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{
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defaultPlayer->controls.lookLeft.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_LOOKLEFT, KeyName(word(cmd, ++i)));
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}
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else if(command == "lookright")
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{
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defaultPlayer->controls.lookRight.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_LOOKRIGHT, KeyName(word(cmd, ++i)));
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}
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else if(command == "lookup")
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{
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defaultPlayer->controls.lookUp.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_LOOKUP, KeyName(word(cmd, ++i)));
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}
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else if(command == "lookdown")
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{
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defaultPlayer->controls.lookDown.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_LOOKDOWN, KeyName(word(cmd, ++i)));
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}
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else if(command == "moveup")
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{
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defaultPlayer->controls.moveUp.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_MOVEUP, KeyName(word(cmd, ++i)));
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}
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else if(command == "movedown")
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{
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defaultPlayer->controls.moveDown.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_MOVEDOWN, KeyName(word(cmd, ++i)));
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}
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else if(command == "moveleft")
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{
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defaultPlayer[0].controls.moveLeft.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_MOVELEFT, KeyName(word(cmd, ++i)));
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}
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else if(command == "moveright")
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{
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defaultPlayer[0].controls.moveRight.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_MOVERIGHT, KeyName(word(cmd, ++i)));
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}
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else if(command == "fireprimary")
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{
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defaultPlayer->controls.firePrimary.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_FIREPRIMARY, KeyName(word(cmd, ++i)));
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}
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else if(command == "firesecondary")
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{
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defaultPlayer->controls.fireSecondary.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_FIRESECONDARY, KeyName(word(cmd, ++i)));
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}
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else if(command == "weapnext")
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{
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defaultPlayer->controls.weaponNext.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_WEAPONNEXT, KeyName(word(cmd, ++i)));
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}
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else if(command == "weapprev")
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{
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defaultPlayer->controls.weaponPrev.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_WEAPONPREV, KeyName(word(cmd, ++i)));
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}
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else if(command == "togglelights" || command == "togglelighting")
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{
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defaultPlayer->controls.toggleLights.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_TOGGLE_LIGHTS, KeyName(word(cmd, ++i)));
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}
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else if(command == "togglefps")
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{
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defaultPlayer->controls.toggleFPS.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_TOGGLE_FPS, KeyName(word(cmd, ++i)));
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}
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else if(command == "toggleconsole")
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{
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defaultPlayer->controls.toggleConsole.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_TOGGLE_CONSOLE, KeyName(word(cmd, ++i)));
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}
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else if(command == "togglemouselook")
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{
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||||
defaultPlayer->controls.toggleMouseLook.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_TOGGLE_MOUSELOOK, KeyName(word(cmd, ++i)));
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||||
}
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else if(command == "quickmouselook")
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||||
{
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defaultPlayer->controls.quickMouseLook.Insert(KeyName(word(cmd, ++i)));
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defaultPlayer[0].controls.Bind(CTRLS_QUICKMOUSELOOK, KeyName(word(cmd, ++i)));
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||||
}
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}
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||||
else if(command == "map")
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else if(command == "map" || command == "map_load")
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{
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nextLevel = word(cmd, ++i);
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UnloadMap();
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LoadMap();
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}
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else if(command == "unbind")
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{
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@@ -584,6 +586,54 @@ void LEVEL::Execute(string cmd)
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defaultPlayer[0].controls.Unbind(KeyName(command));
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}
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}
