Changed: Renamed a few classes

Changed: Moved most sensible objects into the OpenArena namespace
~g2k
This commit is contained in:
2005-06-29 11:33:11 -04:00
parent f6a191d21d
commit c16a0dae6d
17 changed files with 1818 additions and 1781 deletions

View File

@@ -1,107 +1,111 @@
#include "../include/myglTexture.h"
using namespace OpenArena;
GL_MY_TEXTURE::GL_MY_TEXTURE()
namespace OpenArena
{
id=0xFFFFFFFF;
filename = "";
minFilter = GL_LINEAR;
magFilter = GL_LINEAR;
}
GL_MY_TEXTURE::~GL_MY_TEXTURE()
{
Free();
}
string GL_MY_TEXTURE::Filename()
{
return filename;
}
GLuint GL_MY_TEXTURE::ID()
{
return id;
}
bool GL_MY_TEXTURE::Loaded()
{
return filename != "";
}
bool GL_MY_TEXTURE::Load(string fn)
{
if(Loaded())
Free();
if(LoadGLTexture(fn.c_str(), id, minFilter, magFilter))
{
filename = fn;
return true;
}
else
Texture::Texture()
{
id=0xFFFFFFFF;
return false;
}
}
bool GL_MY_TEXTURE::Load(string fn, GLuint min, GLuint mag)
{
if(Loaded())
Free();
if(LoadGLTexture(fn.c_str(), id, min, mag))
{
filename = fn;
minFilter = min;
magFilter = mag;
return true;
}
else
{
id=0xFFFFFFFF;
return false;
}
}
void GL_MY_TEXTURE::Free()
{
if(Loaded())
{
FreeGLTexture(id);
filename = "";
minFilter = GL_LINEAR;
magFilter = GL_LINEAR;
filename = "";
id = 0xFFFFFFFF;
}
}
bool GL_MY_TEXTURE::operator<(const GL_MY_TEXTURE& rtOp)
{
return id<rtOp.id;
}
bool GL_MY_TEXTURE::operator<=(const GL_MY_TEXTURE& rtOp)
{
return id<=rtOp.id;
}
bool GL_MY_TEXTURE::operator==(const GL_MY_TEXTURE& rtOp)
{
return id==rtOp.id;
}
bool GL_MY_TEXTURE::operator!=(const GL_MY_TEXTURE& rtOp)
{
return id!=rtOp.id;
}
bool GL_MY_TEXTURE::operator>=(const GL_MY_TEXTURE& rtOp)
{
return id>=rtOp.id;
}
bool GL_MY_TEXTURE::operator>(const GL_MY_TEXTURE& rtOp)
{
return id>rtOp.id;
}
Texture::~Texture()
{
Free();
}
string Texture::Filename()
{
return filename;
}
GLuint Texture::ID()
{
return id;
}
bool Texture::Loaded()
{
return filename != "";
}
bool Texture::Load(string fn)
{
if(Loaded())
Free();
if(LoadGLTexture(fn.c_str(), id, minFilter, magFilter))
{
filename = fn;
return true;
}
else
{
id=0xFFFFFFFF;
return false;
}
}
bool Texture::Load(string fn, GLuint min, GLuint mag)
{
if(Loaded())
Free();
if(LoadGLTexture(fn.c_str(), id, min, mag))
{
filename = fn;
minFilter = min;
magFilter = mag;
return true;
}
else
{
id=0xFFFFFFFF;
return false;
}
}
void Texture::Free()
{
if(Loaded())
{
FreeGLTexture(id);
minFilter = GL_LINEAR;
magFilter = GL_LINEAR;
filename = "";
id = 0xFFFFFFFF;
}
}
bool Texture::operator<(const Texture& rtOp)
{
return id<rtOp.id;
}
bool Texture::operator<=(const Texture& rtOp)
{
return id<=rtOp.id;
}
bool Texture::operator==(const Texture& rtOp)
{
return id==rtOp.id;
}
bool Texture::operator!=(const Texture& rtOp)
{
return id!=rtOp.id;
}
bool Texture::operator>=(const Texture& rtOp)
{
return id>=rtOp.id;
}
bool Texture::operator>(const Texture& rtOp)
{
return id>rtOp.id;
}
};