Changed: Renamed a few classes

Changed: Moved most sensible objects into the OpenArena namespace
~g2k
This commit is contained in:
2005-06-29 11:33:11 -04:00
parent f6a191d21d
commit c16a0dae6d
17 changed files with 1818 additions and 1781 deletions

View File

@@ -9,82 +9,82 @@
#include "mygl.h"
#include "screen.h"
class CameraClass
namespace OpenArena
{
public:
//Constructors
CameraClass(); //Default Constructor
//Purpose:
//
class Camera
{
public:
//Constructors
Camera(); //Default Constructor
//Purpose:
//
//Camera(const Camera&); //Copy Constructor
//Purpose:
//
//Observer Accessors
Vec3f Position();
//Purpose:
//
//CameraClass(const CameraClass&); //Copy Constructor
//Purpose:
//
Vec3f View();
//Purpose:
//
//Observer Accessors
Vec3f Position();
//Purpose:
//
Vec3f UpVector();
//Purpose:
//
Vec3f View();
//Purpose:
//
Vec3f Strafe();
//Purpose:
//
Vec3f UpVector();
//Purpose:
//
//Mutators
void PositionCamera(double xpos, double ypos, double zpos,
double xview, double yview, double zview,
double xup, double yup, double zup);
//Purpose:
//
void PositionCamera(Vec3f pos, Vec3f view, Vec3f up);
//Purpose:
//
Vec3f Strafe();
//Purpose:
//
void RotateView(double angle, double X, double Y, double Z);
//Purpose:
//
//Mutators
void PositionCamera(double xpos, double ypos, double zpos,
double xview, double yview, double zview,
double xup, double yup, double zup);
//Purpose:
//
void PositionCamera(Vec3f pos, Vec3f view, Vec3f up);
//Purpose:
//
void RotateView(double angle, double X, double Y, double Z);
//Purpose:
//
void SetViewByMouse(SCREEN g_Screen);
//Purpose:
//
void RotateAroundPoint(Vec3f vCenter, double X, double Y, double Z);
//Purpose:
//
void StrafeCamera(double speed);
//Purpose:
//
void MoveCamera(double speed);
//Purpose:
//
void Update();
//Purpose:
//
void Look();
//Purpose:
//
void SetViewByMouse(Screen g_Screen);
//Purpose:
//
void RotateAroundPoint(Vec3f vCenter, double X, double Y, double Z);
//Purpose:
//
void StrafeCamera(double speed);
//Purpose:
//
void MoveCamera(double speed);
//Purpose:
//
private:
Vec3f m_vPosition;
Vec3f m_vView;
Vec3f m_vUpVector;
Vec3f m_vStrafe;
void Update();
//Purpose:
//
void Look();
//Purpose:
//
private:
Vec3f m_vPosition;
Vec3f m_vView;
Vec3f m_vUpVector;
Vec3f m_vStrafe;
};
};
#endif