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else if(command == "exec" || command == "config_load")
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||||
{
|
||||
command = tolower(word(cmd, ++i));
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||||
LoadConfig(command);
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||||
}
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||||
else if(command == "map_save")
|
||||
{
|
||||
command = tolower(word(cmd, ++i));
|
||||
SaveMap(command);
|
||||
}
|
||||
else if(command == "config_save")
|
||||
{
|
||||
command = tolower(word(cmd, ++i));
|
||||
SaveConfig(command);
|
||||
}
|
||||
/*
|
||||
else if(command == "map_add_triangle")
|
||||
{
|
||||
if(triangles != NULL)
|
||||
{
|
||||
TRIANGLE* temp = triangles;
|
||||
triangles = new TRIANGLE[numTriangles + 1];
|
||||
for(int i=0; i<numTriangles; i++)
|
||||
{
|
||||
triangles[i] = temp[i];
|
||||
}
|
||||
|
||||
triangles[numTriangles].texID = 0;
|
||||
for(int i=0; i<3; i++)
|
||||
{
|
||||
triangles[numTriangles].vertecies[i].x = 0;
|
||||
triangles[numTriangles].vertecies[i].y = 0;
|
||||
triangles[numTriangles].vertecies[i].z = 0;
|
||||
triangles[numTriangles].texCoords[i].x = 0;
|
||||
triangles[numTriangles].texCoords[i].y = 0;
|
||||
}
|
||||
numTriangles++;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -628,77 +678,116 @@ void LEVEL::ParseCmds(LPSTR lpCmdLine)
|
||||
|
||||
if(command == "forward")
|
||||
{
|
||||
defaultPlayer->controls.forward.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_FORWARD, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "backward")
|
||||
{
|
||||
defaultPlayer->controls.backward.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_BACKWARD, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "lookleft")
|
||||
{
|
||||
defaultPlayer->controls.lookLeft.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_LOOKLEFT, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "lookright")
|
||||
{
|
||||
defaultPlayer->controls.lookRight.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_LOOKRIGHT, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "lookup")
|
||||
{
|
||||
defaultPlayer->controls.lookUp.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_LOOKUP, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "lookdown")
|
||||
{
|
||||
defaultPlayer->controls.lookDown.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_LOOKDOWN, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "moveup")
|
||||
{
|
||||
defaultPlayer->controls.moveUp.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_MOVEUP, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "movedown")
|
||||
{
|
||||
defaultPlayer->controls.moveDown.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_MOVEDOWN, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "moveleft")
|
||||
{
|
||||
defaultPlayer[0].controls.Bind(CTRLS_MOVELEFT, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "moveright")
|
||||
{
|
||||
defaultPlayer[0].controls.Bind(CTRLS_MOVERIGHT, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "fireprimary")
|
||||
{
|
||||
defaultPlayer->controls.firePrimary.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_FIREPRIMARY, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "firesecondary")
|
||||
{
|
||||
defaultPlayer->controls.fireSecondary.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_FIRESECONDARY, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "weapnext")
|
||||
{
|
||||
defaultPlayer->controls.weaponNext.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_WEAPONNEXT, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "weapprev")
|
||||
{
|
||||
defaultPlayer->controls.weaponPrev.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_WEAPONPREV, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "togglelights" || command == "togglelighting")
|
||||
{
|
||||
defaultPlayer->controls.toggleLights.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_TOGGLE_LIGHTS, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "togglefps")
|
||||
{
|
||||
defaultPlayer->controls.toggleFPS.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_TOGGLE_FPS, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "toggleconsole")
|
||||
{
|
||||
defaultPlayer->controls.toggleConsole.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_TOGGLE_CONSOLE, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "togglemouselook")
|
||||
{
|
||||
defaultPlayer->controls.toggleMouseLook.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_TOGGLE_MOUSELOOK, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
else if(command == "quickmouselook")
|
||||
{
|
||||
defaultPlayer->controls.quickMouseLook.Insert(KeyName(word(cmd, ++i)));
|
||||
defaultPlayer[0].controls.Bind(CTRLS_QUICKMOUSELOOK, KeyName(word(cmd, ++i)));
|
||||
}
|
||||
}
|
||||
else if(command == "+map")
|
||||
else if(command == "+map" || command == "+map_load")
|
||||
{
|
||||
nextLevel = word(cmd, ++i);
|
||||
UnloadMap();
|
||||
LoadMap();
|
||||
}
|
||||
else if(command == "+unbind")
|
||||
{
|
||||
command = tolower(word(cmd, ++i));
|
||||
|
||||
if(command == "all")
|
||||
{
|
||||
defaultPlayer[0].controls.ClearControlScheme();
|
||||
}
|
||||
else
|
||||
{
|
||||
defaultPlayer[0].controls.Unbind(KeyName(command));
|
||||
}
|
||||
}
|
||||
else if(command == "+exec" || command == "+config_load")
|
||||
{
|
||||
command = tolower(word(cmd, ++i));
|
||||
LoadConfig(command);
|
||||
}
|
||||
else if(command == "+map_save")
|
||||
{
|
||||
command = tolower(word(cmd, ++i));
|
||||
SaveMap(command);
|
||||
}
|
||||
else if(command == "+config_save")
|
||||
{
|
||||
command = tolower(word(cmd, ++i));
|
||||
SaveConfig(command);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
26
src/main.cpp
26
src/main.cpp
@@ -357,6 +357,10 @@ LRESULT CALLBACK WndProc(HWND hWnd,
|
||||
{
|
||||
level.UpdateConsole('\n');
|
||||
}
|
||||
if(wParam == VK_SHIFT)
|
||||
{
|
||||
keys[VK_SHIFT] = true;
|
||||
}
|
||||
else if(wParam == VK_SPACE)
|
||||
{
|
||||
level.UpdateConsole(' ');
|
||||
@@ -366,15 +370,27 @@ LRESULT CALLBACK WndProc(HWND hWnd,
|
||||
level.UpdateConsole(VK_BACK);
|
||||
}
|
||||
else if(isalpha(uint8(wParam)))
|
||||
{
|
||||
if(keys[VK_SHIFT])
|
||||
{
|
||||
level.UpdateConsole(wParam);
|
||||
}
|
||||
else
|
||||
{
|
||||
level.UpdateConsole(tolower(wParam));
|
||||
}
|
||||
}
|
||||
else if(isdigit(uint8(wParam)))
|
||||
{
|
||||
level.UpdateConsole(wParam);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
keys[wParam] = true;
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
case WM_KEYUP:
|
||||
{
|
||||
@@ -382,6 +398,8 @@ LRESULT CALLBACK WndProc(HWND hWnd,
|
||||
keys2[wParam] = false;
|
||||
return 0;
|
||||
}
|
||||
case WM_SYSKEYDOWN:
|
||||
break;
|
||||
case WM_SIZE:
|
||||
{
|
||||
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
|
||||
@@ -447,10 +465,10 @@ int WINAPI WinMain( HINSTANCE hInstance,
|
||||
|
||||
level.glFont.SetScreenDimensions(g_Screen.width*2, g_Screen.height*2);
|
||||
//level.glFont.BuildFont("oa\\textures\\menu\\font.bmp");//(level.gamedir + "\\textures\\menu\\font.bmp").c_str());
|
||||
if (level.nextLevel != "")
|
||||
level.LoadMap();
|
||||
else
|
||||
if (level.nextLevel == "")
|
||||
{
|
||||
level.LoadMap("intro.map");
|
||||
}
|
||||
|
||||
if (!CreateGLWindow(g_Screen.name, g_Screen.width, g_Screen.height, g_Screen.bpp, g_Screen.fullscreen))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user